Mô tả

Welcome to MVC Architecture For Unity!


CAPTIONS:

• English: All videos have English subtitles. (Audio/Video/Text Content is in English)

• French: Toutes les vidéos sont sous-titrées en Français. (Audio/Video/Text Content is in English)

• German: Alle Videos haben Deutsche Untertitel. (Audio/Video/Text Content is in English)

• Italian: Tutti i video hanno i sottotitoli in Italiano. (Audio/Video/Text Content is in English)

• Japanese: ビデオはすべて日本語字幕付き. (Audio/Video/Text Content is in English)

• Portuguese: Todos os vídeos têm legendas em Português. (Audio/Video/Text Content is in English)

• Spanish: Todos los vídeos tienen subtítulos en Español. (Audio/Video/Text Content is in English)


We all start projects with the best of intentions. But during development we often find our projects do not meet our expectations for organization, scalability, and for our quality of life as developers.


This course gives you the training to create and maintain Unity projects which are faster to develop and easier to maintain.


FEATURES:

•   Rockstar content - Everything you DO need. Just the most relevant, powerful info!

•   Punk-rock editing - Nothing you DON'T need. No "ums", no waiting, no fluff!


QUALITIES OF MVC:

•   Sound philosophies - Built on top of the best design principles and design patterns - championed by software experts

•   Proven solution - Follow industry-leading practices and solve the biggest challenges with the greatest of ease

•   Language-agnostic - Translate your new training and skills across many platforms and programming languages


BENEFITS OF MVC:

•   Faster software development - The recipe for how and where to implement your next feature is straight-forward

•   Faster project maintenance - The separation of your coding concerns allows each to be more simple and more resilient

•   Empowers you to create projects with confidence, performance, and scalability


TAKEAWAY:

•   After this course you will be confident to design and develop new projects with Unity and MVC


INCLUDED SECTIONS:

•   Course Introduction - Set the vision and goals for the course. Learn the many benefits of MVC architecture for your projects

•   Unity Overview - Review the popularity and power of Unity as a game engine. Discuss the structure of the systems within and how MVC architecture is a welcome addition

•   Software Design - Gain insight on the design principles of master software developers, add design patterns to your list of skills, and see the pros and cons of several custom and established architectural solutions

•   Mini MVCS - Dive deep into this light, powerful architectural framework designed specifically for Unity

•   Sample Projects - Together we'll review 4 complete Unity projects. All source-code is provided to students. We'll analyze and review a clock, a login, and a Roll-a-ball game. Finally, all of the course philosophy and theory will come together as we create a custom calculator from scratch

•   Course Conclusion - Review the highlights, celebrate success, and set clear next steps to bring the learnings into your projects

•   EXTRA Content - With the foundation of MVC architecture, we'll add the power of Unit Testing and Test-Driven Development ( TDD ). With this training you will naturally produce cleaner, more readable, and manageable code


INCLUDED UNITY C# SAMPLE PROJECTS:

•   1. Clock - A clock application. There is no Input, UI, or MonoBehaviours so its a simple way to learn the fundamentals of MVCS

•   2. Login - A user login demo using Unity UI, one View, and one MonoBehaviour. We grow our expertise with MVCS communication between the coding concerns

•   3. Roll-A-Ball - A complete 3D game with expanded scope. Includes multiple views, controllers, and MonoBehaviours

•   4. EXTRA: Calculator - An extra special section. Here we create a new project from scratch to serve as a math calculator Bring together all the philosophy, design principles, design patterns, and architectural learnings of the course into this sample project


INCLUDED ASSETS:

•   Section Videos - High-quality HD video content covering all course topics

•   Section Source Code- Full C# scripting and complete Unity projects included for download

•   Section Challenge Assignments - Expand your knowledge with practical, relevant coding trials

•   Section Quiz  - Ensure you digested all vital info before moving forward


WHY LEARN UNITY?

•   Unity is a versatile game engine which can be used for creating simulations, prototypes, and games

•   Over 70% of the top 1000 mobile games are created using Unity Technology

•   Deploys to PC, Xbox, PlayStation, iOS, & Android, WebGL, AR/VR, and more!


WHY LEARN MVC ARCHITECTURE?

•   Get hired! Larger teams on more ambitious projects. Experts use MVC

•   Get promoted! Software architecture is a most in-demand skill that teams and leadership value in game development

•   Get it done! Create better projects, more quickly so you can launch your next project on schedule


EXTRA: WHY LEARN UNIT TESTING & TDD?

•   1. Accelerate new features - With testing, developers focus on a small batch of code at a time, not moving on to the next bit until they are done with their batch. This gets results

•   2. Level-up your maintenance - With Test-Driven Development ( TDD ), developers naturally produce cleaner, more readable, and manageable code

•   3. Fail fast & Communicate clearly -  Get feedback quickly and improve your solutions. Leave a legacy of unit testing in your codebase which will serve as the best, living documentation


WHY LEARN WITH SAMUEL ASHER RIVELLO?

•   Sam is a Unity Certified Developer with over 20 years of experience creating games and teaching software design

•   Sam empowers game teams with custom editor tooling for improved workflows ( Game Design, Level Design, 3D Modelers, 3D Animators )

•   Sam is an author and editor, including Adobe, Future Publishing UK, Packt Publishing, and O’Reilly


WHY WAIT?

•   Avoid the common pitfalls with creating, maintaining, and scaling Unity projects

•   You can't afford NOT to use Unit Testing and Test-Driven development on your projects

•   Let's do this!

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Nội dung khoá học

10 sections

Course Introduction

7 lectures
Course Introduction 1 - General
05:26
Course Introduction 2 - Architecture
08:34
Udemy's Early Review Prompt
00:47
Course Introduction 3 - Philosophy
01:38
Course Resources
01:00
Section Quiz
3 questions
Section Assignment
1 question

Unity Overview

5 lectures
Unity Overview
04:22
Unity Structure
05:05
Unity Code (C#)
06:06
Section Quiz
3 questions
Section Assignment
1 question

Software Design

6 lectures
Software Design Overview
03:37
UML Diagramming
03:38
Observer Pattern
04:31
Command Pattern
04:35
Section quiz
3 questions
Section Assignment
1 question

Architectures - 1. Overview

5 lectures
Architectures Overview
05:32
Established Architectures
19:11
UMVCS Architecture
04:47
Section Quiz
3 questions
Section Assigment
1 question

Architectures - 2. Mini MVCS For Unity

4 lectures
Mini MVCS Overview
05:44
Mini MVCS Installation
03:13
Section Quiz
3 questions
Section Assignment
1 question

Sample Projects

18 lectures
Sample Project Overview
04:15
Sample Project 1 - Clock (Overview)
02:54
Sample Project 1 - Clock (Without Mini MVCS)
05:39
Sample Project 1 - Clock (With Mini MVCS)
16:24
Sample Project 2 - Login (Overview)
03:05
Sample Project 2 - Login (Without Mini)
04:53
Sample Project 2 - Login (With Mini MVCS)
16:32
Sample Project 2 - Login (Coding Assignment)
12:00
Sample Project 3 - Roll-A-Ball (Overview)
03:18
Sample Project 3 - Roll-A-Ball (Without Mini MVCS)
04:54
Sample Project 3 - Roll-A-Ball (With Mini MVCS)
14:19
Sample Project 3 - Roll-A-Ball (Coding Assignment)
04:48
Sample Project 4 - Custom (Overview)
05:21
Sample Project 4 - Custom (Getting Started)
08:22
Sample Project 4 - Custom (Creating The View)
08:25
Sample Project 4 - Custom (Communicating, Model<->View)
07:56
Section Quiz
3 questions
Section Assignment
1 question

Course Conclusion

3 lectures
Course Conclusion
02:36
Final Quiz
5 questions
Final Assignment
1 question

Extra Content

6 lectures
Unit Testing - Overview
08:03
Unit Testing - Setup
08:54
Unit Testing - Creating Tests
04:20
Unit Testing - Test Driven Development (TDD)
06:59
Section Quiz
3 questions
Section Assignment
1 question

Extra Sample Projects

9 lectures
Extra Sample Projects Overview
02:08
Sample Project 5 - Calculator (With Mini MVCS)
12:32
Sample Project 6 - Count Up (With Mini MVCS)
09:42
Sample Project 7 - Bouncy Ball (With Mini MVCS)
09:28
Sample Project 8 - Data Binding (With Mini MVCS)
11:30
Sample Project 9 - Multiple-Minis (With Mini MVCS)
11:31
Sample Project 10 - In-Game Tutorial (With Mini MVCS)
13:46
Sample Project 11 - UI Toolkit (With Mini MVCS)
11:23
Extra Sample Projects Conclusion
00:49

Thank You!

1 lectures
Section Assignment - Course Review
1 question

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