Mô tả

This course will have you integrate graphics, and write c# scripts to create a very popular mobile game.  You will go through every single step of the development cycle, and finally push the results over to the Google Play Store, and the App Store.

You will be creating a full fledge game around a penguin who runs around to capture fishes, and uses these to buy cute looking hats.
This course was created in 2020, and has a goal of teaching you how to use up to date technologies associated with recent Unity Engine update (see the list below)

If you would like to experiment something similar to this course, by the same creator, you can have a look at this free course on Youtube, made in 2017 regarding a Top Down RPG game, also made with Unity.


You will use the following technologies in this context :

Universal Render Pipeline

Mechanim animator

ShaderGraph

Android Build

Pooling

The new Input System

State machine

CineMachine

Serialized Save State

Unity Advertisement

Hope you enjoy this course, if you do so, feel free to check our YouTube channel as well for bunch of free resources!

Link can be found within the resources, in the first few free episodes of the course.

 

See you around!

Cheers

Bạn sẽ học được gì

Full development cycle of a Mobile Application/Game

Game Architecture

Design patterns

Practice Object Oriented Programming

Practice with the Universal Render Pipeline

New Input System

ShaderGraph

State Machine

Cinemachine

Monetization

Yêu cầu

  • Coding experience, any language

Nội dung khoá học

16 sections

Introduction

8 lectures
Introducing the Product
01:56
Introducing the Instructor
05:33
Introducing sections
04:15
Optional Videos
01:11
Rating importance
01:02
Source
00:35
Additional help groups and ressources
00:55
Unity Version, and sdks (Q1 Q2 Q3 Q4)
07:31

Visuals & Artists tools

11 lectures
The Universal Render Pipeline (LWRP , URP)
09:34
3D Assets
07:02
Animations
08:26
Introduction to the Animator
14:46
Creating a Small environement
03:31
URP & light Settings
13:17
Creating our first Shader
12:37
Tiling the shader
07:47
Bending the world!
13:23
(Optional) Mixamo Animations
09:09
(Optional) UV Editing of 3D Assets
12:56

Building to your Mobile Device

3 lectures
Unity built-in SDK
02:42
Preparing your game for Android / iOS
08:03
Preparing your phone
02:11

World Generation

7 lectures
Gameplay Elements
08:46
Creating Chunks
10:37
Chunk.cs
06:26
World Generation script
22:14
World Generation Implementation
08:35
Pooling Chunk
07:59
Implementing Scene Chunk
13:49

The New Input System

4 lectures
The New Input System
05:26
Creating our first input set
13:12
The input manager
14:24
Listening for Swipe Events
12:03

Player Controller

8 lectures
Base movement Script
08:39
Integrating a state machine
15:51
Snapping to Lanes
09:13
Jumping and Falling
12:20
Sliding State
11:49
Animation Hook
08:53
Polishing
09:10
Ground that follows you
15:54

GameFlow

7 lectures
GameManager overview
05:16
GameState Init
07:24
Game State Game
05:40
Game State Death
24:29
Player State Respawn
14:50
Cinemachine Package
22:07
Reseting the Game
14:15

Game UI

5 lectures
Laying down multiple canvas and why
06:44
Menu Canvas visuals
14:19
Menu Canvas code
08:43
Game State UI
08:23
Death State UI
21:11

Data and saving

5 lectures
Fish Collectables
18:16
Respawning Collectables
10:06
Keeping the Game Stats
19:37
Saving Score to the save state
17:17
Connecting the Data
14:09

Creating the Shop

5 lectures
Shop UI and scrollable rect
14:38
Creating Scriptable Object
04:57
Creating the Shop Game State
22:28
Adding hats to our player & Hat Logic
09:26
Buying, Saving array of bytes & swaping hats
22:17

Monetization through Advertisement

2 lectures
Advertisement Package and Manager
05:41
Rewarding Player
13:13

Polishing Round

9 lectures
Fixing the lights
05:55
Scene Building
06:46
Splash Screen
06:37
Fonts
09:13
Hats
13:16
Gameplay Prefabs
05:27
Breathing Room
01:24
Controls review
02:11
Completion Circle
13:04

Releasing to Google Play

3 lectures
Obtaining a Developer account
01:16
Filling in the Store Listing
15:24
Upon approval
00:59

Google play services (Achievements & Leaderboard)

5 lectures
Preparing the Game
02:30
Creating the achievement/leaderboard on the console
08:04
Integrating the Google Plugin
07:19
Google Sign in/Activation
13:01
Reporting progress and score
09:35

Audio Manager, and playing sounds!

2 lectures
Creating the Audio Manager
14:56
Calling the Audio Manager to play musics, and sounds!
09:11

Publishing to Apple Store

3 lectures
Enrolling into the Apple developer program
00:48
Building to the Phone / Creating provisioning profile
06:00
Publishing to the App store
03:58

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