Mô tả

Learn how to procedurally generate meshes in Unity 5.6 or above. You'll start with simple shapes and work your way up to complex, fractal landscapes. This is a code-along style course where you'll learn how program meshes at each stage.

Learn, Understand and Master Procedural Generation with this Intermediate Unity Course.

  • Learn about the different properties of a mesh.

  • Create two and three dimensional shapes.

  • Calculate UVs, normals, tangents and vertex colours.

  • Understand how to use Perlin and fractal noise to generate 2D terrain and 3D landscapes.

  • Learn how to program large and infinite landscapes for you game.

A powerful tool for making games.

In this course, you will learn to procedurally generate meshes from geometric objects to worlds with randomly generated terrain. Many popular games use some form of procedural generation, from Minecraft to Dwarf Fortress. Mesh generation is just one aspect of procedural generation which encompasses topics such as texture generation, object placement, and even story generation.

By the end of this course, you’ll be able to generate unique and impressive landscapes from code ready to use in your games. Source code is included to help you on your way.

I designed this course to be easily understood by intermediate level coders and users of Unity with no previous experience of mesh generation.

I present examples of increasing difficulty designed to help you to understand exactly how mesh generation is done, and guide you through the theory behind it so that you can be confident in creating your own meshes.

For extra support, you can ask questions in the Q&A section, and I’ve provided the completed code examples for download in each Section. You’ll receive a certificate of completion once you finish the course.

Bạn sẽ học được gì

Use Unity to generate complex meshes from code.

Create realistic looking landscapes with Perlin and fractal noise.

Program two and three dimensional shapes.

Procedurally generate meshes for both 2D terrain and 3D landscapes.

Use your knowledge of meshes to add vertex colours, and calculate UVs, normals and tangents.

Yêu cầu

  • You should have and know how to use Unity 5 or above (the free version is fine).
  • You should be able to to program in C#.

Nội dung khoá học

12 sections

Introduction

1 lectures
Introduction to Meshes
04:43

All the Triangles

3 lectures
Initialise
04:20
Mesh
04:16
Backface Culling and Normals
01:49

More 2D Shapes

4 lectures
Refactoring
10:04
All the Quads
03:13
All the Unique Quads
03:01
All the Regular Polygons
04:35

All The Tetrahedrons

3 lectures
Shared Vertices
03:13
Display Normals
02:53
Unique Vertices
02:22

More 3D Shapes

5 lectures
All the Cubes
04:21
All the Prisms
06:18
Vertex Colours
02:01
Making a Vertex Shader
02:18
3D Challenge
00:24

UVs

3 lectures
Quad UVs
05:59
Polygon UVs
03:30
Prism UVs
03:09

Normals and Tangents

7 lectures
Polygon Normals
02:03
Polygon Tangents
05:41
Prism Normals
04:03
Prism Tangents
02:19
General Normals and Tangents Theory
02:00
General Normals
04:07
General Tangents
11:34

Noise

2 lectures
Introduction and Perlin Noise
02:51
Fractal Noise
05:41

2D Procedural Terrain Generation

4 lectures
Simple and Flat 2D Terrain
04:47
Adding Noise
03:44
Simple UVs
02:03
Complex UVs
05:28

Procedural Landscape Generation

4 lectures
3D Landscape
05:38
UVs and Vertex Colours
03:14
Fractal Islands
06:56
Low Poly Fractal Islands
10:20

Infinite Landscapes

3 lectures
Chunks For Infinite Terrain
08:56
Fixing The Normals
07:58
Fixing UVs And Tangents
04:25

Bonus

1 lectures
Bonus Lecture: My Other Courses
00:20

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