Mô tả

Summary -

Hey there, fellow indie game developer! if you're interested in learning how to create a 2D multiplayer game with Fusion, then very cool, welcome -

In this Udemy course, we'll dive deep into the world of multiplayer game development using Unity and the new networking solution, Fusion (made by the developers from Photon).

We will learn about the fancy topics such as - client-host model, client-side prediction, server reconciliation, proxies, fixed update network and so on.

You'll learn how to create a lobby matchmaking system, including joining specific rooms/creating random ones, create object pooling with Fusion, respawn logic, match timers and end logic, player chat bubble logic, and more!

And don't worry about missing out on anything - this course will be updated for any major API changes.

Plus, you'll receive project files at the end of each video, along with extra recommended links about the current subject.

And to top it all off, you'll have access to a Discord channel where you can get help and help others!

So if you're interested in learning multiplayer development and more specifically how to work with Fusion, then enroll in this course today and start creating your own 2D multiplayer game in Unity with Fusion.


What do you Get?

  • Project files at the end of each video.

  • Link to the Discord channel where you can get help and help others!

  • Extra recommended links at the end of each video about the current topic.

  • Game assets throughout all of the course.


Course Strong Points-

  • Learning the fundamentals of the server-client model (why do we want to use this kind of a

    model), explaining what are client side prediction, server reconciliation and so on.

  • Lobby matchmaking - Create room as a host, join a specific room as a client, join a random room or create one.

  • Understanding what are proxies, different ways we interpolate them, fixed update network etc.

  • Object pooling with Fusion for all network objects.

  • Respawn logic.

  • Match timer and end logic.

  • Player chat bubble logic.

  • Player damage and health logic.

  • Syncing player visuals - weapon kick, fire muzzle effect, animations etc.

  • How to simulate lag for testing.

  • How to easily test a client and a host (using ParrelSync).

  • Course will be updated for any major API changes!.

    And more


So that's about it, see you in the Discord channel!

Bạn sẽ học được gì

How to create an Online Multiplayer game with Unity & Fusion!

Create multiplayer features such as - match timer, player chat bubble, player damage, syncing player visuals etc

How to work with the new networking solution - Fusion (client-host mode)

Understand the important networking topics such as- Client side prediction, Server reconciliation, lag compensation etc

How to easily test a client and a host (using ParrelSync).

How to simulate lag for testing a multiplayer game.

Yêu cầu

  • If you don't have a bit of experience with creating multiplayer games, this could be a challenge (a fun one) but a challenge it will be! So either get exited or skip this course for now!

Nội dung khoá học

4 sections

Introduction - Client Server Model & Creating Our Lobby

5 lectures
Client-Server Architecture in Multiplayer Games
05:48
Importing & Setting up Fusion + Importing Game assets!
06:13
Lobby Part 1 - Creating Our Lobby UI
14:24
Lobby Part 2 - NetworkRunner
13:40
Lobby Part 3 (END) - Creating/Joining to a room and loading our MainGame Scene
07:37

Ticks, Fixed Update Network, Client Side Prediction etc.

2 lectures
Fixed Update Network & Ticks
11:17
Proxies & Interpolation data sources
07:31

Developing Our Main Game

23 lectures
Creating & Spawning Our Player!
15:20
Syncing our Player movement
11:59
Enabling Client Side Prediction + Player Jump logic
08:48
Syncing our Player Nickname & Creating a Camera follow
17:02
Syncing Our Player Weapon Rotation!
06:53
Syncing Walking Animation
07:29
Flipping Our Player
08:34
Syncing Muzzle effect + Weapon kick Animation!
14:25
Creating Our Bullet PART 1
10:47
What Is Lag Compensation
03:13
Doing Lag Compensation, Bullet PART 2
07:06
Player Health Controller, Bullet PART 3
16:42
Camera Shake & Blood Hit Effect
06:48
Player Die Logic & Animation!
08:06
Respawn logic (reset values and position)
08:13
Respawn UI & Timer Logic
06:19
Creating Object Pooling!
16:39
Match Timer PART 1
07:04
Match Timer PART 2
07:32
Preventing Player Jump Spam & Layer Matrix
05:32
Importing Gameplay Graphics + Physics 2D Material Fix
05:50
Creating Death Ground & Camera Boundaries
10:43
Creating a Bubbles Chat Logic!
12:14

Extra Videos & End Of The Course!

3 lectures
EXTRA VIDEO #1 - Simulating Lag + Fusion Stats
01:56
EXTRA VIDEO #2 - Fixing Bugs & Updating API!
10:50
END OF THE COURSE! - What's next?
01:24

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