Mô tả


  • This course is a projects based course

  • No presentations, Straight to the point, no time wasting, it's all about creating effects.

Niagara is the most powerful and flexible particle system in the game engines,

One of the great features of Niagara is its ability to simulate millions of particles in real-time, making it perfect for creating realistic weather effects, explosions, and other large-scale effects. It also has a comprehensive set of tools for optimizing performance and controlling particle behavior based on various parameters such as distance, speed, and other game-related events.

Niagara also has

a flexible and powerful system for working with materials, allowing developers to create unique and detailed particle effects that can be seamlessly integrated into the game world.

With Niagara, the technical artist has the ability to create additional functionality on their own, without the assistance of a programmer, You can create very complicated effects without using a single line of code. It's flexible and easy to understand.

I'll teach you the powerful particle system in unreal engine by creating a wide variety of real time effects.

We are going to start supper simple then gradually we're gonna move to create more attractive and professional effects.

This course is for beginners who don't know anything about Niagara or for those who want to dive into real time FX.

After you finish watching this course, you will have solid knowledge in Niagara and you'll be able to create your own real time FX confidently.

This is what we're gonna do:

  • Fast introduction to Niagara emitters and System.

  • Creating Missile effect.

  • Stylized fire.

  • Smoke.

  • Stylized Explosion.

  • Creating Energy Ball.

  • Creating materials for your game VFX

  • Nuke Explosion

  • And more VFX

Before you enroll in this course you should have basic knowledge of Unreal engine like understanding the user interface and basic knowledge about materials.


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Yêu cầu

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23 sections

Introduction

17 lectures
Introduction
02:03
Overview
10:25
Note
00:04
Creating your first niagara system
05:08
Initialize Particles
04:13
Dynamic input curve
06:29
Burst particles
05:31
Start creating the Missile effect
03:19
Creating the Trail
06:19
Adding capsule explosion
03:55
Quiz 1
2 questions
Homework
00:10
Download Unreal Engine Project Fog stage
00:08
Shape location
04:00
Kill particles in volume
01:21
Adding velocity to spawned particles
03:22
Forces in particle spawn and particle update
03:05

Stylized fire

3 lectures
Downloadable resources
00:02
Creating the emitter for fire
05:58
Creating the material
05:19

Creating smoke effects

3 lectures
Downloadable resources for this section
00:02
Creating simple smoke
10:09
Creating smoke from a sequence
05:17

Creating Stylized Explosion

5 lectures
Downloadable resources
00:02
Creating the fire burst
04:51
Creating the Fire material
04:35
Creating the smoke burst
06:06
Adding the trails
10:21

Magic Portal

7 lectures
Downloadable resources
00:01
Portal intro and breakdown
00:57
Creating the spiral texture
07:49
Setup the spiral emitter
07:09
Creating the ring texture
06:47
Creating the radial smoke
05:32
Creating the particles
05:21

Working with meshes in Niagara

8 lectures
Emitting meshes
05:59
Multiple meshes and Velocity alignment
02:38
Intro to mesh trails
00:39
Modeling the trail meshes in Maya
03:25
Creating the Capsule material
06:59
Creating trail material and particles
10:22
Controlling the texture speed
02:39
Twisted mesh
12:36

Energy Ball

9 lectures
Adjust the exposure of the scene.
03:05
Creating fresnel effect for the sphere
05:08
Creating the sphere emitter and assign material
04:05
Creating the projected lightning on the sphere
09:18
Creating Emitter for projected lightning
03:50
Creating the inside lightning
07:35
Creating the outside lightning
08:11
Creating the outside lightning Large
04:42
Adding particles
09:15

Dynamic Parameter and particle nodes

5 lectures
Understanding the dynamic parameter
03:09
Creating the material
11:42
Adding variation using dynamic parameter
04:29
Particle position
02:46
Particle direction and radius
03:27

Shield Effect

5 lectures
Downloadable resources
00:02
Creating the first layer
07:51
Creating the second layer
05:20
Creating the ground smoke material
02:30
Creating the particle smoke
08:08

Atom

2 lectures
Creating the electrons and ribbons
05:29
Creating the Nucleus
06:47

Creating Materials and shapes for FX

3 lectures
Ring effect
06:04
Polar coordinate and two side texture
04:03
Lerp
02:32

Water

5 lectures
Water section resources
00:02
Water Stylized A
07:45
Creating water shader
10:06
Creating Ripple Shader
04:58
Creating splash particles
06:18

Stylized Nuke Explosion

10 lectures
Download the project
00:02
Creating the meshes
06:59
Creating the fire material
05:49
Creating the ground smoke material
04:12
05_animating the head of the explosion
06:41
06_Adding Glow on the head of the explosion
04:36
07_Animating the Body
01:37
08_Animating the smoke
04:20
09_Creating the shockwave material
02:49
10_Creating the shockwave effect
08:33

Scratch pad

4 lectures
Your first scratch pad
07:12
Creating custom input
06:29
Custom output
05:32
Sine and cosine
05:19

Slashes

8 lectures
Downloadable resources
00:02
Intro to slash effect
00:21
Creating the slash texture
08:53
Creating the slash material
04:53
Creating the first slash emitter
06:13
Importing the character animation
05:40
Attaching the slash to the character
07:38
Creating flying slashes
07:08

Fire Slash

11 lectures
Intro to fire slash
00:27
Creating the ribbon emitter
12:01
Creating slash texture
05:33
Ribbon material
06:29
Inherited particles
11:52
Power Up particles
07:07
Power Up flare
06:56
Power UP distortion emitter
08:07
Power UP distortion emitter ground
02:33
Blending the animations in sequencer
04:10
Adding glow effect and final touches
13:33

Ice attack

17 lectures
Intro to Ice attack
00:30
Ice attack resources
00:03
Creating the meshes
04:38
Creating the material
11:49
Creating ice attack emitter
12:39
Erode the mesh
05:40
Adding glow
02:10
Ice fragments
12:15
Ember
05:14
Ground ice material
07:11
Ground Ice emitter
07:52
Dissolve particles
09:49
Dissolve ice fragments
05:29
Creating the smoke
08:47
Attach the effect to animation sequence
03:08
Camera shake
02:57
Optimize the effect
04:45

Radial ice attack

6 lectures
Radial emitter
11:01
Radial fragments
08:21
Fade fragments
01:56
Ember
04:22
Ground ice
09:29
Radial ground ice
04:43

Summon

11 lectures
Summon Intro
00:37
Summon section resources
00:02
Import the animation to niagara
03:43
Creating summon material
05:43
Fire material
06:14
Convert the skeletal mesh to Alembic
04:14
Fire spark
05:08
Parallax occlusion mapping
04:16
Ground trace
08:36
Importing the cast animation
03:56
Ring Fire
07:20

Disintegration

3 lectures
Intro to Disintegration
00:30
Importing the character and creating the erosion
08:57
Setup the particles and the blueprint
17:12

Fluids

11 lectures
Intro to Niagara Fluids
06:24
Particle source and Resolution
05:04
Creating fluid emitter from scratch
05:45
Flame Thrower
14:36
Improving the simulation and fixing the gaps
04:32
Creating your first explosion
07:29
Intro to ground explosion
01:19
Ground explosion main
07:14
Creating the shockwave
05:49
Sparks
11:21
Caching the fluids
03:41

Tips and tricks

2 lectures
Waveform
05:39
Sprite facing
03:35

Substance designer

4 lectures
User interface
02:46
Shape nodes
04:33
Flare
07:35
Warp
06:53

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