Mô tả

The best way to learn anything is by doing it in a really fun way and this is where this course comes from. If you want to learn how all these incredible games you see are made there is no better place to start than this course. We made sure that this course has everything you need to take you from a beginner (even with zero codding experience) and slowly take you to intermediate and finally become a professional.

I chose the main project in this course to be a 3D First Person Shooter called CyberSpy 2087. As it's always been a dream of mine to create a game like Call Of Duty and since CuberPunk 2077 came out I thought that this would be the perfect time to go ahead and create the game of my dreams. And I'm here to share my game development knowledge with you.

Everything in this course has been meticulously crafted, review and recrafted to provide you with the best experience possible and maximize your learning as much as possible. So not only will you have a great time learning you'll also get the MOST BANG FOR YOUR BUCK by going away from this course with a lot of tools in your arsenal to continue you journey in the wild west of game development.

Section 1 - Introduction & Setup:

We'll start off by downloading all the necessary tools that we need to start our game development journey. That means the latest version of Unity and the latest version of Visual Studio. We'll also go over everything you need to make you feel right at home and how to use the course to maximize your learning potential. We will learn about a very powerful tool which is called Version Control used not only in game development but any professional team of developers. We'll also create our first code just to ease of the pressure. And finally we'll set up our world and be on our way with the game.

Section 2 - CyberSpy 2087: Player:

In this section we are goin to start of with the basics of any FPS and that is the movement of our player. We're going to set up character controller a tool in unity that will allow us to move through our world. We'll establish inputs from our player and move our character in our world accordingly. Finally we'll attach the camera to our character so now we'll be able to move around our world and see through the eyes of our player.

Section 3 - CyberSpy 2087: Shooting:

In this section we are going to set up the basic shooting in a game. We'll use a cube as our gun and a couple of spheres as our bullets but this will all change later on. We'll establish the physics behind flying bullets and create a way for us to add accuracy to our bullets. We'll also add a couple of objects in our world to use our bullets on. And finally we'll delve into the world of particle systems and use the to create bullet holes and sparks.

Section 4 - CyberSpy 2087: Advanced Movement:

This section we start taking things to the next level. At this point we'll have basic movement and basic camera movement. In this section we add gravity to our character, add jumping ability, we add crouching and finally we'll add a sprinting ability with sliding if we crouch during the sprint. We'll also delve int the world of animations by adding a couple of simple movement to our player as he's holding his gun.

Section 5 - CyberSpy 2087: Advanced shooting:

We take our shooting to the next level by replacing our cube and spheres for actual guns and bullets to shooting everywhere. But this will not be just a visual adjustment. We'll also create a whole separate gun system we're we'll add reloading, we'll also be displaying the amount of bullets we have on screen and see as they're changing. We'll also add an aiming mechanic to our guns.

Section 6 - CyberSpy 2087: Enemies:

In this section we introduce new enemies (the giant monster and the robot). We'll create enemy AI where the enemy walks around and if the player gets too close the enemy will start chasing us around. And if the payer gets in the attack range the enemy will either start shooting the player or he will melee attacking him.

Section 7 - CyberSpy 2087: Health System:

Now it's time to add health system to our enemies and player and display them all on screen. We don't want to just have our enemies die from a single shot we want to deal damage and do the same to our player. We also want to display all of that on our screen by adding a health bar to player and to the enemies we're looking to kill. Finally instead of just dying we're going to add a respawning mechanic every time we die.

Section 8 - CyberSpy 2087: Weapons System:

Time to add more weapons to our game. We'll a Rifle, a Sniper and a rocket launcher, we'll learn how we can pickup the weapons from the ground. We'll learn how to animate our reloading. And we'll also learn how to pickup med kits and ammunition from the ground to resupply our weapons and player health.

Section 9 - CyberSpy 2087: Adding Audio & Menus:

In this section we're going to introduce different SFX's, background music and not only will we add sounds and music we'll be managing them from a sound mixer. And learn how to play the SFX from code in our scripts and from Unity directly. We'll also create a Title menu where we delve deeper into menus and switching to options. And finally we'll create a pause menu.

Section 10 - CyberSpy 2087: Building A World To Kill In:

We'll introduce a couple of futuristic assets like building, galaxy backgrounds and cool looking DeLorean just to add flavor to our game and make it more realistic. Not only that but we're going to delve deeper into Unity lighting and post processing where we'll control and add a bit more graphics to our game. We'll also learn how to go from level to level using portals.

Section 11: Grappling Hook (Advanced C# & Unity):

This section is not for the faint of heart because we're going beyond what is normal and delving into ADVANCED C# and UNITY by building a grappling hook that flies our player around the world

What You Will Learn In This Course:

  1. Download Unity and Visual Studio

  2. C# language foundations without prior experience

  3. How every single button in Unity works

  4. Version Control a powerful tool for professional programmers

  5. How to add different shapes to our world

  6. How to rotate, move and scale objects in our world

  7. Use character controller

  8. Create FPS movement

  9. Taking inputs from keyboard and mouse

  10. How to create bullets that fly

  11. Use Raycast in Unity to make bullets accurate

  12. Add particle effects to simulate bullet holes

  13. How to add artificial gravity to jump

  14. How to crouch (more complex than you think)

  15. Sprint with our player

  16. Animations in Unity (deep dive)

  17. Ammunition capacity

  18. Reload system for our gun

  19. Reload animations for each gun

  20. Use Canvass to Display health and Ammo

  21. Create Enemy AI that walks around, chases and attacks player

  22. Two types of attack from enemy, melee and ranged

  23. Create a health system for the player and the enemy

  24. Display health using a health bar

  25. Adding sound effects and playing them from code

  26. adding background music

  27. Creating title menu and pause menu

  28. Post Processing in Unity

  29. Lighting in Unity

  30. How to create materials

  31. How to create a grappling hook

Bạn sẽ học được gì

Learn the Fundamentals of C# a Modern and very Powerful programing language from scratch (No prior programing experience needed)

Delve into the world of Unity Engine, a mighty tool for Game Development that will help you create Real World Games.

Create a unique First Person Shooter with Movement Mechanics, and a Shooting System with multiple Sci-Fi realistic Weapons.

Master the Art of problem solving. By finding Solutions to unique Challenges you encounter.

Understand the Principles that go into creating Modern AAA shooting games like Call Of Duty.

Flex your "Game Developer" Muscles by completing Mini-Challenges presented to you in EVERY VIDEO.

Build Transferable coding skills from this course into any programming language you choose. Like JAVA, JavaScript, Python, C++

Become a professional programmer by learning "Version Control" a tool used by expert engineers.

Yêu cầu

  • A Working Computer or Laptop with minimum requirements to run Unity and Visual Studio (Which aren't too demanding)
  • A burning Desire to learn how to code and build Incredible games.

Nội dung khoá học

11 sections

Introduction

6 lectures
How To Use This Course
16:51
Download Unity & Visual Studio Step-by-Step
07:14
Unity & Visual Studio 101
10:55
Your First Code
17:36
Version Control
19:02
Setting Up Our World
19:27

CyberSpy 2087 - Setting Up FPS Player

6 lectures
Setting Up Character Controller
12:35
Adding Player Movement
14:42
Our First Steps
14:29
Controlling Player Movement
11:01
Setting Up FPS Camera
15:44
Better Camera Movement
10:47

CyberSpy 2087 - Setting Up FPS Shooting

7 lectures
Creating Our Bullets
16:24
Firing Bullets
14:26
Destroying Our Bullets
11:03
Adding Accuracy To Bullets
17:33
Making Shooting More Exciting
12:00
Adding Bullet Holes
12:17
Creating Targets To Destroy
11:24

CyberSpy 2087 - Advanced Movement

7 lectures
Adding Gravity
10:46
Jumping
16:00
Crouching
12:21
Crouching (part 2)
12:52
Animations
21:13
Sprinting
12:05
Sliding
17:17

CyberSpy 2087 - Advanced Shooting

6 lectures
Creating Our Gun System
15:27
Controlling Our Shooting Rate
11:56
Adding Ammunition
14:35
Displaying Ammo
18:10
Aiming Down The Sign
10:10
Zooming In With FOV
13:00

CyberSpy 2087 - Enemy AI

6 lectures
Animating Our Enemies
18:50
Enemy Guarding
17:32
Chasing Player
11:11
Range Attack
12:47
Enemy Projectile
11:43
Melee Attack
32:38

CyberSpy 2087 - Health Systems

5 lectures
Enemy Health System
18:01
Player Health System
10:47
Displaying Health of the Player
12:41
Displaying Enemy Health
14:44
Respawning
11:26

CyberSpy 2087 - Weapons System

5 lectures
Adding More Weapons
17:57
Picking Up Weapons
15:59
Making The Heavy Rocket Launcher
16:35
Weapons Reload Animations
20:55
Picking Up More Health and Ammo
15:43

CyberSpy 2087 - Adding Audio & Menus

6 lectures
Adding Background Music
11:29
Managing Audio
07:42
Adding Sound Effects (SFX)
12:25
Playing Audio With Code
12:00
Creating Title Menu
24:08
Creating a Pause Menu
15:29

CyberSpy 2087 - Building A World To Kill In

4 lectures
Adding World Assets
19:05
Post Processing
09:36
Lighting In Unity
14:00
Transitioning Between Levels
18:03

Grappling Hook (Advanced C# & Unity)

5 lectures
State Machine
11:34
Flying Player With Hook Shot
14:47
Jumping In Mid Air
12:29
Hookshot Throwing
12:09
Final Touches
16:38

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