Mô tả

Want to make Virtual Reality games and apps in Unity?

Keen to expand your skillset to include XR interactions, so you can create engaging XR games and experiences?

Then this course is for you! ​

Unity has added a ton of functionality and features for making VR products, allowing you to bring your ideas to life. And, thanks to the mock headset in the XR interaction toolkit, you can enter play mode on your PC - meaning you don't need a VR headset to create VR games!

In this course, you’ll learn how to harness the power of Unity's XR Interaction Toolkit, along with its Interaction & Locomotion Modules to build immersive XR experiences.

Get hands-on experience designing and implementing custom interactions for UI elements, interactable game objects and hinges, providing users with intuitive and engaging XR interactions.

You’ll get the most from this course if you have some familiarity with the Unity editor, and beginner to intermediate C# knowledge.

You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.

You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

Dive into the extraordinary world of VR and begin your XR journey today!

Bạn sẽ học được gì

Build the MUST HAVEs for VR games - grabbables, interactables, and movement.

Learn how to get the most out of Unity's POWERFUL XR Interaction Toolkit.

Use the Toolkit's Interaction & Locomotion Modules to navigate your own VR world.

Design your own VR-specific interactions for UI elements, interactable game objects, and hinges.

Learn advanced techniques to procedurally generate walls and environmental elements.

Use Unity's Event System to streamline XR interactions.

Integrate spatial audio into your projects, to make them sound more awesome.

Blow things up. Who doesn't like explosions in games?

Yêu cầu

  • To get the most from this course you should be familiar with the Unity editor and have beginner to Intermediate C# knowledge.
  • Access to a VR headset is not required, as you can use the mock headset in the XR interaction toolkit to enter play mode on your PC.

Nội dung khoá học

11 sections

Introduction & Setup

6 lectures
Welcome To The Course
01:37
Set Up Unity & VS Code
10:08
VS Code Issues?
02:09
Assets and XR Management
12:17
Community & Support
01:33
Accessing Our Projects
04:38

Locomotion System

3 lectures
Section Intro - Locomotion System
00:51
Teleportation System Basics
12:54
Refining The Teleport System
14:51

XR Grab & Socket Interactables

7 lectures
Section Intro - Grab & Socket Interactables
01:08
Adding Grabbable Game Objects
14:09
Grabbable Objects and Sockets
14:55
Key Socket Lock System
13:44
Customizing The Drawer Grab Interactions
11:33
Drawer Movement and Limit Checks
14:24
Finishing The Drawers Limit Checks
12:00

UI Interactions

8 lectures
Section Intro - UI Interactions
00:58
Adding UI Button Interactions
13:11
Adding UI Ray Interactors With Events
11:03
Converting The Button To An Interactable
14:50
Changing The Message Text With Code
11:48
Starting The Combination Lock
13:15
Checking The Combination
15:03
Adding Digits And Resetting The Lock
15:47

Interactable Hinges

8 lectures
Intro To Interactable Hinges
00:44
Creating A Simple Hinge
14:13
Adding Lock Mechanics To The Hinge
13:30
Limiting The Rotation Of The Hinge
12:19
Checking The Hand Distance Limits
12:12
Adding Collision Limits To The Door
15:48
Setting Up A New Door Interactable
14:18
The Door: Final Tests And Refactoring
12:41

The Wall

9 lectures
Intro To The Wall
00:53
Building The Wall
12:27
Spawning Wall Cube Prefabs
14:44
Procedural Column Generation
13:36
Adding Editor Build Wall Functionality
17:31
Deleting The Wall
09:21
Destroying The Wall
14:02
Adding Wall SFX & The Explosive Device
06:26
Adding Remote Detonation
13:44

Audio Management

7 lectures
Section Intro - Audio Management
00:53
Audio Management Concepts And Set Up
09:39
Adding Grab Interactable SFX
15:12
Adding Drawer Movement SFX
12:53
Adding SFX To Socket Interactions
12:37
Adding SFX To The Cabinet Doors
11:56
Adding SFX To The Combo Lock
15:07

Immersive Game Design

8 lectures
Section Intro - Immersive Game Design
00:48
Advanced Locomotion
15:35
Starting The Progress Control
14:57
Adding Progress Audio Feedback
09:12
Tracking Progress And Physics Interactions
15:13
Finishing The Drawer Challenge Progress
13:25
Adding Combo Lock & The Wall Challenges
15:26
Creating A XR Slider Interactable
13:06

The Robot

5 lectures
Section Intro - The Robot
00:58
Creating The Joystick And Object Highlighter
13:20
Controlling The Robot With The Joystick
15:28
The Grande Finale
12:22
The Encore
09:00

Bonus: Hand Tracking

4 lectures
Adding Hand Tracking
10:55
Hand Tracking Input Breakdown
06:26
Rebuilding The XR Rig
12:33
Hand Tracking Wrap Up
12:50

Continuing Your GameDev Journey

1 lectures
BONUS Lecture
00:30

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