The Complete Course of Microsoft DirectX 2024
Loại khoá học: Game Development
Learn Microsoft DirectX 11 in a Professional way. Become an expert in Game Programming and HLSL, from ZERO to HERO!
Mô tả
Become a DirectX professional and learn one of employer's most requested skills nowadays!
This comprehensive course is designed so that software developers, game programmers, graphic programmers, engineers, students... can learn Microsoft DirectX 11 from scratch to use it in a practical and professional way. Never mind if you have no experience in the topic, you will be equally capable of understanding everything and you will finish the course with total mastery of the subject.
After several years working in software engineering, we have realized that nowadays mastering DirectX is very necessary for creating custom rendering solutions, creating your own game from scratch, or other graphic development applications. Knowing how to use this package can give you many job opportunities and many economic benefits, especially in the world of the graphics software engineering.
The big problem has always been the complexity to perfectly understand DirectX it requires, since its absolute mastery is not easy. In this course we try to facilitate this entire learning and improvement process, so that you will be able to carry out and understand your own projects in a short time, thanks to the step-by-step and detailed examples of every concept.
With almost 18 exclusive hours of video and 31 lectures, this comprehensive course leaves no stone unturned! It includes both practical exercises and theoretical examples to fully master Microsoft DirectX. The course will teach you DirectX 11 in a practical way, from scratch, and step by step.
We will start with the installation and setup of needed software to follow the course and then, we'll cover a wide variety of topics, including:
Introduction to DirectX and course dynamics
Work environment set up, configurations and needed installations
General familiarization with the user interface and elements
Introduction to Direct 3D: Fundamentals and Drawing First Triangle
Development of Components in DirectX: Refactoring, Camera, Cube Drawing, Textures...
Introduction to Rendering Engine, Device Components and System Design for Swapchain
Development of Buffers and Development of Pipeline Assets
Developing Mesh System
Final exercises: Testing the Model System, Creating Pipeline Object, Creating Mesh Object, and Adding Diffuse Light
How to Troubleshoot Common Problems and Fix Them Fast
Advanced Tips and Tricks to Master DirectX11 and the best resources to stay updated
Mastery and application of absolutely ALL the functionalities of Microsoft DirectX and Direct3D
Practical exercises, complete projects and much more!
In other words, what we want is to contribute our grain of sand and teach you all those things that we would have liked to know in our beginnings and that nobody explained to us. In this way, you can learn to manage a wide variety of real applications cases quickly and make versatile and complete use of DirectX11. And if that were not enough, you will get lifetime access to any class and we will be at your disposal to answer all the questions you want in the shortest possible time.
Learning Microsoft DirectX has never been easier. What are you waiting to join?
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