Mô tả

Hi there!

Welcome, and thanks for choosing Game Design Concept Art Intro: Digital Environment Drawing!

In this foundational course we will be learning the fundamentals of ¾ cutaway concept art. This type of concept art is great for showcasing an interior environment space making it a great design learning opportunity.

The focus will be on generating ideas, creating a relatable entertaining design, and sketching methods to create your concept.

What students are saying about this game design digital drawing course:

"Incredibly useful and high quality course, providing you with industry standard workflows and techniques. Concise and to the point." - Daniela Draganova

"Nice workflow. Exactly what I was looking for" - Mark Ojar


We will cover the following core skill sets:


  • Philosophies and mindset of a concept artist

  • Generating ideas for narrative design

  • Reference Studying

  • Photoshop Basics

  • Design principles

  • Design Sketching

  • Linear Perspective

  • Space layout design including floor plans


Some of these topics could be courses by themselves so we will look at methods concept artists use to “hack” things like perspective. The most important rules for creating entertaining sound designs will be covered but we will not go in depth over all of the design principles. As for PhotoShop, we will go over the basics needed for this course, with the end goal of a layout sketch in mind. Tools and tips will be covered throughout the course and future ones as needed.

***NOTE This course shows the workflow for an artist creating a final asset, there are several ways to reach an end goal, this is simply one of those paths.

We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!

  • Photoshop for the majority of this course, and SketchUp and/or Blender for perspective aids


Why Learn From Class Creatives?

Reide Perigo is an environment concept artist for Sony Interactive Entertainment (SIE) as part of the Visual Arts Service Group. In his time with SIE, Reide has worked on a number of games. Titles that have been released so far include Death Stranding and VR shooter, Firewall:Zero Hour.

Outside of games, Reide has used his creative talents and design first mentality as a concept artist helping pitch and design Family Entertainment Centers all over the world, a graphic designer -- for companies such as SalesForce -- , and an illustrator for board games and even disc golf stamps.


Who This Course is For:

From beginners interested in learning about concept art and what it takes to make it into the industry, to professional concept artists looking to learn more fundamental design.

As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry standard game design concept art work flows from start to finish.

Please remember, if this is your first time creating concept art, environment art, or digital drawing, we highly recommend that you follow the outline carefully, according to how our instructor’s have structured the course. We wouldn’t want you to miss out on any details!

However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.

Bạn sẽ học được gì

Project setup and best practices before starting your sketch

Photoshop walk through for drawing and painting including, tools, brushes, hotkeys, and other settings

Perspective Grids using Sketchup and Blender

Informative sketching techniques

Design sketching workflows

Understanding of space layout and purpose of 3/4 cutout designs

Modular designs and breakouts

How to refine sketches

Basic Perspective overviews of: 1pt, 2pt, and 3pt

Setting up Environment Perspective

Generating Interior Layout in Perspective

Yêu cầu

  • No prior knowledge of Photoshop, Blender, Skethup, or Drawing needed.
  • All concepts taught can be applied to any drawing process of user's choice, this is simply a professional's workflow who currently working in the game design industry at a top tier studio

Nội dung khoá học

13 sections

Project Overview

2 lectures
Purpose of 3/4 Cutaways
04:57
What Is Concept Art?
06:42

IDEA GENERATION I

2 lectures
Brief to Design Board
03:50
Mindmap
06:29

IDEA GENERATION II

4 lectures
Reviewing Your Mindmap
08:38
Using Story Routes for Research
03:36
Refs
01:32
Outro
00:45

PHOTOSHOP WALKTHROUGH

1 lectures
Overview
10:44

DESIGN RULES

5 lectures
Design Rules Overview
01:35
123's of Details
02:55
B, M, S Golden Ratio
04:37
Study Sketching
14:10
Environment Details
02:54

DESIGN SKETCHING

4 lectures
Design Sketch Intro
03:00
Timelapse
03:38
Platform 1
02:11
Platform 2
05:09

DESIGN SKETCHING METHODS

4 lectures
Personalize
02:33
Sketching Methods
09:04
Timelapse part 1
06:13
Timelapse part 2
02:35

LINEAR PERSPECTIVE

4 lectures
Overview
02:19
Point Perspective - 1 VP
05:12
Point Perspective - 2 Vps
02:34
3 Point Perspective - 3 Vps
05:01

PERSPECTIVE GRID

3 lectures
Photoshop Hex Method
05:28
3D Software Grid 1 - Sketchup
03:31
3D Software Grid 2 - Blender
03:40

LAYOUT SKETCHING

5 lectures
Overview
03:41
Walkthrough
13:53
Timelapse 1
02:31
Timelapse 2
01:39
Timelapse 3
01:00

FLOOR PLANS

6 lectures
Intro
02:38
Part 1
11:53
Part 2
01:33
Timelapse 2
01:14
Timelapse 3
01:42
Closing
01:05

LAYOUT EXTRUSION

5 lectures
Intro
01:25
Skewing In Floor Plan
13:35
Timelapse 1
04:32
Timelapse 2
10:12
Outro
03:14

BONUS LECTURE OUTRO & NEXT STEPS

1 lectures
BONUS/Additional Courses from Class Creatives
01:20

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