Mô tả

Hello everyone, I’m Ramez Al Tabbaa, the developer of the AvoCuddle game on Steam and the Co-Founder of the Binary Lunar YouTube channel with more than 10k happy subscribers who enjoys more than 70 free tutorials; I have three years of experience in shader graph and gathered all my expertise in this 6 hours course. So, if you want to save time, effort, and money, this course is definitely for you.

Enter the shader graph world and bring your game visuals to life; this course will carry you from beginner to intermediate level in Shader Graph and VFX with steady steps.


Here is an overview of what you are expecting from this course; you will learn the core concepts behind shaders and render pipelines in the Unity engine, and we will cover the most used nodes in shader graph through the following topics where they increase in complexity as we proceed with the course:


  1. 2D fireball projectile shader graph

  2. 2D Wind Vegetation Shader Graph

  3. 2D Dissolve Shader Graph

  4. 2D Pixel Art Shader Graphs

  5. Standard 3D Lit Shader Graph

  6. 3D Stylized Water Shader

  7. 3D Halftone Shader Graph

  8. Sub-Surface Scattering (SSS) Shader Graph

  9. Triplanar Shader Graph

  10. Zelda Toon Shader Graph

  11. Stylized Fire Projectile VFX

  12. Fire Storm Axe Portal Punch VFX 1

  13. Colors Theory


Always remember nothing is impossible with a strong will and consistency; your dreams are only limited by your imagination, so unleash your creativity and release your true protentional by understanding how Shader Graph works, then expanding your knowledge into endless possibilities.

 


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14 sections

Introduction

6 lectures
Introduction: Course Overview
03:03
What is Shader and what is Shader Graph?
04:40
What is a render pipeline?
03:31
Creating your first URP Unity project
03:05
Converting existing project from Built-in render pipeline to URP
03:57
Creating your first 2D Shader Graph
07:18

2D Fire Projectile Shader Graph

5 lectures
Drawing Flames Texture in Photoshop
05:20
Creating texture scrolling nodes
06:43
Creating colorizing nodes
05:20
Creating Movement Dissolve Nodes
04:51
Creating Mask Nodes & Final 2D Fire VFX
06:21

2D Wind Vegetation Shader Graph (Vertex Movement Tutorial)

2 lectures
Using Vertex Position Movement Nodes
09:02
Masking the Vertex Movement
04:45

2D Dissolve Shader Graph

3 lectures
Creating the Dissolve Nodes
04:20
Creating the Outline Nodes + Adding Glow Post-Processing Effect
05:30
Creating a Script that Controls the Dissolve In and Dissolve Out
09:58

2D Distortion Shader Graph

3 lectures
Creating the Distortion Nodes
03:54
Adding New Render Feature to Allow 2D Distortion
04:40
Adding Soft Mask + Distortion Examples
07:20

2D Pixel Art Shader Graphs

3 lectures
Creating Pixelation Shader
05:31
Creating Pixilation Effect Control Codes
05:59
Creating 2D Pixel Art Wind Shader Graph
04:49

Standard 3D Lit Shader Graph - Physics-Based Rendering (PBR) Material

5 lectures
Understanding and Creating the Base Map Nodes
05:50
Understanding and Creating the Metallic and Smoothness Maps Nodes.
08:08
Understanding and Creating the Normal and Depth Maps Nodes
19:01
Understanding and Creating Ambient Occlusion Map Nodes
03:56
Understanding and Creating the Emission Map Nodes
07:53

3D Magical Portal

4 lectures
Creating circle with feathered edges
06:56
Creating seamless texture in Photoshop + Vortex effect nodes
09:48
Assembling differnt layers of the vortex to create the magical portal VFX
04:29
Controling the portal to open and close by code
06:33

3D Stylized Water Shader

4 lectures
Setting Up the Scene & Creating Water Depth Sub-Shader Graph
09:22
Creating Water Refraction and Normal Nodes
11:00
Creating Water Foam Nodes
07:02
Adding Water Waves Nodes and Smoothness
06:54

3D Halftone Shader Graph

3 lectures
Creating your first custom lighting.
08:13
Creating the Halftone effect Using the Voronoi Node.
04:46
Creating the Outline.
04:36

Sub-Surface Scattering (SSS) Shader Graph

3 lectures
Understanding SSS and Creating Custom Lighting to Simulate it.
07:28
Adding Light Scattering Nodes
04:49
Creating Thickness Map
05:14

Triplanar Shader Graph

3 lectures
What is Triplanar and How to Create the Simplest Triplanar Shader Graph
04:59
Creating Advanced Triplanar that Blends Between 2 Textures
07:41
Adding Normal Direction Nodes to Render Textures Only Facing Certain Direction
08:33

Zelda Toon Shader

3 lectures
Creating Custom Toon Lighting
10:00
Adding Specular and Rim Light Nodes
07:10
Adding Multiple Lights Support
05:28

Extra content

4 lectures
Stylized Fire Projectile VFX
10:00
Fire Storm Axe Portal Punch VFX 1
13:38
Fire Storm Axe Portal Punch VFX 2
10:30
Colors Theory (Choose the most pleasing color combinations of color)
07:22

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