Mô tả

This is the most comprehensive online course for making Hyper Casual Games that will take you from beginner to creating your own Hyper Casual games in Unity Game Engine!

The course is completely project-based.

Starting things off very simple with learning Unity and C# from scratch, so if you are a complete beginner, don't you worry I got you covered. You will learn C# from basic to advance topics in no time that will set you off to make games in it.

The course is mostly focusing on being All Level course so if you are a beginner or intermediate game developer I will provide you with information that will teach you everything you need to know as a beginner and also teach you some advanced game development techniques. The structure of the course is starting with basic info and slowly progressing into more difficult as we progress with the course.

My idea for this course is to make it a single place that will have all the resources you need to learn how to create Hyper Casual Games using the Unity Game Engine.

By having a single course with all the resources it is much easier for me as an instructor to answer your questions so rest assured that you will have my full support while you are going through the course lectures. And it will be much easier for me to update the course on a regular basis.

I want to create this course to be the best learning resource for making Hyper Casual Games that I will upload more and more content based on your vote thus it will make it easier to have my full support.

Some of the things you will learn in the course:

  • Unity's interface

  • Importing Assets

  • Organizing the Project

  • Basic, Intermediate And Advanced C# Programming

  • Basic AI(Artificial Intelligence)

  • Advanced AI(Artificial Intelligence)

  • Sound FX

  • Learn How To Use Unity's UI System

  • Create And Animate Menus

  • Level System (Lock/Unlock Levels)

  • Visible Level Progress

  • Random AI Names

  • Input Player Name

That And Much More Is Awaiting You In This Course

If You ever had an idea for an awesome game, then enroll in this course and learn the tools that you need to develop Your next hit game!!!

Enroll Now!! You Will Not Be Disappointed!!

Bạn sẽ học được gì

Learn to code in C#, a powerful programming language, from scratch to hero.

Get experience using Unity 2019

Develop a Great Logic for Hyper Casual Games

Learn how object oriented programming works in practice.

Get experience using Unity Game Engine

Yêu cầu

  • Must have a Mac or PC capable of running Unity3D

Nội dung khoá học

10 sections

Introduction

3 lectures
Showreel
03:01
Download Unity And Looking At Its Interface
14:34
How To Move In Unity Scene
03:56

C# From Scratch

17 lectures
Variables
10:59
Operations With Variables
09:55
Functions
10:02
Conditional Statements
14:36
Loops
08:09
Arrays
12:03
Arrays And Functions
07:26
Classes And Objects
11:41
Constructors
06:53
Passing Values And References To Function Parameters
05:23
Getter And Setter/Public or Private
09:09
Inheritance
06:44
Monobehaviour
12:00
Static Variables And Functions
04:56
Coroutine
09:09
Enumerations
04:21
Arrays And List
05:53

The Fish Master

11 lectures
Importing Assets
07:48
Preparing the Hook
07:59
Hook X Movement
12:14
Movement Y Hook
18:23
Fish
22:31
Spawner
10:22
Hooking Fishes
12:26
Main UI
15:43
Idle Manager
22:33
Game Screen
15:50
Finishing Our Game
08:52

Paint Hit

16 lectures
Importing Assets
09:00
Ball
08:32
Make A New Circle
11:50
Color Changer
12:34
Making A New Circle
10:15
Adding More Circle Scripts
12:01
Level Handler Script
12:28
Color Script
14:31
Making Hurdles
12:36
Gameplay UI
14:36
Balls And Hearts
13:08
Finishing Gameplay UI
10:35
Level Complete Screen
09:05
Pause And Fail Screen
16:19
Main Menu And Start Game
14:02
Details
15:30

Angry Blocks

18 lectures
Importing Assets
08:10
Setting Up Our Project Or Cannon
07:56
Setting Up Our ShootScript
10:42
Finishing Our ShootScript
11:50
Shooting And Creating Ground
08:12
Spawning Level
08:37
Blocks
10:38
Changing Levels
12:32
Camera Transitions
14:22
Shot Count
04:49
Shot Count Text
18:04
Balls Count And Block Text
13:53
Extra Ball Bar
13:48
Setting Up For Gameover
08:28
Gameover UI
09:06
Adding Sound And Finishing Gameover
06:40
Pause
08:03
Score And HighScore
10:52

Color Helix

23 lectures
Importing Assets
07:53
Implementing Touch
08:00
Helix And Cylinder
10:16
Ball Movement
05:56
Wall
10:51
Camera Follow
04:45
Colors
08:36
More About Colors
05:38
Spawning Walls
07:05
Adding Finish Line And Collider
10:52
ColorBump
07:16
Generate Level
09:32
Star ColorBump
10:53
Changing Color And Finish Line
10:17
Adding Smaller Wall
03:24
Adding Levels
10:30
Game Over
08:37
Flashback
08:58
Score
07:31
UI Score And Pointdisplay
21:07
Level UI (Part 1)
23:23
Level UI (Part 2)
07:07
Soundfx
05:13

Stack Ball

20 lectures
Stack Fall Analyse
07:22
Preview Of The Stack Fall
02:50
Adding Sprites And Players Movement
15:37
Level Spawner
14:03
Destroying
13:33
Level Spawner Ramping Up Difficulty
07:56
Player Invincible
08:50
Stack Part Controller And Stack Controller
20:19
Player State And Level Increase
10:17
ScoreManager
10:27
SoundManager
07:57
Game UI
16:12
Scripting Game UI
14:48
Fire Effect
08:24
Home UI
12:14
Ignore UI
15:11
Finish UI
03:52
Gameover UI
07:10
Players Effect
12:41
Colors
06:47

Color Bump

13 lectures
Color Bump Analyse
06:36
Preview Of The Color Bump
02:06
Importing Assets And Players Movement-
23:37
Camera Follow And Players Bounds
10:15
How To Make Levels
08:26
Cylinder Movement And Fixing Project
12:29
Player Start, Death And Background
14:55
Start And Finish
11:04
Generate Lighting
01:54
InGame UI GameManager
12:15
GameManager
13:10
Player Game Over
08:55
Fixing Bugs And Adding Trail
05:55

Mr.Bullet

21 lectures
Mr.Bullet Analyse
07:04
Preview Of Mr.Bullet
01:48
Improt Assets And Adding A Player
11:24
Adding Laser To The Gun And Environment
08:01
Player Aim
15:19
Player Shoot
13:48
Enemy Ninja Part 1
22:20
Enemy Ninja Part 2
14:50
Creating Props
11:27
Using Props (Plank, Boxplank)
09:24
Creating Tnt Explosion
17:41
GameManager
06:14
Game UI And Bullet
22:06
Gameover And Crosshair
14:05
WinScreen UI
08:08
Script WinScreen
13:52
Making Levels
12:34
SoundManager
09:02
Main Menu UI
13:25
Scripting Level System
17:09
Fade From Scene to Scene
08:31

Run Race 3D

31 lectures
Run Race 3D Analyse
06:13
Preview Of The Run Race 3D
02:33
Importing Sprites And Setting Up Scene
09:28
Players Movement
15:03
Player Jump
04:06
Wall Jump And Turn
09:49
Double Jump
04:02
Wall Slide
07:56
Animations
20:12
Turn Mechanic
06:47
Making Our First Level
15:10
Camera Follow
05:06
AIController
24:54
Checkpoint
16:17
Ranking System
13:31
Who Is At 1st Place
13:33
Declaring A Winner
13:37
Finish Lane Makes Sense Now
06:54
Real Time Leaderboard
16:43
UI Leaderboard
12:16
Scripting Game UI And Leader Board
13:59
3 2 1 Go
07:26
Adding More Levels
12:52
Trampoline
11:06
Menu Manager
14:08
Level System
10:57
Player And Bot Names
07:12
Camera Zoom In
04:22
Creating Character Selection
13:10
Scripting Character Selection
16:18
Finishing Up Character Selection
21:00

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