Mô tả

Learn to build your own game physics engine. By the end of this mini-course course you will have gained confidence in translating theories of physics into working game code.

I will be teaching using Unity 3D free as the example game engine. I expect you to have some experience with both Unity 3D, and C# before starting this course. If you don't then check out my Complete Unity Developer course.

Why would you take this course?

  1. To understand game physics better.
  2. Practice creating your own physics components.
  3. Improve your knowledge of Newtons Laws of Motion.

Note: We are no longer actively supporting this course, however if we do revisit this subject in the future then students on this course will get the updated content.

Access to this course does come with an optional, free community site where you can share games and 3D models, as well as connect with other students.

See you in there!

Bạn sẽ học được gì

Translate new laws of physics to code.

Understand how game engine physics works.

Extend the capabilities of Unity 3Ds physics engine.

Transfer this knowledge to other game engines.

Yêu cầu

  • You need to be comfortable with Unity 3D
  • You need to be comfortable with C# scripting.
  • You should be able solve basic algebra equations.

Nội dung khoá học

4 sections

Introduction & Setup

6 lectures
Promo Video
01:25
Are You Ready For This?
03:10
Welcome To The Course
01:48
Installing Unity 3D
02:54
Section Summary
03:45
Section End QUIZ
5 questions

Newtons Laws of Motion

20 lectures
Introduction To Section 2
01:26
Section 2 Assets
00:04
Section Notes PDF
13 pages
Newton's 1st Law
12:40
Summing The Forces
11:13
Newton's 2nd Law
08:48
Newton's 3rd Law
08:32
Physics Engine Architecture
15:36
Mid Section QUIZ
5 questions
DOWNLOAD Unity Project
00:11
SI Units & Dimensions
10:52
Rocket Science 101
16:41
Modelling Gravity
16:01
Back Down To Earth
12:48
Air Resistance
13:09
Script Execution Order
10:33
Making A Simple Game
19:51
Finishing & Tidying Up
05:44
Section 2 Wrap-Up
02:43
Section End QUIZ
6 questions

Simple Rotation

12 lectures
Introduction To Section 3
01:57
Section 3 Assets
00:05
Section Notes
8 pages
Unstable Rotation In Unity 5
08:37
Introducing Inertia Tensors
13:39
Calculating Moment Of Inertia
11:35
Parallel Axis Theorem
10:19
“Newton’s Laws Of Rotation”
08:45
Applying Torque To Rigidbodies
11:02
Vector Cross Products
07:13
The Magnus Effect
11:10
Section 3 Wrap-Up
02:37

Making Contact

10 lectures
Introduction To Section 4
02:40
Your Section 4 Assets
00:03
Your Section Notes
7 pages
An Overview Of Friction
08:25
Static Friction & Critical Angle
10:35
Make A Friction Test Rig
08:55
Friction Combine In Unity
03:46
About Dynamic Friction
05:32
How Friction Direction 2 Works
03:43
Wrap-up & Next Steps
02:45

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