Mô tả

Ready to unlock the secrets of 2.5D turn-based games with Unity and C#?

Whether you're taking your first steps into game dev or you're here to boost your skills to the next level, this course is for you.

You’ll build your very own turn-based combat system that's both awesome to play and easy to tweak and expand, thanks to the magic of scriptable objects.

You’ll explore the vast universe of Unity, covering everything from making your game look amazing with Cinemachine and post-processing effects, to adding pizzazz with particle effects! We're here to make sure your games are fun to play and a feast for the eyes, with players totally immersed in the worlds you create!

Speaking of creation, you'll learn how to bring your game's universe to life. From crafting enchanting environments with 3D models and sprites, to summoning characters that jump right into exploration and battles. We’re diving deep into both the artsy and geeky sides of game creation, making sure you've got the know-how to bring your wildest game ideas to life.

And because we know the thought of building a scalable battle system can sound daunting, we walk you through it step by step, helping you navigate it with ease.

This course is tailor-made for beginner to beginner+ Unity developers who have a basic grasp of Unity, C#, and 2D/3D workflows. It's perfect for anyone who's ready to tackle their next big project.

You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.

And you’ll get access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.

Join us on this thrilling ride from concept to creation, transforming your passion for game development into real, playable games.

Enrol now, and start crafting your dream games!

Bạn sẽ học được gì

Dive deep into the creation of a robust turn-based combat system, utilising scriptable objects for a flexible, no-code approach to character & enemy integration

Elevate your game with sophisticated UI designs, enhancing the overall player experience and immersion.

Learn to wield Cinemachine for dynamic camera movements, apply post-processing for stunning visuals, integrate particle effects for added flair and more

Build a turn-based battle system from scratch, laying a solid foundation for your game's mechanics.

Learn to blend 3D models, sprites, and Unity's terrain tools to craft engaging worlds that breathe life into your game.

Develop characters that not only join the player's journey but also play a pivotal role in exploration and battles.

Yêu cầu

  • A basic understanding of Unity and C# is required, as well as a familiarity with 2D/3D game development workflows.

Nội dung khoá học

10 sections

Introduction & Setup

6 lectures
Welcome To The Course
01:02
Setup Unity & VS Code
02:46
VS Code Issues?
02:09
Project Setup
07:54
Accessing Our Projects
04:38
Community & Support
01:32

Player Controller

8 lectures
Section Intro - Player Controller
00:31
New Input System
09:25
Player Movement
06:07
Importing Sprites
04:29
Using Cinemachine
04:55
Creating Player Animations
06:32
Integrating Animations
07:10
Terrain Basics
12:49

Entering the Battle

6 lectures
Section Intro - Entering the Battle
00:33
Creating Grass
04:06
Setting Up Grass Triggers
07:07
Counting Steps
09:06
Creating The Battle Scene
10:29
Switching Scenes
09:30

Creating Party Members & Enemies

9 lectures
Section Intro - Creating Party Members & Enemies
00:26
Creating Scriptable Objects
08:21
Creating The Party Manager
15:56
Creating The Enemy Manager.
12:32
Party Member Battle Visuals
13:55
Enemy Battle Visuals
12:09
Creating Battle Visual UI
09:50
Integrating Battle Visual UI
08:15
Integrating Battle Animations
06:19

Spawning Entities

5 lectures
Section Intro - Spawning Entities
00:26
Creating the Battle System
10:58
Creating Battle Entities
11:50
Creating Spawn Points
08:23
Spawning Battle Visuals
10:10

Selecting & Attacking Enemies

8 lectures
Section Intro - Selecting & Attacking Enemies
00:30
Animating Buttons
06:54
Creating Battle Menus
09:14
Setting Battle UI
15:26
Battle Entity States
13:19
Attack Action
12:09
Battle System States
12:41
Attacking Enemies
13:51

Finishing The Battle Loop

8 lectures
Section Intro - Finishing The Battle Loop
00:35
Select Random Functions
08:04
Enemy Attacking
07:27
Generating Encounters
12:58
Returning to the Overworld
10:32
Determining Battle Order
08:25
Run Action
10:40
Polish & Bug Fixes
14:49

Polishing Our Environments

7 lectures
Section Intro - Polishing Our Environments
00:21
3D Models
09:36
Skybox & God Rays
06:56
Overworld Environment
04:29
Battle Environment
03:21
Post Processing
05:17
Camera Stacking
06:45

Adding New Party Members

10 lectures
Section Intro - Adding New Party Members
00:20
Interaction Prompt
11:18
Joining the Party
13:28
Join Banner
10:18
Claire Battle Visuals
11:15
Claire Overworld Visuals
06:39
Spawning Overworld Members
12:17
Follower AI
10:43
Wrapping Up
03:43
Course Outro & Extra Assets
01:04

Bonus Section - Sprite Shadow Shader

2 lectures
Sprite Shadow Shader
13:58
New Sprite Flipping
06:16

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