Mô tả

IMPORTANT NOTE: This course is aimed at intermediate users. So, to take this course you’ll need good knowledge of Blueprint scripting and a good understanding of Unreal Engine.


If you would like to learn how to make your own Souls-like Combat system, then this is the course for you!


Using Unreal Engine 5, you'll learn how to start from a blank project all the way to a complete Dark Souls inspired combat system. While designing the logic for this course, I have focused on making the logic extendable so that you can use what you learn as a foundation for your game!


So what sort of mechanics will I be teaching in this course?


You'll learn about attack combos, multiple attack types, directional dodging, target locking, equipment & multiple weapon styles, collision & hit detection, hit reaction system, combat AI which will include mob enemies, tough mobs, & boss enemies. your own targeting system, hit detection system, applying & receiving damage, multiple damage types, hit reactions, visual effects, & more.


By the end of the course you will have created your very own Dark Souls inspired combat system with all of the features mentioned in the video & on this page.


If you have any questions regarding the course or need help with anything related to the course or for anything game development in general, feel free to join our Discord server!


Ready to create your own souls-like combat system? Come join the course now!

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How to program in Unreal Engine with Blueprint

Learn how to create a complete Action RPG Combat System from scratch

Create enemy combat AI using Behavior Tree's

Enemy Boss AI using Behavior Tree's

Different Enemy types such as mobs, heavy mobs, & Bosses

Different types of enemy attacks (Distance based attacks, rare attacks, etc)

Create enemy combat behavior, patrol path behavior, etc.

Hit Detection System using Raycasts

How to use Gameplay tags system

State management & how to manage multiple states in a combat system

Balance the player and enemy stats (e.g. Health, damage, movement speed, etc)

More advanced blueprint techniques such as Interfaces, dispatchers, & gameplay tags

Learn how to use & manage different states within a combat system

Directional dodging system

Multiple Attack types

Multiple Combat Styles (Light sword, Dual Swords, etc)

Hit Reaction System

Blocking & heal mechanic

Targeting System

Different hit reactions based on attack ( e.g. Knockdown)

Equipment (E.g. weapons, armor, etc)

How to setup Visual effects, sound effects, etc

Yêu cầu

  • Good knowledge of Blueprint scripting
  • Good understanding of Unreal Engine

Nội dung khoá học

6 sections

Introduction

4 lectures
Welcome To The Course
01:19
Community & Support
01:50
Links & Resources
00:02
Initial Setup
05:00

Weapons and Equipment

5 lectures
Creating base equipment
14:13
Equip & Unequip Weapon
13:34
Creating the pickup Actor
14:07
Different Weapon Styles
17:42
Fixing Bugs
10:35

Basic Combat

7 lectures
Creating the Combat Component
13:32
Attack Combinations
31:36
Directional Dodge
15:03
Combat Reset
05:04
Hit Detection System
30:49
Character Death
17:33
Fixing Bugs & Improving Gameplay
05:39

Advanced Combat

14 lectures
State Manager System
20:55
Character Actions
13:53
Sprint Mechanic
10:08
Multiple Attack Types
27:18
Creating the Stats Component
20:04
Stats System Continued
09:40
Regeneratable Stats - Stamina System
28:24
Different Stat Costs for Different Weapons
10:23
Armor & Defense Stat
17:52
Gameplay Tags
35:59
Dual Wield Weapons
39:58
Targeting System
28:27
Targeting System Continued
22:07
Hit Reaction System
21:14

Enemy Combat AI

8 lectures
Introduction to Behavior Trees
08:14
Setting Up The Enemy AI
24:39
AI Patrol System
20:05
AI Perception
20:27
Enemy Combat
23:24
Enemy Combat Continued
18:33
Different Enemy Types
27:12
System & Gameplay Improvements
32:20

Creating an RPG Prototype

13 lectures
Initial Setup
03:19
Changing Character Mesh
24:34
Setting up Gruntling mob
27:21
Setting up Gruntling Mob Continued
11:05
Humanoid Mob Enemy
25:24
Setting Up Boss Enemies
27:42
Combat Effects
24:24
Blocking mechanic
26:31
Use Item (Heal)
28:20
Bug Fixes & Improvements
11:33
Bug fixes Continued
18:07
Block With Sword
07:23
Gruntling Patrol
04:34

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