Mô tả

Welcome to this 2 part course where you'll get insights on careers in the gaming industry and learn about the fundamentals of game design.

We'll start things off where we explore careers in the gaming industry. You'll learn about concepts and skills required to make it in the gaming industry—whether you want to build and finance your own game or land a job at a studio or in mobile gaming.

We'll explore the structure of a typical game studio, the distribution paths for different types of games, marketing trends, the various roles (both artistic and technical), and the skills you need for each job.

Then we'll get into game design. You'll learn about strategies for starting a career in game design,  drafting your game ideas,  tools and skills. We'll also discuss the role of the game designer, as well as how to define the  core loop of your game, create features from a core, and much more. 




Bạn sẽ học được gì

Understand the roles in game development

Learn the Fundamentals of Game Design

Generating and drafting ideas for games

Mechanics, dynamics, and systems in game design

The phases of game development

Find out if a career in the gaming industry is for you

Preparing for a job in the game industry

Yêu cầu

  • an interest in gaming development

Nội dung khoá học

4 sections

Getting Started

3 lectures
Introduction
03:37
Game Industry Studio Structure
02:36
Game Development Phases
04:13

Game Development Roles

5 lectures
Roles in Game Development
05:38
The level designer and design skills
03:57
Game programming roles and skills
07:42
Game artist roles and skills
06:21
Game audio roles and skills
05:30

Game Design and Development

5 lectures
Game theory
07:35
Target Market
03:51
Platform, distribution model and choosing a game engine
07:47
Independent Game Development
08:16
Game Funding
04:23

Game Design

28 lectures
Role of Game Designer
04:32
Types of Game Designers
07:32
Ideas for games
06:29
Project: Make a Game
06:56
Core of a Game
15:20
Defining features from a core
08:37
Project: Creating features from a core
07:21
Players
06:30
Game view
06:03
Game Mechanics
07:44
Goals
06:29
The mechanics of play
07:11
Game systems
15:19
Understanding systems and character system
10:53
Project: create character system
07:02
Chance in games
13:54
Project: chance
03:59
Skills and decisions in games
21:51
Strategy, tactics and skill
11:56
Project: designing for mastery
04:40
Pitching a game
08:41
Proposing a game
06:09
Documenting your game design
09:14
Project: Documenting your game pitch
09:56
Making games
12:26
Going Indie
05:40
Getting in the Gaming Industry
05:20
Jobs in the Gaming Industry
04:34

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