Mô tả

This course offers a comprehensive framework to understand and practice game design.

At the end of this course, you will have the tools and thinking process to understand why some games are fun and keep players playing for a long time, while others fail.


WHAT YOU WILL LEARN...

  • Understand the role of the game designer and other roles in game development

  • How to keep improving as a game designer and what skills you need

  • What are game parts, mechanics and dynamics and understand the language of games

  • Harness the power of Design Thinking to better Empathize, Ideate and Prototype your games.

  • Use Psychology to understand your players and how they perceive your game

  • What is a GDD

  • What is a game pitch

  • How to communicate your game idea to your team

  • How math and probability work in board and video games

  • Create game models using Google Spreadsheets to test your game early

  • Use random, procedural generation and systems thinking to create systemic gameplay to design games that are interesting to play and watch.

  • Analyze real and game systems to create meaningful games by relating players to their surroundings and experiences

HOW WILL YOU PRACTICE WHAT YOU HAVE LEARNED

  • You will create a card game from a humble beginning all the way to a unique and engaging game.

  • Each activity is designed to practice what you have just learned.

  • The card game will be uniquely modified by you, so you can keep working on it even after the course ends.

What is NOT included in this course...

  • Programming languages

  • Art asset creation

Bạn sẽ học được gì

Learn to design games understanding all their constitutive parts and how they connect with each other

Learn to play games like a game designer (Analytical play)

Understand Systems Thinking to understand our world and existing games to transfer those experiences into your own games

Use the Design Thinking method to improve your design process

Use psychology to understand your players and create more directed experiences

Create spreadsheet simulations to balance your games

Use GDD and pitching to communicate with your team and different stakeholders

Yêu cầu

  • Be able to access a text editor, slides presentation and spreadsheets
  • Having scrap paper and dices would be nice, since we are going to make some board games!

Nội dung khoá học

7 sections

Section 1: Setting Up for Success

4 lectures
Welcome!
01:42
About the Instructor and Game Design Thinking
00:23
Companion Website
00:13
0.1 & 0.2 Tiny Pixel Fights Instructions and Materials
00:28

Game Design Basics

17 lectures
Identifying the Elements of Asteroids
02:22
1.1. Asteroid Elements
00:08
What is a Game and What is Design
04:19
The Role of the Game Designer
06:41
Other Roles in Game Development
04:52
Game Design Specialisations
07:16
1.2. What is the role for you?
00:11
Games' Unique Feature
04:38
Game Mechanics
12:40
MDA and other Game Design Frameworks
05:19
1.3.1. & 1.3.2. List and Add Mechanics to Tiny Pixel Fights!
00:12
How to keep Improving as a Game Designer?
04:15
What Skills do you need to be a Game Designer?
08:31
Quiz - Basics of Game Design
7 questions
Game Design Basics - References
01:06
Game Design Basics - Graphics & Slides
00:00
Congratulations on Completing Section 2!
00:44

The Game Design Thinking Process

21 lectures
The Game Design Thinking Process
14:53
Game Concept: Maslow's Hierarchy of Needs
04:49
Game Concept: The Beginner's Mindset
05:37
Game Pillars: Game Pillar Document
02:06
Ideate: Ideation Techniques
06:14
2.1. Using the SCAMPER technique on your favourite game
00:05
Define: The Three Brains (YouTube)
00:30
Define: The 5 Phases of Players’ Decision-Making
05:09
Define: Automatic vs. Rational Decision-making
03:45
Define: Interactive Loops for Decision-making
06:18
Define: Bad Decision-Making
04:05
Define: Interesting Decisions
04:28
Define: Self-Determination Theory
06:09
2.2. Brainstorming new mechanics
00:10
Prototyping and Playtesting: Three Hats For Analysing Games
06:13
Prototyping and Playtesting: Csikszentmihalyi's Flow Theory
00:28
2.3. Playtest your new mechanics!
00:10
The Game Design Thinking Process — Graphics & Slides
00:01
The Game Design Thinking Process — References
00:59
Congratulations on Finishing Section 3
01:00
Can you leave us a review?
00:22

Communicating your Game

14 lectures
What is a GDD?
04:30
Creating Compelling Documents
07:40
What content should a GDD have
06:33
GDD Content Checklist
00:26
Concept GDD: Part 1
06:36
Concept GDD: Part 2
04:15
3.1. Write a Concept GDD
00:20
Use presentations as a lethal weapon!
05:38
Pitching Your Game
08:05
Talk — 30 things I hate about your game pitch
00:23
3.2. Create a 3-minute presentation!
00:09
Communicating your Game
5 questions
Communicating Your Game - References
00:07
Congratulations!
01:14

Math & Probability

10 lectures
Math & Probability in Games
06:49
Dependent and Independent Probability
04:16
Communicating Probabilities
05:56
Spreadsheets Basics
06:14
Using Spreadsheets for Modelling
06:57
4.1., 4.2. Balancing Tiny Pixel Fights
00:24
Handmade, Random and Procedural Elements
08:11
Playtesting Your Balance!
00:12
Math & Probability - References
00:13
Math & Probability - Slides
00:00

Introduction to Game System Design

11 lectures
Introduction to Systems Thinking
06:45
Systemic Game Design
07:10
Deep vs. Wide Systems
02:30
Systems Elements
07:40
System Design Diagram Starter Pack
Processing..
Feedback Loops
05:08
Dealing with Complex Systems
02:18
5.1.1. & 5.1.2. Find and Create some Feedback loops
00:11
5.2. What other systems can you add?
00:22
Introduction to Game Systems Design - References
00:14
Introduction to Game Systems Design - Slides
00:00

Farewell

6 lectures
Congratulations!
01:20
Course survey
00:14
6.1. Moving the Game Forward
00:20
6.2. Sharing Your Companion Website
00:10
Acknowledgements and Attribution
00:45
Bonus Lecture
00:24

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