Mô tả

FIDE CM Kingscrusher has one goal of the course. And that is to make you a much stronger tactician than ever before in your life. You should be in a much better position by training with this course to create beautiful chess combinations on the chessboard which feature a wide range of patterns and demonstrate amazing calculation ability.  In short, the goal of the course is to make you a very strong chess tactician and help you enjoy your chess to the absolute maximum.

This course has a structure which is essentially is "process" and "patterns".

PROCESS: The Art of Chess Calculation

The "process" aspect is the art of chess calculation. Even if you didn't know a single tactical pattern by name, you could still play amazing tactics just with great calculation which the course gives you a solid foundation in. Yes, even if you didn't know your forks from your pins, the "Process" part of the course as in the art of calculation would still enable you to play great chess combinations using an entire orchestra of tactical patterns without even knowing their names.

But training yourself on patterns will enhance your art of calculation and you will be able to name the key tactical patterns which are important for searching them out to practice and discuss with others as well as prompt during your calculations.

"Process" is like the software of your chess mind. "Patterns" are like the Content for that software. You need both the software and the content to be really effective as a tactician!. 

==================

PROCESS -><-PATTERNS


YOUR STRENGTHS OF POSITION (PLUSSES +'s) ====> MATCH WITH <=== (MINUSES -'s)

DOWNSIDES OF OPPONENTS POSITION (FOR MAXIMUM DIFFERENTIAL between the PLUS AND MINUS)


BOTTOM UP APPROACHES >----< TOP DOWN APPROACHES

==================


Patterns help feed the process of calculation. Your goal often is to create a maximum differential between the strengths of your position which can be realised from very strong calculation skills and the downsides of the opponent's position which often requires a trained intuition and eye for potential downsides to ensure you are even aware combinational solutions might exist.

==================

PATTERNS: Tactical Patterns, Mating Patterns, Weakness of Position patterns.

The "patterns" aspect is divided into three key "pattern" areas:

Bold ones below represent really key and frequent visitors to most people's games

Tactical Patterns (alphabetically)

These tactical patterns are very useful to practice and help internalise.

  1. Absolute Pin

  2. Advanced Pawn

  3. Annihilation of Defence

  4. Alekhine’s Gun

  5. Attraction

  6. Battery

  7. Blockading defensive resources

  8. Capture

  9. Capture the Defender

  10. Checks - gaining key tempo e.g. winning material via checks

  11. Clearance

  12. Combine and Win tactics

  13. Connected passed pawns

  14. Counterplay management move

  15. Counter Threat

  16. Cross-check

  17. Cross-pin

  18. Decoy

  19. Deflection

  20. Demolition of Pawns around opponent's king

  21. Demolition of Pawn Structure

  22. Desperado

  23. Discovered Attack

  24. Domination

  25. Double Attack

  26. Double Check

  27. Draw Tactics

  28. Endgame Tactics

  29. Exchange sacrifice

  30. f2 (or f7) weakness

  31. Forcing Moves

  32. Fork

  33. Goal Hanging Tactics e.g. N on f5 (also see Thorn pawn)

  34. Greek Gift Sacrifice

  35. Indirect Defense

  36. Interference

  37. Intermediate move (synonym: Zuichenzug)

  38. King Aggression in Endgames

  39. King Chase

  40. Liberational tactics

  41. Opposition

  42. Overload the defender

  43. Weakness of last move

  44. Passed pawn creation

  45. Pawn-Fork

  46. Pawn Tactics

  47. Pawn Breakthrough

  48. Perpetual Attack

  49. Perpetual Check

  50. Pins - Absolute

  51. Pins - Relative

  52. Pins - Celebration

  53. Positional Tactic

  54. Prophylaxis move

  55. Removing King Escape Squares

  56. Rook lift

  57. Sacrifice (Positional)

  58. Sacrifice (calculated)

  59. Simplification

  60. Queen and Bishop Battery

  61. Quiet but killer move (greatly used in Alekhine combinations)

  62. Relative Pin

  63. Remove the Defender

  64. Sacrifice

  65. Simplification

  66. Situational Pin

  67. Soft spot sacrifice

  68. Strategic Crush tactic - e.g. locking in bishop, good knight

  69. Skewer

  70. Stalemate Tactics

  71. Tempo Tactics

  72. Thorn Pawns

  73. Threat making

  74. Trapped Piece

  75. Triangulation

  76. Two Rooks Battery

  77. Two Rooks on 7th Rank

  78. Under-promotion

  79. Weak Back-Rank

  80. Weakness of last move

  81. Windmill

  82. X-Ray

  83. X-Ray Attack

  84. X-Ray Defense

  85. Zugzwang

  86. Zwischenzug

Mating Patterns (alphabetically)

These mating patterns are useful to practice and help internalise.

  1. Anastasia's mate

  2. Anderssen's mate

  3. Arabian mate

  4. Back-rank mate

  5. Bishop and knight mate

  6. Blackburne's mate

  7. Blind swine mate

  8. Boden's mate

  9. Box mate (Rook mate)

  10. Combine and Win Mate

  11. Corner mate

  12. Cozio's mate

  13. Damiano's bishop mate

  14. Damiano's mate

  15. David and Goliath mate

  16. Double bishop mate

  17. Dovetail mate

  18. Epaulette mate

  19. Fool’s mate

  20. Greco's mate

  21. Hook mate

  22. Kill Box mate

  23. King and two bishops mate

  24. King and two knights mate

  25. Ladder checkmate

  26. Légal mate

  27. Lolli's mate

  28. Max Lange's mate

  29. Mayet's mate

  30. Morphy's mate

  31. Opera mate

  32. Pillsbury's mate

  33. Queen mate

  34. Réti's mate

  35. Smothered mate

  36. Support mate

  37. Suffocation mate

  38. Swallow's tail mate

"Opponent Downsides" aka "Tactical Issues" aka "Tactical Liabilities" aka "Weakness of Position" Patterns

These help you intuitively identify if a combination may exist in the position.

  1. Awkward Pieces (trappable)

  2. King Safety Issues e.g. Back rank

  3. Loose pieces (unprotected)

  4. Overworked pieces

  5. Pieces away from King

  6. Tactical Liabilities in general

  7. Weaknesses in general

Bạn sẽ học được gì

Be able to use a fundamental understanding of chess tactics and combinations to sky-rocket your results and rating

Be able to make sure opportunities are not missed in Calculation using Weakness of last move, Common squares, and "In-Effect"

Be able to make use of the important tactical motifs like Fork, Deflection, Decoy, Pins, Discovered Checks, and many more etc

Be able to get a feel for downsides of opponents position which could imply a combination exists

Be able to use chess combinations to often win by force from positions where no issues visually seem present

Be able to know the philosophies of great tactical examples explained in depth and re-use them in your own games

Be able to use inspirational calculation aids such as "The power of the pinned piece is illusionary" and "Combine and win"

Be able to understand the importance of the prioritisation of forcing moves when calculating to limit the opponent's replies

Be able to appreciate the examples of combinations from the World chess champions

Be able to exploit the default downside often of the Weak Back Rank

Be able to exploit your passed pawn potential through tactical means

Be able to exploit loose piece liabilities of the opponent

Be able to exploit King safety issues of the opponent

Be able to detect tactical issues and "celebrate" them using the concept word of "down-sides" throughout the examples

Be able to understand the Fundamentals of Chess Tactics - Forcing moves, checks, captures, threats of mate and limiting opponent options in general

Be able to match appropriate combinations with the downsides of the opponents position

Be able to maximise the differential imposed between strengths of your position and opponent weaknesses

Be able to play brilliant and beautiful chess combinations - but be warned you may lose sleep over them

Be able to detect if combinations exist using various approaches of detection and examples

Be able to finish off opponents quickly and get a new game in the all-you-can eat online tournaments

Be able to play with very high accuracy sharp combinations

Be able to recognise all the key mating patterns that have been established through Chess History

Be able to practice with multiple examples all key tactical instruments which are part of combinations

Yêu cầu

  • Knows the basics of playing Chess

Nội dung khoá học

15 sections

Introduction: Material points system, importance of tactics and key definitions

18 lectures
What is a chess tactic?
06:09
The relative value of the pieces - and the King as the ultimate prize
06:40
The Dynamic perspective needed to become a master tactician
07:09
Sun Tzu "Art of War" principles applied to Chess
06:22
Importance of Chess Tactics - for finishing off games efficiently
08:30
Importance of chess tactics for checkmating opponent's king
06:21
Importance of chess tactics for winning material
06:26
What is a sacrificial combination?
06:43
Do combinations need sacrifices? - CC World Champion Cecil Purdy Example
08:32
The presence of combinations - downsides vs combinational motifs (romanovsky)
05:39
What is calculation - Is it a a form of awareness or further learning?
11:59
What is Evaluation?
12:08
Why prioritise forcing moves like checks, captures, mating threats
13:16
What is a variation as opposed to main line?
13:02
What is a pattern?
11:40
Kingscrushers three golden tips when calculating variations
13:36
Other major emerging opportunities when calculating - square vacation
04:55
A tribute to Philip Dodderidge
03:21

World Chess Champion Inspirational Tactical Combination Examples

15 lectures
Adolf Anderssen vs Felix Kieseritzky
03:20
Paul Morphy vs Duke Karl and Count Isouard - "Opera game"
03:50
Wilhelm Steinitz vs Mikhail Chigorin example
10:01
Lasker vs Bauer example
09:47
Capablanca vs Fonaroff
05:26
Alexander Alekhine vs Vasic
04:28
Max Euwe example
05:03
Botvinnik vs Keres example
06:16
Gerasimov vs Smyslov example
08:43
Mikhail Tal vs Bent Larsen example
07:34
Petrosian Combination vs Boris Spassky
03:09
Bent Larsen vs Boris Spassky example
08:39
Bobby Fischer vs Myagmarsuren example
06:56
Karpov vs Korchnoi example
12:19
Kasparov vs Karpov example
08:36

PROCESS: Beginners to Advanced: Deep dive: The art of calculation

19 lectures
Compensating for being human philosophy
12:47
Only think about downsides of Opponent'sposition but train with tactic patterns
06:19
Establishing Exploitable weaknesses and Tactical targets
05:34
Tactical dreams for reverse engineering during actual games
03:22
Deep dive exploration of the word "down-sides" as opposed to say weaknesses
09:53
Why calculate anything? - Magnus Carlsen example
15:48
Tactical unification theory - Magnus Carlsen vs Vishy Anand example
20:32
The lust for micro-downsides - appreciate significance of all insignificances
06:59
Prioritise forcing moves - cannot check every single move in position
09:56
Sometimes forcing moves have downsides
07:00
Kingscrushers 3 GOLDEN Key calculation tips overview
09:12
Deep Dive: Check for weaknesses of last move
06:48
Deep Dive: Checking Killer common square opportunities
07:00
Deep Dive: checking the "in effect" clause
08:21
Calculation prompts - Are they always just catchy quotations?
08:34
Deep dive: Check all checks prompt - some checks are more equal than others!
08:12
Deep dive: Highest priority forcing moves - Check all checks,captures,threats
09:10
Loose pieces drop off or cause problems (implies Double attack, Forks)
08:09
Deep Dive: Combine and win prompt - why more powerful than Battery prompt
07:01

Common combination move types which common tactics make use of

16 lectures
Overwhelming threats - e.g. discovery and double attacks
05:14
Moves which create Threats that can't be parried easily without concessions
03:17
FORCING MOVES which lead to advantage
04:28
Forcing move Example #2 - Carlsen vs Shirov
02:00
Forcing move Example #3
02:09
CELEBRATE Weakness of opponents last move successfully
04:11
Moves which mate or gain advantage through emerging killer common squares
04:01
Sacrifice type moves which lead to advantage
04:51
Tempo Gaining moves that lead to advantage
03:56
Tempo Gaining moves Example #2
02:37
Forcing moves and captures that lead to advantage and don't help the opponent
04:22
Calculation related: Checks - gaining key tempo e.g. winning material via checks
03:48
Calculation related: Checks - Example #2
03:04
Mating net construction type moves aka Removing Escape Squares
04:18
Mating net construction type moves Example #2
03:34
Mating net construction - Example #3
03:01

PATTERNS: TIER 1 IMPORTANT OFFICIALLY NAMED TACTICS

64 lectures
Battery ( a very common tactic)
03:57
Captures (a very common forcing move)
02:51
Decoy
03:33
Decoy Example #2
03:42
Deflections
04:30
Deflection Example #2
02:52
Desperado
07:29
Discovered Attack
04:25
Discovered Attack - Example #2
03:22
Discovered Attack (with Tempo!) - Example #3
02:03
Discovered Check
04:48
Double attacks and Forks Introduction
05:52
Double attack Example #1
03:40
Double attack Example #2
05:17
Double attack Example #3 - nice opening trap to make use of with it
02:30
Double attack Example #4 - Siberian trap vs Smith Morra Gambit
03:53
Double check
04:26
Double check Example #2
03:11
Double check Example #3
02:28
Hanging Piece aka Winning material
03:50
Interference aka Disconnection tactics aka throwing spanner the works
03:05
Interference Example #2
03:33
Interference Example #3
04:33
Interference Example #4
03:27
Opposition (an important type of Endgame tactic)
03:00
Overloading aka Overworking
04:36
Passed pawn creation
04:14
Passed pawn creation - example #2
03:19
Passed pawn creation - Example #3
05:03
Passed pawn creation - Example #4
01:55
Pawn break positional tactic
09:50
Perpetual Check
01:36
Perpetual Check - Example #2
02:50
Pin - Absolute
04:13
Pin - Absolute - Example #2
03:00
Pin - Absolute - Example #3
04:22
Pin - Relative (rebelling against!)
03:47
Pin - Relative (rebelling against!) - Example #2
03:17
Pin - Relative - Opening trap example #3
04:12
Pin - Relative - Opening trap example #4
02:44
Pin Celebration
05:42
Skewers - Absolute (like a reverse pin)
03:22
Skewers - Absolute - Example #2
02:42
Skewers - Relative
03:40
Prophylaxis move aka Threat prevention aka Counterplay management
04:19
Queening a pawn
04:50
Removing the Guard aka Removing the Defender aka Deflection Example #1
05:07
Removing the Guard - Example #2
01:50
Removing the guard Example #3
03:46
Removing the Guard Example #4
04:56
Sacrifice (calculated)
04:12
Sacrifice example #2
03:45
Simplification
05:00
Simplifcation - Example #2
02:18
Unprotected piece
03:21
Unprotected piece - Example #2
06:15
Unprotected piece - Example #3
02:36
Weakness inducing tactics
03:46
Weakness inducing tactics - Example #2
02:19
Weakness inducing tactics - Example #3
02:03
X-Ray (xrays are going "through" other pieces)
02:56
X-Ray - Example #2
02:20
X-Ray - Example #3
02:45
X-Ray example #4
01:45

TIER 2 IMPORTANT TACTICS

19 lectures
Blockade tactic
05:52
Blockade tactic - Example #2
02:41
Clearance (square, line diagonal) aka "Get out of the way tactic"
04:47
Clearance (with Tempo!) - Example #2
05:22
Clearance (with Tempo!) - Example #3
02:31
Connected passed pawns
06:01
Greek Gift Sacrifice
04:57
Queen Sacrifice (calculated)
04:22
Queen sacrifice (calculated) Example #2
02:21
Queen sacrifice (calculated) Example #3
02:02
Soft spot aka Weak Spot/ Weak square such as f7/f2 sacrifice
03:00
Trapped piece
03:02
Trapped piece - Example #2
06:11
Thorn Pawns aka Wedge pawns
03:10
Thorn pawns - Example #2
03:53
Thorn Pawn example #3
02:34
Windmill aka See-Saw checks
04:41
Zwischenzug (in-between move or intermediate move or unexpected move)
07:43
Zugzwang (compulsion to move)
03:24

TIER 3 IMPORTANT TACTICS

21 lectures
Alekhine's Gun (Combine and win)
06:08
Annihalation of Defence (aka Demolition)
03:50
Annihilation of Defence - example #2
03:23
Annihilation of Defence - example #3
04:01
Pin of f2/f7 pawn
01:54
Pin on f27/f7 pawn - Example #2
03:24
Fortress tactic
03:41
Fortess tactic - Example #2 - Michael Adams vs Hydra supercomputer
04:54
King Aggression in Endgames
06:22
King Chase aka King Hunt
03:16
King Chase aka King Hunt - Example #2
03:08
King Walk in middlegame
03:40
Pawn Storm (often results in Thorn pawns)
05:37
Queen Sacrifice (Real or Positional)
08:05
Quiet but killer move (greatly used in Alekhine combinations)
04:08
Rook lift
03:34
Sacrifice (Positional)
10:52
Stalemate tactics
03:03
Stalemate tactics - Example #2
02:07
Under-promotion
03:35
Under-promotion example #2
02:46

PATTERNS: The most Important Checkmate Combination principles and Patterns

22 lectures
Introduction - maximising the independence - eg bishop vs queen but same pattern
05:28
Elements of checkmates - support mate, Remove or celebrating few escape squares
05:22
Elements of checkmates during practical games - forcing move calculations
03:24
Creating your own mating net by removing escape squares and having killer check
04:30
Creating mating net - Example #2
03:45
Back row mate - Example #1
02:01
Back row mate - Example #2
02:57
Back row mate - Example #3
01:44
Back row mate - Example #4 (Really hard!)
03:51
Back row mate pattern - Example #5 (Pretty hard!)
03:27
Back row mate - Example #6
01:36
Back row mate - Example #7
01:44
Box mate (especially in endgames)
02:17
Queen mate ( a support mate type)
03:48
Smothered Mate
03:14
Smothered Mate example #2
02:52
Smothered Mate example #3 - Opening trap
03:32
Smothered Mate example #4
01:44
Smothered Mate example #5
02:41
Smothered mate - Example #6 - Blackburne Shilling Trap
03:58
Killer Common Square mates aka Support mates
03:43
KIller Common Squares Example #2
03:18

PATTERNS: CHECKMATING - more specialist patterns

49 lectures
Introduction part 2: Be excited about lack of escape squares
01:55
Arabian Mate - Example #2
02:09
Anastasia’s Mate Pattern (rook and knight - rook making the check)
02:48
Anastasia's Mate Pattern - Magnus Carlsen example
01:48
Anderssen’s Mate
00:59
Anderssen's Mate Example #2
03:38
Anderssen's Mate Example #3 - Kingscrusher game
02:44
Anderssen's Mate Example #4 - Kingscrusher game
02:52
Arabian Mate ( a type of support mate)
04:09
Balestra Mate (similar to Boden's mate)
02:18
Blackburne’s Mate
03:40
Blackburne's Mate - Example #2 - a great points scorer!
04:37
Blind Swine Mate
02:53
Boden’s Mate
03:26
Corner Mate
02:33
Corridor Mate (maximises back row mate usage - rank || file || diagonal )
05:39
Cozio’s Mate (Dovetail Mate) KEY: ESC SQUARES: Opponent pieces CHECK: QUEEN
03:01
Cozio's Mate - Example #2
02:32
Damiano’s Mate ( a type of support mate)
04:07
Damiano's Bishop Mate (a type of support mate)
02:49
David and Goliath Mate
02:02
David and Goliath Mate Example #2
02:12
David and Goliath Mate Example #3
01:56
Epaulette Mate
02:36
Fool’s Mate
04:20
Greco’s Mate
02:08
Hook Mate
01:22
Hook Mate Example #2
02:57
Kill Box Mate
01:11
Lawnmower Mate aka Ladder checkmate
01:50
Lawnmower mate - Example #2
02:04
Lawnmower mate - Example #3
01:37
Legal’s Mate
02:51
Lolli’s Mate ( a type of support mate making use of a Thorn pawn)
03:49
Max Lange’s Mate ( a type of support mate)
02:24
Mayet’s Mate ( a specific type of Anderssen's mate)
05:02
Mayet's mate - Example #2
02:08
Mayet's mate - Example #3
02:44
Morphy’s Mate
01:52
Opera Mate
03:03
Pillsbury’s Mate
09:01
Railroad Mate (more of a process than a pattern)
01:19
Reti’s Mate
03:25
Scholar’s Mate (a type of support mate)
09:06
Suffocation Mate
02:04
Swallow’s Tail Mate (Gueridon Mate)
01:46
Triangle mate
02:08
Vukovic Mate
04:00
Vukovic Mate - Example #2 from the "Game of the Century"
01:21

PATTERNS: Beginners to Advanced: DETECTING DOWNSIDES IN POSITION

16 lectures
Introduction: tactical liabilities generally to train to see from a distance
06:13
Celebrating Default downsides: Backrow mate weakness to advantage
02:47
Piece related issues: Unprotected pieces
05:45
Insufficiently protected pieces
04:24
Piece related issues: Trappable pieces
03:23
Piece related issues: Overloaded or Overworked pieces
05:37
King issue: King has no air (luft) - few escape squares
04:36
King issue: King in the Center issue
03:24
King issue: King in the Center Example #2
03:23
King issue: Back rank issues
03:45
King safety issue: Opponent Pieces far from their King
04:19
King Safety issues - exposed King
04:56
Undefended or Loose pieces issue
06:02
Piece pressure
03:29
Weaknesses generally
06:35
Weaknesses of square colour
05:14

Tips and tricks for training tactical and combinational abilities

5 lectures
Solving puzzles without clues or tags shown
03:03
Don't aim to solve puzzles quickly - aim to learn all philosophies possible
02:19
Don't guess moves - see whole solution in advance including all defenses
01:13
Don't guess - example #2
01:20
Abstracting patterns and philosophies from each puzzle position solution
05:21

Kingscrusher's memorable personal tactical game examples

10 lectures
Game vs IM Colin Crouch
07:10
Game vs IM Dr Kopec
08:36
Crushing top US Grandmaster Sam Shankland - inspired from British Championship
08:41
Qf6 in ICC game vs FM Kromos
06:02
Hammering GM Ludvig Hammer - Magnus Carlsen's second at very high speed
06:01
Queen sacrifice leading to a sleepless night
03:39
A subtle pin related tactic vs Murugan (FIDE 2420)
13:32
g6 tactic vs Bagri - appreciating significance of seemingly insignifant
08:09
Game vs GM David Norwood
04:23
Game vs GM David Howell
05:41

PGN Quiz Downloads

5 lectures
Puzzle Exercise PGN - Level 1 (50 quiz PGNs)
00:04
Puzzle Exercise PGN - Level 3 (50 quiz PGNs)
00:02
Puzzle Exercise PGN - Level 5 (50 quiz PGNs)
00:02
Puzzle Exercise PGN - Level 7 (50 quiz PGNs)
00:02
Puzzle Exercise PGN - Level 9 (50 quiz PGNs)
00:02

Conclusions and philosophical points

1 lectures
Conclusions and Philosophical points
08:59

Bonus

1 lectures
Bonus Lecture
09:07

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