Mô tả

Part of Godot Getaway: The Blender Course

If you want to create modular models in Blender for use in-game engines then this is the course for you!

Blender is a brilliant program, capable of creating amazing models which can be exported to any game engine- in this course, we focus on the free and open-source Godot game engine. Many of the techniques taught will be immediately applicable with other game engines as well. Here are just a few of the things you’ll learn during this course:

  • Learn a non-destructive modelling workflow.

  • Manage multiple game assets.

  • Learn the material workflow.

  • Bring your assets alive in the Godot game engine.

This is an intermediate course- but wait! What does that really mean?

I always start my courses in an easy to understand manner and talk through all of my steps, however, if you are completely new to Blender or 3D modelling, you might struggle to keep up. If you have some existing Blender knowledge you will be able to jump straight in and follow along.

Learn how to create LowPoly 3D models and assets for games using Blender, the free-to-use 3D production suite. I have labelled the course as intermediate, however, if you have a basic knowledge of Blender you’ll be good to go!

You'll be ok with little or no experience. With our online tutorials, you'll be amazed by what you can achieve, with instructor support and online help.

Michael Bridges is an experienced 3D artist and has teamed up with Yann Burrett who teaches Godot. Together Michael and Yann will provide support, encouragement and plenty of challenges along the way.

The course starts with basic props so we can focus on the non-destructive modelling techniques. You will apply your new skills to your project all the time. Project files will all be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos along with the screencasts for you to follow along.

For each of the models that you build you will follow this process:

  • Be taught a new technique.

  • Challenged to apply the lessons to your own work.

  • Be shown step-by-step how to build it.

  • Apply your previous knowledge regularly.

You will get lifetime access to the course. The creators are qualified and experienced professionals who are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course, you'll be very confident making 3D assets ready for export to Godot.

Access to this course comes with an optional, free community site where you can share games and 3D models and as well as Discord, where you can connect with other students.

Let’s hop on over, into Blender!

Bạn sẽ học được gì

Low-poly 3D models.

Generative modelling.

Non-destructive Workflow.

Making environmental props.

Parametric modelling.

Exporting assets.

Importing mesh into Godot.

Custom collision shapes.

Material pipeline.

Modifier stacking.

Multi part modelling

Yêu cầu

  • Basic knowledge of Blender and Godot
  • Know what Edit Mode and Object mode are.
  • Understand what origins are, how to manipulate them.
  • Transforming: Moving, rotation and scale.
  • Mesh operations like: extrudings, inset, loop cut.
  • Know your way around Blender, so your workspaces and menus.

Nội dung khoá học

5 sections

Introduction

5 lectures
Welcome To The Course
01:45
Working With External Constraints
07:35
Gathering References
07:19
Blender 2.8 Onwards
08:48
Getting Setup Wrap Up
00:33

Simple Props

45 lectures
What’s Coming Up In Section 2
03:09
What Are Props
04:19
The Game Asset Pipeline
05:16
The Importance Of Origins
04:59
A Simple Crate
09:06
Your First Export
07:42
Adding A Second Material
04:25
Changing Materials
09:58
MidSection What's Coming Up
02:17
Manual Work
12:23
Randomize Transform
06:32
Auto Mirror and The Mirror Modifier
08:45
Solidifying Our Mesh
06:23
The Array Modifier
05:20
Adding Some Imperfections Using Displacement
09:29
Solving Common Problems With Shading And Scale
12:28
Controlling Texture Coordinates And More Complex Arrays
12:19
Mid Section Crate Challenge
13:01
Exporting With Multiple Modifiers And Objects
10:09
Introduction To the Hydrant
02:33
4 Ways of Importing Reference Images
07:03
Spin And Screw Modifier
14:03
Problems You May Encounter When Exporting
12:19
Using Primitives As A Template
15:01
Basic Drivers
09:42
Mid Section Hydrant Challenge
16:05
Organisation Decisions
07:51
Godot Import Settings And Saving Branch As Scene
09:38
Fixing Dependancies
05:15
Setting Up Godot's Performace Monitors
03:30
The Impact Of Mesh And Materials On Draw Calls
13:46
Adding Custom Static Collision Mesh
11:51
Adding A Custom Rigid Body Mesh
08:11
Setting Up A Physics Test Scene in Godot
06:10
The Power Of Python Scripting For Automation
24:26
Ripping And The Knife Tool
14:46
The Order of Physics Nodes Review
02:47
Creating A Showcase Scene
08:20
Super Simple Single Colour Texturing
14:07
Section 2 Wrap Up
02:01
Bonus - Cone
08:48
Bonus - Street Lamp
22:56
Bonus - Cafe Furniture
16:11
Bonus - Zeppelin
24:24
Solving Physics Issues
06:26

A Simple Modular Asset

8 lectures
Welcome To Section 3 A Simple Modular Asset
01:16
Grid Map Specifications
04:06
Creating The Base Mesh And First Pieces
08:41
Creating Dead Ends
10:13
Creating A Perfect 90 Degree Turn
09:28
Using Existing Geometry To Create New Geometry
06:40
Exporting Our Road Pieces
02:57
Section 3 Wrap Up
00:39

Modular Buildings

34 lectures
Introduction To The Section
02:51
What's Coming Up In This Section
06:40
Basic Blocks
18:32
Organising Collections
04:42
Modular Unit Size
14:37
Building Silhouettes
15:17
Adding Detail And A 2.9 Extrude Feature
09:12
My Building Modular Unit
08:59
Adding Detail To The Ground Floor
12:32
Challenge Solution and Effective Modifier Use
14:25
Managing A Lot Of Repeating Elements Challenge
08:34
Using Drivers To Manage Your Models
06:21
Starting The Details - Steps
08:10
Workflow Considerations With The Barriers
08:51
Making The Doors And Optimising The Mesh
14:39
So Many Windows
19:37
Matching Materials And Finishing The Building
09:14
Making One Mesh Object
09:16
Exporting The Building
05:51
Optimising A Model's Mesh
17:18
Fire Escape - Wire Frame Modifier
20:01
Panelling From A Block Model
07:41
Creating The Base Panel
10:46
Assembling In Object Mode
08:59
Creating A More Detailed Panel And Dealing With Common Issues
11:26
Fleshing Out the Rest Of The Building
14:10
Different Selection Methods And Adding More Detail
08:59
Finishing Off The Building Main Form
09:11
Overlapping Geometry And Handling Corners
11:46
Finished Factory
17:03
Getting The Factory Export Ready
12:27
Weighted Normals
04:15
Fixing Errors And Finishing Off
04:49
Section Wrap Up
01:00

A 1930's Car

21 lectures
Introduction To Making The Car
01:17
Importing The Car Reference
08:44
Making A Wheel
20:02
Blocking Out The Car Chassis
16:07
When To Separate Your Base Meshes
05:09
Focusing On Medium Level Detail
18:53
Planning Car Variations
06:57
Finishing Off Major Shapes
21:03
Retrospection
06:37
Adding Mid Level Details
17:40
Adding Small Details
09:43
Material Slots Are Important
12:36
Making The Pickup
18:53
Making The Van
08:08
Making The Roadster
16:07
Making The Police Car
13:57
Removing Unnecessary Geometry
17:35
Linking All Your Work Into One Blend File
08:14
Final Showcase Scene
12:18
Setting Up The Cars For Export
10:36
Section Wrap Up
00:43

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