Mô tả

This course is all about the creation of Visual Effects with Unity Visual Effect Graph. You will create an Ability Set for a game character called Thunderlord.


You'll learn how to use Visual Effect Graph from basic to intermediate. We will have a look at the workflow of this powerful node-based-tool and start with some quick and basic exercises to get started, like some sparks. Then we will move on to intermediate and advanced effects creation, an ability set composed of:


Ability 01: Projectile - Projectile with Trails, Warm-up effect, Impact and Hammer Glow;

Ability 02: Earthshatter - Earthshatter effect, Hammer Trails and Hammer Glow;

Ability 03: Hammer Punch - Hammer Punch effect, Hammer Trails and Hammer Glow;

Ability 04: Thunderstorm - Thunderstorm AoE, Lightning Strike effect, Warm-up effect, Falling Projectiles effect.


While you create this advanced effects, you will learn stuff like:

1) Use Shader Graph and create practical shaders for game effects;

2) Create original Textures from scratch;

3) Make some awesome Trails;

4) Create hand-painted Flipbook Animations;

5) Create Smoke with Blender;

6) Fracture Objects with Blender;

7) And much more.


With this course you will have the closest real life experience possible to the industry of Visual Effects creation in a Game Development scenario.

Course made with Unity URP in 2020.1.14. Compatible with 2019, 2020 and 2021.

Bạn sẽ học được gì

Create Magic Abilities for a Game Character.

Learn Unity Visual Effect Graph.

Learn Unity Shader Graph.

Learn how to create Smoke, Hand-Made Flipbooks, Textures, Meshes and Fracture Objects.

Yêu cầu

  • Unity: Basics
  • Photoshop (or similar): Basics
  • Blender: Basics
  • Graphic Tablet Helps

Nội dung khoá học

9 sections

Introduction

1 lectures
Introduction
03:12

VFX Graph Overview

9 lectures
VFX Graph vs Particle System (Shuriken)
05:49
VFX Graph vs Particle System
4 questions
Getting Ready for VFX Graph
03:59
VFX Graph - Overview
05:39
VFX Graph Overview
4 questions
VFX Graph - Sparks
09:32
VFX Graph - Collisions + World and Local Spaces
06:35
VFX Graph - Trigger Events
09:40
Final VFX Graph Quiz
5 questions

Thunderlord Project

3 lectures
Project Setup
02:27
Project Overview
05:19
Spawn Abilities Script Overview
08:50

Ability 01: Projectile Hammer

27 lectures
Projectile Hammer Beginning
13:58
What did we use to spawn a ...?
1 question
Adding Particles
07:37
What did we use to ...?
1 question
Lightning Flipbook - The First 4 Frames
13:12
Lightning Flipbook - In Between Frames
06:38
Lightning Flipbook - Adding Glow and Blur
02:27
Lightning Flipbook - Last Frames
07:09
Lightning Flipbook - Exporting the Flipbook
03:13
Adding the Lightning Flipbook to the Projectile Hammer
10:37
What do we need to animate a ...?
1 question
Projectile Tail
06:59
Create a new Lightning Trail texture.
1 question
Scroll Shader
08:24
Adding Light
01:29
Projectile Impact
10:43
Projectile Warm-up
14:37
Hammer Glow
07:31
HUD Marker
12:23
HUD Marker Texture
09:19
What's the purpose of the ...?
1 question
Projectile Impact Improvements
11:15
Create a new Flare Star texture.
1 question
Heat Distortion Shader
19:18
Projectile Warm-up Improvements
14:05
Submit at least two Impact Flare textures.
1 question
Adding SFX
03:47

Ability 02: Earthshatter

18 lectures
Earthshatter Beginning
11:38
Earthshatter Texture
09:32
Applying the Earthshatter Texture
09:09
Master VFX Shader Graph - Unveil
12:07
What is the Master VFX Shader Graph for?
1 question
Lightning and Particles
09:54
Using Earthshatter with Thunderlord
05:14
HUD Marker
08:11
Adding Debris
09:51
Smoke Simulation Part 1
14:02
Smoke Simulation Part 2
10:11
Smoke Puff Flipbook
02:42
Submit the results of your Smoke simulation.
2 questions
Adding Smoke To Earthshatter
08:19
Earthshatter Warm-up
09:25
Earthshatter Warm-up Trail
08:15
Create a new Trail for the Earthshatter Warm-up.
1 question
Adding Light and SFX
04:57

Ability 03: Hammer Punch

14 lectures
Hammer Punch Beginning
10:03
Adding a Lightning Cylinder
12:45
Why did we ...?
1 question
Master VFX Shader Graph - Scroll and Mask
11:03
Master VFX Shader Graph - Dissolve
14:58
What's the purpose of the ...?
3 questions
Adding Lightning and Particles
09:22
Electric Impact Flipbook - Start
11:37
Electric Impact Flipbook - Frames 6 to 9
10:17
Electric Impact Flipbook - End
10:51
Electric Impact to Hammer Punch
05:30
Adding Smoke and Improving Contrast
09:05
HUD Marker
08:32
Adding Lights, Distortion and SFX
05:21

Ability 04: Thunderstorm

14 lectures
Thunderstorm Beginning
13:17
Adding a Lightning Ring
15:43
Adding Particles
08:05
Adding Smoke
05:22
Electric Shockwave
07:34
Electric Ground Impacts
04:34
Lightning Strike
08:38
Lightning Ground Mark Texture
11:18
Applying the Lightning Ground Mark Texture
10:56
Using Thunderstorm with Thunderlord
09:00
Falling Hammers
09:43
Lightning Warm-up
06:06
HUD Marker
03:10
Adding Lights, Distortion and SFX
06:46

Revisions Chapter

4 lectures
Ability 01: Projectile Hammer - Adjustments
12:45
Ability 02: Earthshatter - Adjustments
14:46
Ability 03: Hammer Punch - Adjustments
13:52
Ability 04: Thunderstorm - Adjustments
15:20

Conclusion

1 lectures
Conclusion
03:06

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