Mô tả

Learn how to create and program your very own classic RPG game using Unity, an industry-standard game development program used by many large gaming studios and indie developers across the world.

In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.

This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.

At the end of this course you will have developed the ability to create such game elements as:

  • Full top-down character movement

  • Creating tile-based maps in Unity

  • A full dialog system

  • Inventory creation & management

  • Stat-tracking & leveling up

  • Shop system

  • Turn-based battles with enemies

  • Boss Battles

  • Quest Management

Start learning today and let me help you become a game developer!

Bạn sẽ học được gì

Learn C#, a modern versatile programming language.

Understand the capabilities of 2D development in Unity.

Develop strong and transferrable problem solving skills.

Gain an understanding of the game development process.

Learn how object oriented programming works in practice.

Yêu cầu

  • Mac or PC capable of running Unity 3D
  • A copy of Unity 2018 or newer

Nội dung khoá học

18 sections

Introduction

2 lectures
Introduction
00:54
Course Assets
00:03

Basics

3 lectures
Setting up Unity
03:44
Quick Guide to Unity Layout
06:51
Importing images & setting to correct values
08:03

The Player

9 lectures
Chopping up player spritesheet
07:02
Sorting Layers & Orders
03:37
Giving Player Physics
04:45
Creating a Script & understanding variables
09:08
Moving the Player through scripting
14:07
Animating the Player
09:28
Setting up the Player Movement Animations
12:24
Facing the right direction
17:23
Walking into objects & preventing spinning
04:12

Switching Scenes

5 lectures
Switching Scenes
14:56
Preventing duplicate players
06:06
Starting at the correct point
11:44
Combining Area changers
08:51
Making sure the player is always in scene
04:14

Camera & Maps

11 lectures
Controlling the camera
09:07
Creating a Tileset
06:42
Creating a Tile Map
09:38
CHALLENGE - Create a simple town area
01:08
Keeping Camera inside the map
08:11
Hiding the map edges
07:17
Keeping the Player inside the map
10:18
Adding Screen Between scenes
05:20
Fading in & out
16:58
Calling the Fade
08:47
Loading Essential Objects
14:46

Dialog System

7 lectures
Laying out Dialog Box
09:26
Creating Dialog Manager & Reading Text
07:56
Reading multiple Lines
09:05
Activating & switching lines
16:26
Stopping the player moving
05:53
Showing names of characters
08:07
Hiding Name-bar for signs
03:59

Levelling Up

5 lectures
Player Stats
05:40
Adding a Levelling System
15:51
Testing Levelling
06:17
Gaining stats on Level up
14:50
Creating a Game Manager
07:28

In-Game Menu

10 lectures
Laying Out the menu
07:46
Laying Out Character Info
13:50
Opening & Closing the menu
04:47
Stop Player Movement
11:00
Setting up Stat references
10:36
Updating the Stats
07:26
Navigating the Menu
12:42
CHALLENGE - Layout the Stats Window
01:15
Opening the Stats Window
08:53
Filling out the Status information
13:33

Inventory

11 lectures
Making Items
15:19
Layout Item Window
10:23
Storing our Inventory & Getting Item Details
09:32
Showing the Items in menu
16:30
Sorting Items & removing spaces
14:43
Selecting Items
12:28
Add & Remove Items
19:44
Using Discard Button
01:58
Selecting Character To Use Item
09:36
Using Items
12:27
Picking Up Items
07:24

Money & Shops

7 lectures
CHALLENGE - Create shop scene using inner tileset
00:48
Getting Gold
05:09
Creating the Shop Menu
11:43
Creating a Shopkeeper
08:56
Showing Items to Buy & Sell
11:20
Selecting Items to Buy & Sell
14:37
Buying & Selling
07:26

Quest Tracking

6 lectures
Making Quests
05:24
Checking & Marking Quests
10:46
Activating objects for Quests
08:13
Completing Quests
04:05
Activating Quests
10:07
Activating Quests after Dialogue
05:57

Saving

3 lectures
Saving & Loading Quest Data
11:49
Saving the Game
11:44
Loading the Game
10:27

Audio

3 lectures
Adding Audio
14:31
Playing Audio
13:13
CHALLENGE - Make AudioManager be loaded in with essentials Loader
00:33

Main Menu

3 lectures
Laying out the Main Menu
07:32
Creating Main Menu script
07:36
Loading the game
15:39

Battle System

27 lectures
CHALLENGE - create dungeon scene
00:38
Laying out the battle Scene
10:58
Creating Battle Characters
11:27
Starting the battle
12:38
Loading in players & enemies
17:31
Making Turns
18:15
Making Enemies Attack
12:00
Creating Attack Effects
08:35
Selecting Attacks
11:05
Calculating Damage
10:20
Showing which enemy is attacking
07:05
Showing Damage Amounts
10:01
Updating Battle Stats
11:09
Handling Dead Battlers
04:14
Player Attacking
08:06
Choosing Targets
15:49
Player Magic
16:43
Showing Not Enough Magic
08:14
Fleeing from Battle
04:56
CHALLENGE - Using items
01:34
Showing Dead players
07:58
Enemy death
11:30
Ending the battle in victory
12:08
Ending the battle in Game Over
17:34
Opening Battle Rewards Screen
13:02
Giving Battle Rewards
08:41
Starting Random Battles
19:00

Boss Battles

2 lectures
Boss Battle
08:03
Completing Quests after Boss Battle
03:58

Finishing The Game

2 lectures
FINAL CHALLENGE -Make gameplay loop
01:35
Building The Game
03:18

BONUS: COMPLETE PROJECT FILES (for reference)

1 lectures
Complete Project Files (for reference)
00:09

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