Mô tả

Want to create amazing animations, just like you see on your favourite game characters?

In this course, you’ll bring your creations to life and learn how to rig and animate models and characters.

While the course is mainly character focused, the principles and tools you learn can be applied to animate anything in Blender.

By the end of the course you’ll be able to rig and animate characters ready for game engines, or anything else you want to use them for!


  • Understand the basic and important principles of rigging and animating

  • Start with a basic character rig, then more complex rigging and tools

  • Rig characters with basic and automated advanced rigs

  • Create simple & expressive animations

  • Learn principles and how to create actions for your characters like run cycles and attack animations.

  • Create character animations quickly and easily that are ready for game engines

  • We’ll also show you how to export and have these working in game engines!

Plus you get the added bonus of seeing Grant acting out all these animations as a template for the movements.

The course is Blender 4 compatible, and will be updated if there are any changes to the way things work in Blender 4.1.

Perfect if you have a basic/reasonable understanding of the Blender interface (so at least a few hours of modelling and using blender under your belt) and also if you want to create animations for your games and game characters.

You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.

And you’ll get access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.

So what are you waiting for? Dive in now and start animating!

Get in early for this much requested animation course! The course is still in development, with the first three sections (4+hrs of content) already live. More awesome content is being added on a regular basis. So don't delay, jump in now!

Bạn sẽ học được gì

Understand the basic and important principles of rigging and animating

Start with a basic character rig, then more complex rigging and tools

Rig characters with basic and automated advanced rigs

Create simple & expressive animations

Learn principles and how to create actions for your characters like run cycles and attack animations.

Create character animations quickly and easily that are ready for game engines

We’ll also show you how to export and have these working in game engines!

Yêu cầu

  • You'll need a basic understanding of Blender, so at least a few hours of modelling and using Blender under your belt
  • Most modern computers will run Blender, but check your computers specification with the Blender basic requirements

Nội dung khoá học

7 sections

Introduction & Setup

9 lectures
Introduction to the course
02:16
Understanding Keyframes
08:24
Community & Support
01:33
Timeline & Record
09:28
Animating Colours
06:36
Rendering Animations
11:19
Intro to the Graph Editor
07:41
Interpolation
07:35
Handle Types
09:35

Rigging Basics

12 lectures
Section Intro: Rigging Basics
00:47
Understanding Parenting
12:07
Deadly Trap Animation
09:39
Bone Basics
07:42
Rigging with Bones
07:22
Deadly Snake Animation
09:12
Rigging & Weight Painting a Leg
12:39
Animating with FK
08:30
Rigging IK
08:03
Animating an IK Leg
04:04
Creating IK & FK Arm Rigs
06:42
Animating IK & FK Arms
03:35

Basic Human Rig

6 lectures
Section Intro: Basic Human Rig
00:41
Base Character Rig
10:48
Complete Rig
11:08
Parenting & Weights
09:39
Basic Standing Pose
09:08
Posing Characters
11:31

Rigify

8 lectures
Section Intro: Rigify
00:42
Blender 4 Updates
02:45
Positioning the Rigify Rig
12:41
Creating & Parenting the New Rig
12:34
Editing the New Rig
07:33
Weight Painting
09:11
Run Cycle Part 1
10:26
Run Cycle Part 2
09:50

Animation Principles

9 lectures
Section Intro: Animation Principles
00:51
Rig & Skin Benny the Bean
08:07
Wobble Actions
08:12
Looking Left & Right
07:47
Shocked and Stretched
07:57
Look Around Then Shocked
09:38
Follow Through & Overlap
06:21
Anticipation & Jump
09:51
Long Jump
09:36

Character Animaton

12 lectures
Section Intro: Character Animation
00:29
Simple Idle Animation
09:44
Idle & Look Around Part 1
09:19
Idle & Look Around Part 2
12:51
Holding the Sword
06:47
Pose Library
06:22
Idle - Holding Weapon - Setup
12:02
Idle - Holding Weapon - Complete
08:48
Thrust Attack - Part 1
12:37
Thrust Attack - Part 2
11:09
Thrust Attack - Part 3
08:22
Double Swipe Attack
14:34

Exporting

7 lectures
Section Intro
00:48
Tidying Up Actions
06:09
Exporting FBX’s
06:12
Importing into Unity
06:37
Importing All Actions
04:15
Fixing Action Issues
10:49
Final Thoughts
00:31

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