Mô tả

Hybrid Casual is the next trend after Hyper Casual ( or hypercasual depending on how you write it ;) )


Have you ever wondered how those addictive trendy Hybrid Casual Mobile Games were made ?

Do you want to Learn how to bring your Hybrid Casual Game Idea to Life ?


Well, you’re at the Right Place!


In this exciting course, you will learn all of the different aspects of making a complete Hybrid Casual Game.


  • You will first learn how to Setup your Unity Project to target Mobile Devices.

  • You will learn how to add a Dynamic Joystick to move your character around in a smooth way. You’ll also go one step further and make the Joystick Responsive, it will feel good on All Screen Resolutions!

  • Then, I’ll show a nice way to grab Free Animations for your 3D Characters!

  • You will learn about the Little Secrets of the Animator Component and how to merge 2 animations into one ! How awesome is that ?

  • By writing your own Distance Check Algorithm & Crafting a Solid Game Architecture, you will develop the skills to have a bird’s eye view over your project. Right when creating your next project, you will be able to Design 80% of your objects interactions ! ( The rest is magic ^^ )

  • If Shader Graph is not your thing, you will now Develop that skill as you’ll learn how to make a simple & cute Water Shader, a Dynamic Crop Shader to allow Player Crop interactions, and an Outline Shader !

  • Have you seen those Shiny Particles in mobile games, that smoothly move towards the UI, well, you’ll also learn how to Master that! You will control the Unity Particle System to move them around however you want !

  • Along the way, I will show you some Tips & Tricks that will Save you a bunch of Time during your game dev journey !


There is so much you will learn in this course, that I must avoid unveiling some of the aspects in this description.


If you’re ready to Master New Concepts on Hybrid Casual Mobile Games, don’t miss this opportunity.


Enroll now

Bạn sẽ học được gì

Create a Hybrid Casual Game from Scratch

Learn how to Create a Joystick from scratch & implement Player Control

Add Animations to 3D Characters

Learn how to Craft a Solid Architecture for your Code

Learn how to write Clean Code

Use the Shader Graph to Create Performant Interactive objects

Download & Master External Libraries to Speed Up Game Development

Store your Data inside of Scritable Objects

And Much More !

Yêu cầu

  • How to make your way through the Unity Editor (but not compulsory)
  • A Computer
  • An internet connexion

Nội dung khoá học

17 sections

Introduction

3 lectures
Project Setup
04:47
Where to grab Free Animations
09:49
Implementing the First Animations
06:00

Making a Mobile Joystick

4 lectures
Setup
05:28
Coding Time
07:58
Moving the Knob
07:34
Applying some Polish
06:50

The first Player Steps

3 lectures
Player Movement
14:18
Player Animations
10:07
Polishing the Player Animations
07:31

Camera Work

1 lectures
Adding Cinemachine & Setup
07:50

The First Seed!

5 lectures
Creating the Seed Particles
09:05
Sowing Animation
07:35
Using Animation Events
04:29
The First Crop Tile
06:56
Player Sow Ability
07:05

Actions !

3 lectures
What is an Action ?
06:07
Using Actions with Arguments
03:01
Actions to avoid Spaghetti Code
05:19

How to Sow ?

7 lectures
We Manage Seed Collisions
09:54
Crop Field does detect Collisions
06:11
How to Grab the Closest Crop Tile ?
12:03
Adding a Fake Crop (for Debug Purposes)
10:25
Grabbing our first real Crop Model
06:22
The Crop Data ( Our first Scriptable Object ! )
09:27
Crop Field Improvements
09:59

The Tool Selector

3 lectures
We Setup the Tool Selection UI
07:40
How can we select a Tool ?
12:30
Tool Selection Improvements
10:43

Watering our Crops

6 lectures
Water Particles Setup
04:31
Player Water Ability
11:01
Watering Animation
09:44
Adding a Watering Can Model
11:07
Crop Field is fully Watered !
06:51
How to Grow Crops & Water the tiles
12:36

Graphics Improvements

7 lectures
Making it Satisfying
10:34
A Library that will change your life
06:39
Our first Shader Graph !
19:55
Adding a Water Shader
19:40
The Outline Shader (First Method)
05:49
The Outline Shader (Second Method)
05:47
Shadows Improvements
03:32

Harvesting our Crops

6 lectures
Grab a Scythe Model
09:46
The Harvest Animation
04:20
The Harvest Ability
07:04
Adding the Harvest Animation Events
08:59
Animating the Harvested Crop
13:07
Polishing the Harvesting Process
11:54

The Inventory

10 lectures
Our First Inventory Item
05:02
Creating the Inventory
05:54
The Inventory Manager
10:04
Saving & Loading our Inventory YAY !
11:54
Adding a New Crop !
12:31
Displaying our Inventory
09:25
UI Crop Container Logic
04:51
Inventory Display Setup
09:46
Data Manager & Inventory Icons
09:28
Updating the Inventory Display
14:25

Selling our Crops

4 lectures
Grabbing some free Models
11:19
Detecting the Buyer (Zone)
13:09
The Cash Manager
07:52
Displaying our Cash Amount
07:55

The World Map

16 lectures
How are we going to proceed ?
08:51
The Chunk Detection
12:03
Unlocking the First Chunk
08:17
Loading World Data
13:02
Saving World Data
04:37
Chunk Initialization
08:23
Improving our World Data
09:45
Dynamic Chunk Price Data
06:03
Adding Walls to our Chunks
03:31
The Chunk Grid
11:13
Configuring the Chunk Walls
20:30
Updating the Chunk Walls
05:41
Display / Hide Far Locked Chunks
09:04
Improving the Chunk Renderers (Planning)
05:02
Creating the new Chunk Shapes!
08:42
Setting Up the Rounded Chunks
15:48

Sweet Controlled Particles

4 lectures
Coin Particles Setup
04:50
Moving the Particles
10:31
Controlling the Coins !
11:37
Polishing the Effect
10:18

The Tree Mechanic

20 lectures
Adding a Chunk Editor
06:28
The First Tree
06:42
Tree Detection
04:43
The Tree Button
07:23
Switching to the Tree Cam
07:30
Enabling the Tree Mode UI
08:05
Configuring the Player
07:20
The Shake Animation
05:41
Player Shake Input
06:27
Player Shake Animation
01:52
A Shader for Shaking the Tree
03:49
How to Smoothly Shake the Tree ?
07:20
Stop Shaking the Tree
06:56
Updating the UI
06:11
Adding Apples !
03:26
Shaking the Apples
06:29
Apples are now Falling
08:29
Exiting Tree mode
06:38
Collecting Apples
04:07
Resetting the Apples & Polish
12:09

Bonus Section

1 lectures
Bonus Lecture
00:20

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