Mô tả

If you’re interested in learning how to make your own third person action combat game, similar to Dark Souls or Assassin’s Creed, then this is the course for you!

Using Unity 2022.1, you'll learn how to create your own 3rd person combat system (similar to that used in games like Dark Souls or Assassin’s Creed). It can easily be added to your RPG project, or any other 3rd person game you’re working on.

You’ll learn about player input, animation state machines, attack combos, dodging, target locking, cinemachine camera options, simple enemy attack AI and more.

By the end of the course you’ll have created your very own sandbox arena where you can hack and slash as many enemies as you like, using a 3rd person camera and control system - with either mouse / keyboard or game controller.

This course is aimed at a beginner plus to intermediate level. You'll need a basic understanding of the Unity interface and C# (if you've taken any of our other Unity courses then you should be good to go).

All students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.

Ready to create your own combat game? Come join the course now!

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Yêu cầu

Nội dung khoá học

7 sections

Introduction & Setup

4 lectures
Welcome To The Course
00:48
Community & Support
01:40
Accessing Our Projects
04:38
Installation & Setup
07:58

State Machine

8 lectures
Section Intro - State Machines
00:33
What Is A State Machine?
04:39
Creating Our State Machine
12:11
Constructors & Inheritance
08:38
Testing Player State Machine
09:45
Creating An Action Map
05:43
Handling Inputs
10:23
Input Events
08:50

Basic Movement

10 lectures
Section Intro - Basic Movement
00:34
Player Character
06:51
Animator State Machine
06:04
Movement Input
12:08
Player Character Controller
10:43
Movement Blend Tree
09:40
Cinemachine Camera
13:32
Camera Relative Movement
08:14
Movement Refactoring
11:22
Creating The Environment
10:49

Melee Combat

20 lectures
Section Intro - Melee Combat
00:25
Targeting
10:42
Entering The Targeting State
09:01
Selecting A Target
06:09
Targeting Camera
06:37
State Driven Camera
07:37
Cinemachine Target Group
10:06
Force Receiver
10:25
Targeting Movement
10:28
Targeting Animations
13:49
Improved Targeting Selection
09:27
Mixamo Animations Fix
08:23
Player Attacking State
10:13
Attack Data
08:40
Combo Attacks
15:51
Attacking Force
14:50
Weapon Hitbox
10:44
Dealing Damage
11:17
Attacking State Polish
07:39
Improving The Environment
03:58

Enemy AI

14 lectures
Section Intro - Enemy AI
00:28
Enemy State Machine
07:31
Enemy Idle State
11:56
Player Detection
10:11
Enemy Chasing State
12:40
Enemy Attacking State
09:44
Enemy Weapon
09:37
Weapon Knockback
12:52
Impact States
09:00
Impact State Transitions
08:16
Dead States
10:21
Ragdoll On Death
15:30
Player Blocking State
11:10
Combat Polishing
11:59

Advanced Movement

8 lectures
Section Intro - Advanced Movement
00:30
Dodging
13:51
Jumping & Falling
14:42
Improved Dodging
15:25
Ledge Detection
09:44
Ledge Hanging
10:47
Climbing
17:03
Bug Fixing & Polish
12:55

Continuing Your Game Dev Journey

1 lectures
Bonus Lecture
00:30

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