Mô tả

Do you want to improve your hard surface character sculpting skill and create awesome looking robots or scifi characters ?
Well if so this course is definitely for you !

Welcome to Nexttut educations hard surface character sculpting in Zbrush course .
INSTRUCTOR : My name is Richie Jon mason . I am a self taught 3D artist in the past I have worked for 3D artist and 3D world magazine, Nissan. I was also a 3D artist at Guerilla games . Currently working on 3D print and game design with Dragonpunk

GOAL OF THE COURSE : At the end of the course , you will be able sculpt hard surface characters using zbrush and keyshot with confidence, you will be able to create a hard surface character from scratch and use the techniques to go on and create your own models !

YOU WILL LEARN :
Taking an existing Zbrush mesh and editing it to suit our needs
Sculpt overall shape of our character
Adding under Armor
Working with fabrics for joints
Creating outer Armor
Using transpose to change overall shape
Posing The character
Getting it ready to send to Keyshot
And rendering in keyshot then bringing the files into Photoshop

First we will look through Zbrush for a base mesh to work on then we will roughly sculpt out the panel placements . We’ll go over each piece individually creating Armor and fabrics, once we’re happy with that we’ll move over and start creating the weapons and then before moving to keyshot we will go though the model and prepare it ready for keyshot .
Once we have it into keyshot we will start adding materials and find the best render settings then move the images into Photoshop for our final composite image

IDEAL STUDENTS : I made this course for intermediate Zbrush users but any one can download zbrush and keyshot and just start creating with only what Zbrush comes with.  All default settings all real time no speed ups no skipping . Completely step by step.

So enrol now and start creating Hard surface character model today.

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Yêu cầu

Nội dung khoá học

6 sections

Introduction

3 lectures
Introduction
01:14
Download Resources
00:02
Repetitive techniques
06:00

Sculpting the Character

33 lectures
Creating the Base Mesh
13:52
Isolating the Head
10:56
Adding Panels to the Head
08:10
Creating Vents and Panels
12:21
Making the Upper Torso
19:25
Adding The Upper Armor
10:08
Sculpting The Lower Body
13:49
Starting The Arms
05:01
Sculpting The outline Armor
10:31
Working on the Forearms
12:05
Making the Material Arm Section
06:01
Bringing in a part from a different file
07:54
Sculpting the sleeve for the cannon
14:21
Adding Cannon parts
09:14
Sculpting Leg Shapes
06:23
Adding Leg Panels
11:08
Working on the leg Joints
10:10
Adding Fabrics
11:18
Adding the Shin Plate
14:37
Sculpting Feet
09:36
Working on the Hips
08:35
Mirror over Armor
04:00
Adding Big Armor to create shape
14:24
Working on the Horn
16:50
Adding more Plates
09:10
Adding more Head Details
14:09
Working on a New Arm
19:42
Editing the Head
20:51
Working with Live Boolean
09:52
Adding Extra Armor
12:09
Using Transpose Master to Shape the Model
07:15
Detailing with Live Boolean
21:06
Final Details
13:09

Posing the Character

1 lectures
Posing in Transpose
13:42

Keyshot Rendering

3 lectures
Prepare the Model for Keyshot
08:11
Rendering in Keyshot
14:02
Rendering in Keyshot Part 2
15:02

Composition in Photoshop

1 lectures
Compositing in Photoshop
17:10

Conclusion & Wrap up

1 lectures
Good Bye
00:42

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