Mô tả

Learn how to create and develop your very own graphical effects and shaders using Shader graph in Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.

In this course you won’t just be learning graphical concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.

This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding the visual side of game dev, this course will help you gain a greater understanding of development.

At the end of this course you will have developed the ability to understand such elements as:

  • Working with Unity's built-in Shader Graph system

  • Develop a variety of shader types

  • Work with 3D and 2D visual effects

  • Creating shader's for practical use in your games

  • Adding effects like water depth, cel-shading, Parallaxing, Swaying Grass, Glowing Holograms, dissolving materials and more

  • Using both Texture and Vertex based effects

  • Learn to master nodes and combine them to create new effects

  • And much more

The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!


Start learning today and let me help you become a game developer!

Bạn sẽ học được gì

Learn Shader Graph, Unity's built-in visual shader development system

Understand the capabilities of shader development in Unity

Develop strong and transferrable problem solving skills

Gain an understanding of the game development process

Learn how object oriented programming works in practice

Yêu cầu

  • Mac or PC capable of running Unity 3D
  • A copy of Unity 2022.3 or newer

Nội dung khoá học

12 sections

Introduction

2 lectures
Introduction
00:50
Project Assets
00:03

Getting Set Up

3 lectures
Setting Up The Project Using The URP Template
04:26
Setting Up Without The URP Template
06:05
Setting Up Our Assets
02:40

Basics Shaders

10 lectures
Material Basics
13:42
Setting Up A Shader and Material
03:59
Controlling Color
07:59
Adding More Variables
05:52
Adding Texture
05:07
Setting Up A Fully Textured Model
06:03
Normal Maps & More
08:29
Adding Emissive Texture
05:08
Tiling & Offset
07:30
Wrapping Up The Basics
01:51

Glowing & Holograms

8 lectures
Setting Up For Glowing
02:11
Creating Glowing Edges
08:28
Ignoring Lighting
02:58
Making It Transparent
06:41
Adding Texture Lines
10:31
Making Lines Always Horizontal
04:43
Scrolling The Lines
05:43
Fixing A Potential Line Texture Issues
03:10

Dissolve Shader

8 lectures
Setting Up A Dissolve Shader
02:32
Making Dissolve Work
03:03
Adding Noise
06:14
Adding Coloured Edges
07:50
Improving The Coloured Edges
05:56
Controlling Materials Through Code
09:02
Controlling The Dissolve Effect
06:01
Improving The Effect
11:25

Texture By Position

3 lectures
Texture By Position Setup
02:24
Controlling Texture By Position
07:51
Triplanar Node
08:11

Swaying Grass

6 lectures
Setting Up Grass Swaying Scene
04:35
Understanding Vertex Displacement
09:11
Setting Up Grass Basics
03:22
Moving The Grass
11:32
Keeping The Base Steady
05:42
Using A Sub-Graph For Efficiency
06:51

Toon Shader

7 lectures
Setting Up A Toon Shader
03:57
Calculating Shadows
07:20
Adding Colour & Texture
05:41
Adding Coloured Shadows
05:09
Adding Highlights
07:50
Adding Outlines
07:45
A Separate Outline Shader
12:52

Water Shader

5 lectures
Setting Up The Water Shader
03:28
Adding Depth
11:11
Making The Surface Move
10:35
Adding Foam
06:01
Adding Edge Foam
07:57

2D Parallax Shader

4 lectures
Setting Up 2D Parallax Shader
06:22
Making It Work
11:41
Limiting Parallax Direction
06:06
Moving The Camera
04:32

Finishing Up

1 lectures
Next Steps
10:10

Complete Project Files

1 lectures
Complete Project Files
00:06

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