Mô tả

Learn how to create and animate 2D game characters in Blender, for use in the Unity Game Engine. In this course for intermediate users, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine. See how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender's powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion. And then animate a walk cycle for your character, which can be repeated seamlessly. Finally, see how to import your character to the Unity engine for performance in-game. By the end of this course you'll understand a flexible and powerful workflow for making 2D characters that bring your games to life...

More about the Instructor:

Alan Thorn is a multidisciplinary game developer, author and educator with 16 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist.   He has written twenty-two technical books on game development and presented eighteen video training courses. These courses cover game-play programming, Unity development, 3d modelling and animation.  Additionally, he has worked in game development education as a Senior Lecturer at Teesside University and a Lead Teacher for Uppingham School. He is currently a Visiting Lecturer at the National Film and Television School and a Visiting Lecturer at London South Bank University.

Bạn sẽ học được gì

Learn how to model and texture map 2D Characters

Learn how to animate a walk cycle

Learn how to import and use 2D Characters for games

Yêu cầu

  • Access to Blender
  • Unity 5

Nội dung khoá học

5 sections

Understanding the Interface and Controls

12 lectures
Download Source files here!
00:04
Introduction to 2D Character Animation for Games
01:19
Introducing Pendragon
04:04
User Preferences
05:07
Maya Controls
07:46
Image Packing
04:37
Importing References
06:54
Arm Modelling
10:39
Depth Sorting
07:36
Torso Modelling
06:46
Configuring The Viewport
03:10
Conclusion
02:19

Texturing and Materials

11 lectures
Introduction
00:54
Recapping and Preparation
04:39
Joining with Vertex Groups
08:22
Unwrapping
06:39
Texture Mapping
06:48
Completing the Texture Map
05:24
Blender Render and Materials
05:51
Cycles Render and Materials
05:07
Starting to Remap Textures
05:30
Texture Painting
05:21
Texture Atlas and Conclusion
06:33

Setting up our Character for Animation with Rigging and Weights

12 lectures
Introduction
01:00
Introducing Rigging
06:13
Working with Armatures
04:35
Rigging the Upper Body
03:52
Rigging the Legs
04:46
Skinning and Deformations
06:21
Weight Painting
06:10
Continuing with Weight Painting
06:04
Getting Started with Inverse Kinematics
05:02
Rigging the Legs with Inverse Kinematics
06:31
Bone Layers
04:20
Conclusion
05:27

Setting up for Animation and Basic Edits

11 lectures
Introduction
00:56
Preparing to Animate
07:34
Walk Poses
03:47
Contact Pose
08:54
Passing Pose
04:36
Refining Poses
05:55
Down Pose
05:57
Up Pose
04:19
Editing Animation Curves
07:23
Exporting to FBX
06:00
Conclusion
01:48

Full Animation Refinement and Blending

16 lectures
Introduction
00:49
Asset Importing
04:27
Configuring Animations
05:36
Configuring Materials
05:39
Creating a Blend Tree
04:02
Reviewing
02:38
Reading Input
04:29
Creating Motion Fields
04:30
Controlling Parameters
02:24
Assigning Controllers
02:56
Coding Movement
06:07
Creating a Script File
04:49
Player Scale
03:52
Accessing Components
03:19
Conclusion
01:21
Bonus Lecture: Further Learning with 3dmotive
00:18

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