Mô tả

Hey Guys ! Welcome to Advanced Texture Character Creation! the second part of this MasterClass. My name is Abraham Leal and in this course I will be sharing my workflow for texturing a game ready character. In this course we will explore the retopology, texturing and material process of our character. I will be sharing pretty much all the knowledge I have gathered in my 12 years of experience and I will guide you so that you too can create amazing looking characters.


Note: In this course, We will only retopo, UV, bake and texture the character. The high poly sculpting part is done in another course called "Advance Zbrush Character Creation".

You don't need that course to follow along this one, as we have included the high poly in this course resource files. but enrolling to that course is highly recommended to learn the entire pipeline of character creation.


By the End Of This Course, You Will Be Able To:

  • Retopology your high poly model with animation reddy edge flow.

  • Texture characters in a way that they are aesthetically looking good.

  • Texturing costumes and Props with matching the overall look.


In this course you will learn:

  • Retopology

  • Uving

  • Baking

  • Texturing

  • Xgen Hair Creation

  • Posing

  • and Rendering



Course Project Overview:

  • We will start the project by going over the retopology process of our high poly assets, we will focus on generating proper animation topology, good edge flow and optimised assets.

  • After that we will jump into Uving and prepare our assets for texturing. We will go over efficient ways to pack and bake all of our props inside of Substance Painter and I will share all of my tricks to generate great looking textures.

  • Finally we will create the hair using Xgen and we will pose our character to create great renders inside of Maya and Unreal Engine.



Who is This Course For?

  • This course is for those who wants to become a professional character artist. Who wants to texture their 3d characters in a professional way.


Who is Not The Ideal Student For This Course?

This course is not ideal for absolute beginners.



What Are The Requirements Or Prerequisites For Taking This Course?

  • You should have basic working experience with Maya, Zbrush, Unreal Engine, Substance Painter and Photoshop

  • Basic knowledge of Blender is recommended but not necessary

  • Covering the first part of the series is recommended but not necessary


Join Me Now:

If you want to increase your 3D Level and become a master at Character Production this is the course for you! Join me and learn how to create amazing looking characters in no Time!



Bạn sẽ học được gì

Retopology your high poly model with animation reddy edge flow.

Texture characters in a way that they are aesthetically looking good.

Texturing costumes and Props with matching the overall look.

Xgen Hair Creation

Uving and Baking Maps

Yêu cầu

  • Basic working experience with Maya, Zbrush, Unreal Engine, Substance Painter and Photoshop

Nội dung khoá học

10 sections

Pipeline Overview

13 lectures
Introduction
01:59
Project Setup
11:25
Retopology Process in Maya
17:57
Maya Auto Remesher
09:24
Skull Retopology
14:40
Skull Retopology Details
07:51
Blender Retopoflow
08:17
Retopoflow Tools
14:24
Jaw Retopology
17:00
Skull Blades
11:05
Skull Armor
11:37
Skull Teeth
04:51
Uvs and Bakes
14:15

Chapter 2 Head Retopology

9 lectures
Face Retopology
11:26
Nose Retopology
07:24
Mouth Retopology
09:58
Head Retopology
09:12
Ear Retopology
09:00
Chest Retopology
15:48
Horns Retopology
16:08
Horns Details Retopology
17:54
Inner Mouth
04:59

Chapter 3 Hands Retopology

4 lectures
Hands Retopology
23:53
Hand Armor Retopology
14:46
Hand Detail Retopology
15:17
Hand Nails Retopology
06:43

Chapter 4 Axe Retopology

3 lectures
Axe Retopology
18:28
Axe Details Retopology
12:39
Axe Bandages Cleanup
13:49

Chapter 5 Props Retopology

10 lectures
Belt Retopology Analysis
04:03
Leather Skirts Retopology
16:23
Left Skirt Retopology
21:16
Right Skirt Retopology
19:09
Belt Buckle Retopology
17:20
Belt Retopology
13:22
Legs Retopology
19:10
Legs Details Retopology
14:57
Ankle Details Retopology
16:51
Knee Armor Retopology
05:04

Chapter 6 Details Retopology

8 lectures
Tail Retopology
22:05
Tails Details Retopology
21:38
Chest Details Zremesher
03:35
Chest Details Retopology
10:22
Belts Retopology
14:45
Fur Patch Modelling
11:08
Extra Props Modelling
10:50
Necklace Retopology
09:08

Uvs and Bakes

13 lectures
LowPoly CleanUp
12:33
Preparing High Polys
07:18
Understanding Bakes
12:05
Uv Process
16:13
High Poly Materials
18:23
Axe Final Bake
06:59
Body Uvs
18:52
Leg Uvs
20:31
Propr Uvs
22:31
Defining Materials
10:50
Preparing Material Sets
10:43
Finishing Material Sets
20:05
Final Export for Bakes
18:20

Texturing

16 lectures
Texturing the Axe
19:02
Texturing the Axe Details
18:50
Skin Texturing Basics
22:27
Skin Texturing Advance
20:54
Skin Texturing Details
17:26
Horn Texturing
22:54
Teeth Texturing
10:59
Tattoes Texturing
11:54
Leather Texturing
24:00
Belts Texturing
13:47
Skull Texturing
16:24
Bottom Props Texturing
10:07
Tail Texturing
15:05
Skin Refinment
13:18
Exporting Textures
07:12
Extra Touches
17:08

Shaders and Hair

13 lectures
Maya Setup
18:48
Eye Modelling
16:21
Eye Texturing
24:25
Eye Setup
09:17
Xgen Basics
22:04
Xgen Mask and Modifiers
14:11
Moustache Block In
21:02
Beard Block In
15:10
Side Beard Blick In
13:12
Eyebrows Block In
16:04
Beard Breakup
16:53
Four Patches
23:03
Fur Skirt
09:06

Posing and Render

7 lectures
Unreal Engine Setup
24:41
Preparing to Pose
18:49
Posing the Character
17:04
Unreal Engine Lights
12:49
Fixing the Mesh
11:51
Importing Fur
17:10
Exporting Videos
08:01

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