Mô tả

The world's first comprehensive online course on Video Game Music Composing that doesn't cost thousands of dollars. Be one of the first to study the complex and often forgotten art of game music composition. This is the course I wish I had when I started out, and currently, there is still no complete course in game composing for this price. This course is the first and aims to be the absolute BEST.

Immerse yourself in the world of game music composing. Emerge a competent video game composer and be confident in your ability to make music for any and every type of game. 

Every Game Type: Role-playing game battle themes, boss battle themes, casual mobile/smartphone game music, 8-bit chiptunes, indie and triple A adaptive and dynamic music, game character themes - this course covers it all. All with no prior music knowledge required.

Learn all the skills you need to successfully and confidently compose and produce music for any game. From music theory, composition techniques, digital audio workstation software, music production and even audio middleware for game engines, you will gather the entire skillset necessary to produce high quality video game music for any game project.

In this project-based course, you will learn interactively by following the instructor or going on your own to create any game music piece you desire. Almost every lecture has a challenge task, designed to test your abilities and hammer home those techniques you just learned.

Start simple. You won't be overwhelmed. Musical concepts and theory and production are gradually introduced to ensure you build confidence in your music-making abilities. 

Go in depth, learn the tricks of the trade. This is not just an introductory course, but delves deep into advanced topics only professional game composers know. Audio channels, computer chips and more, explore the technical aspects of game music.

It's not just a composing course, it's an entire music production course. Learn the entire pipeline of music production, from idea development and composing, to mixing and mastering. 

We will use and cover many types of software:

FL Studio: Complete beginners will learn how to use one of the most popular digital audio workstation programs. Advanced students can use their preferred DAWs.

FMOD: Learn to use this audio middleware effectively with game engines, and learn the two must-know FMOD techniques.

Unity 5: Learn to use the Unity Game Engine with audio middleware and set up a fully-functional game scene, complete with adaptive/dynamic music, made from scratch.

Audacity: Learn how to use this free, open-source audio editor to add additional polish to your music.

So let's dive right in, you will be surprised at how quick it is become a competent game music composer.

Bạn sẽ học được gì

Compose high quality, original video game music for any type of game and genre, for your own game or for someone else's game.

Start or further your career as a game music composer.

Understand some music theory, music composition, music production and general game music knowledge.

Yêu cầu

  • Mac or PC capable of running FL Studio 12 or 20 or any other Digital Audio Workstation
  • MIDI keyboard is OPTIONAL

Nội dung khoá học

11 sections

Introduction to the Course

5 lectures
Promo Video
02:17
Course Overview
04:02
What You Need For This Course
03:54
How to Get Help For This Course
01:45
How to Share Your Original Game Music
03:20

Video Game Music and Composing Basics

6 lectures
Section 2 Introduction
01:08
Video Game Music Basics
04:36
The Composer's Thought Process
05:54
Easy Composing Methods
04:01
Section 2 Quiz
5 questions
Section 2 Review Material
00:02

Introduction to FL Studio

12 lectures
Section 3 Introduction
00:54
Installing FL Studio for Windows
04:49
Installing FL Studio for Mac
04:58
Alternatives to FL Studio
01:01
Quick Tour of FL Studio Interface
06:33
Differences between FL Studio 12 and 20
01:43
How to Input Notes Using Only Your Computer
10:53
How to Input Notes Using a MIDI Keyboard (Optional)
03:31
MIDI Keyboard Recommendations (Optional)
01:19
How to Install VST Plugins on Windows
06:01
How to Install VST Plugins on Mac
10:30
Section 3 Quiz
4 questions

Project 1: Town Theme

9 lectures
Section 4 Introduction
00:50
Plan Our Town Theme
05:46
Music Theory 1: Notes, Chords and Scales
04:13
Write Our Harp Part
10:56
Write our Flute Part
15:48
Mix and Export
14:14
Share Our Town Music
01:34
Section 4 Quiz
3 questions
Section 4 Review Material
00:20

Project 2: Game Character Music

23 lectures
Section 5 Introduction
01:36
Plan Our Game Character Theme
05:01
How to Get Unstuck When You're Stuck for Ideas
12:31
How to Choose Instruments that Sound Good Together
05:34
Music Theory 2: Keys, Major and Minor
18:31
Write the Melody For Your Chosen Key Part 1
06:06
Write the Melody For Your Chosen Key Part 2
08:27
Write the Melody For Your Chosen Key Part 3
10:26
Editing Our Melody For Timing: Quantizing, Snapping, Beats, Bars and Steps
13:14
Editing Our Melody For Feeling: Note Velocity
06:00
Section 5 Mid Section Quiz
4 questions
How to Add Bassline and Chords to a Melody
05:04
Simple Trick in FL Studio to Help You
04:12
How to Write a Good Bassline for Your Melody
21:20
How to Build Chords from Our New Bassline
14:20
Finish the Composition and Add Drums
11:26
Mixing 1: Duplicating Tracks Technique
10:36
Mixing 2: How to Tweak Plugin Parameters
08:18
Mixing 3: How to use Equalisation to EQ your instruments
13:20
Mastering Basics: Learn the final phase of Music Production
09:05
Best Audio File Formats for Game Engines and Game Soundtracks
10:53
Section 5 End of Section Quiz
4 questions
Section 5 Review Material
00:22

Project 3: 8-Bit Chiptune Music

14 lectures
Section 6 Introduction
01:17
Introduction to 8-Bit Music
06:52
What 8-Bit Sound Do You Want?
07:03
Analyse Your 8-Bit Game Track
13:53
Quickly Plan Your Original 8-Bit Tune
05:29
Set up FL Project for 8-Bit Composing
06:56
Build the Intro
08:04
Build the Main Section
10:11
DPCM Samples in VST Plugins
11:05
Build the Cooldown
09:35
Making a True 8-Bit Sound
10:56
Pure 8-Bit Authenticity: Mixing to Mono
08:24
Section 6 Quiz
4 questions
Section 6 Review Material
00:18

Project 4: Adaptive Music with FMOD and Unity (Indie & AAA Games)

33 lectures
Section 7 Introduction
02:23
Adaptive Music and Non-Linearity
04:35
How to Make Adaptive and Non-Linear Music
06:52
Setup FMOD and Unity
06:10
Introduction to Vertical Orchestration Project
00:58
Music Theory 3: Tonal and Atonal Music
04:18
Write Vertical Orchestration Track 1: Peace
04:37
Write Vertical Orchestration Track 2: Restricted Area
04:14
Write Vertical Orchestration Track 3: Detected By Enemy
08:00
Write Vertical Orchestration Track 4: Conflict with Enemy
14:11
Reverb, Mix and Export
13:55
Introduction to FMOD Interface
12:27
Use FMOD to make our track Non-Linear
19:19
Unity 2020 UPDATE
01:31
Create our Unity Scene
11:42
Integrate FMOD music into our Unity scene
10:55
Section 7 Mid Section Quiz
4 questions
Introduction to Horizontal Re-Sequencing Project
07:52
Write Horizontal Re-Sequencing Track 1: Exploring the Field
09:24
Intro to Chaos Region and FL Studio Markers
03:39
Write Horizontal Re-Sequencing Track 2: Chaos Region
03:09
How to Compose Transition Bars
11:10
Write Horizontal Re-Sequencing Track 3: Battle Scene
06:39
Write Horizontal Re-Sequencing Track 4: Invincible State
11:04
Move our Horizontal Adaptive Music to FMOD
14:31
How to Make Perfect Transitions Between our Tracks
11:17
Design and Implement Your Transition Sequences
10:25
FMOD's AHDSR Sound Envelope
11:14
Prepare our Horizontal FMOD music for Unity Integration
08:03
Integrate Horizontal FMOD Music into Unity scene
15:39
How to Share Your Game Scene with Non-Linear Music
02:28
Section 7 End of Section Quiz
3 questions
Section 7 Review Material
00:02

Project 5: Casual, Social and Mobile Game Music

27 lectures
Section 8 Introduction
02:32
Introduction to Mobile Game Music
12:01
Plan our Mobile game track and Idea Jump-starting
03:56
Music Theory Revision in 5 minutes
05:02
Music Theory 4: Note Values and 4/4 Time
08:05
Music Theory 5: Dotted Notes
06:28
Music Theory 6: Time Signatures
12:02
Flesh out our Mobile Game Track Plan
04:57
Section 8 Mid Section Quiz
4 questions
Compose a Motif: the Building Block of Music
08:53
Develop your Motif into a Phrase
08:50
Develop your Phrase into a Theme: 2-Phrase Checkpoint
09:36
Develop your Phrase into a Theme: 4-Phrase Checkpoint
05:55
Chord Progressions Part 1
09:04
Chord Progressions Part 2
09:15
Work out All Possible Chords for your Key
08:41
How to know WHEN to change chords
07:00
Write a Chord Progression to your Melody/Phrase
16:18
Finish your Mobile Game Compositional Sketch
09:16
Mobile Game Track Plan Development and Instrumentation
06:19
Compose your Mobile Game Track: Arranging
05:00
Compose and Arrange the Mobile track from Sketch: Phrase 1-2
14:32
Compose and Arrange the Mobile track from Sketch: Phrase 3-4
13:38
Mixing Checklist and Spectrum Analyzer
12:35
Simple Hack to Boost Final Track Volume
08:23
Section 8 End of Section Quiz
6 questions
Section 8 Review Material
00:02

Project 6: RPG Battle and Boss Battle Music

34 lectures
Section 9 Introduction
00:45
Characteristics of RPG Battle Vs. Boss Battle Music
08:40
Western RPG Vs. Japanese RPG Battle Music
06:17
Analysis: Final Fantasy X Battle Theme and Boss Theme
10:56
Analyse your Battle Theme vs. Boss Theme
02:38
Music Theory 7: Modes - Beyond Major and Minor
17:25
MIDI vs. Audio In Depth Comparison
09:37
Recording Audio in FL Studio
08:05
Editing Audio in FL Studio's Edison Audio Editor
16:50
Section 9 Mid Section Quiz
6 questions
Plan our RPG Battle and Boss Themes
11:54
Battle Theme: Composing Melody and Bass Simultaneously
10:29
Battle Theme: Refine Melody and Bass Harmonic Framework
09:39
Battle Theme: Inner Voicings and Chords Part 1
08:26
Battle Theme: Inner Voicings and Chords Part 2
10:49
Battle Theme: Complete the Inner Harmony
08:25
Different People Compose Differently: How Notation fits into the Process
03:59
Battle Theme: Sort your Instruments
04:14
Battle Theme: Structural Breakdown - Sections and Time Stamps
07:33
Battle Theme: Structural Breakdown - Instruments and Roles
12:18
Battle Theme: Arranging and Additional Parts
04:08
Battle Theme: Arrange the Intro
05:57
Battle Theme: Arrange Main Theme Pt. 1
11:00
Battle Theme: Arrange Main Theme Pt. 2
09:13
Battle Theme: Arrange Mini Break
09:10
Battle Theme: Arrange Variation 1 Pt. 1 - Harmonise a Melody
13:07
Battle Theme: Arrange Variation 1 Pt. 2 - Modulation and Drum Kit
10:11
Battle Theme: Arrange Variation 2
09:01
Battle Theme: Arrange Break (Transition)
13:48
Battle Theme: Mixing Session 1
13:36
Battle Theme: Mixing Session 2
14:44
Preparing for Game OST
07:19
Section 9 End of Section Quiz
3 questions
Section 9 Review Material
00:02

Final Project: Course Challenge

9 lectures
Section 10 Introduction
00:50
Final Course Project
03:21
Your Music Must Fulfil These Criteria
01:29
How to Compose with Modes
13:56
Publish your Final Project
02:13
Extra Challenge 1
00:40
Extra Challenge 2
00:37
Extra Challenge 3
01:07
Section 10 Review Material
00:02

Course Wrap Up

4 lectures
How to Keep Your Music Interesting and Not Boring
01:12
Where to Go from Here
03:39
Section 11 Review Material
00:02
BONUS LECTURE: Continuing your Music Composition Journey
00:38

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