Mô tả

This course is about the creation of VFX for Games with Niagara in Unreal Engine 4. You'll learn how to create Magic Spells, Fireballs, Special Skills and more effects for games. It will guide you from a Beginner standpoint to an Intermediate level in creating Visual Effects with Unreal Engine 4. It contains the theory, the practice and the techniques you need for your future Visual Effects career.

Bạn sẽ học được gì

Create effects for games in Unreal Engine 4 with Niagara.

Fundamental concepts about Visual Effects.

Creating Textures, Meshes and Shaders for Game VFX.

Yêu cầu

  • Unreal Engine: Basic
  • Photoshop: Basic
  • Blender: Basic
  • Graphic Tablet Helps

Nội dung khoá học

8 sections

Introduction

1 lectures
Introduction
02:32

VFX Fundamentals

9 lectures
First, let's enable 1080p!
1 question
Type of Effects
06:13
Recap of the Type of Effects
5 questions
Principles of VFX | 1 - Gameplay
01:49
Principles of VFX | 2 - Timing
02:25
Principles of VFX | 3 - Shape
01:31
Principles of VFX | 4 - Contrast
03:06
Principles of VFX | 5 - Color
08:11
Recap of the Principles of VFX
6 questions

Pre-Production

2 lectures
Pre-Production Overview
06:47
Recap of the Pre-Production
2 questions

Setting Up UE4 - Your Workspace

6 lectures
Download & Install Unreal Engine 4
01:43
Creating Your VFX Project
01:15
Quick Unreal Engine 4 Overview
04:30
Cascade VS Niagara
02:57
Activating Niagara
00:31
Recap of Cascade vs Niagara
1 question

Sparks - Getting Familiar With Niagara

11 lectures
Niagara Overview
07:49
Niagara Emitter
11:05
Niagara System
08:53
Recap of the Niagara basics
5 questions
Your First Texture
04:19
Create another Beam texture
1 question
Additive Material
08:53
Sparks Impact and Improvements
08:50
Gravity and Collisions
03:15
Sparks Loop and Niagara Simple Tricks
11:39
Recap of the Sparks chapter
2 questions

Area of Effect Attack

22 lectures
References
03:55
Sketching
02:44
AoE Project - Importing and Overview
02:40
Starting the AoE Attack
08:55
Creating a Cylinder Mesh
07:52
Creating a Fire Texture
10:49
Create another Texture for the Cylinder
1 question
Starting the Anticipation
09:07
Starting the Climax
10:04
Fire Impact Texture
09:21
Create another Impact Texture
1 question
Distortion and Dissolve Material
18:20
Adding Color
05:48
Area of Effect Blueprint
05:29
Easy Scale Control
07:03
Easy Color Control
07:00
Shockwaves
10:20
Ground Crack
12:13
Create a different Crack Texture
1 question
Alpha Blended Material
15:07
Adding a Spiral
14:47
Final Touches
12:00

Projectiles / Spells

20 lectures
References
02:14
Sketching
03:08
Starting the Projectile, Muzzle and Impact
10:08
Projectile Mesh
04:35
Projectile Trail
04:11
Projectile Texture
09:09
Trail Texture
10:55
Particles
07:04
Easy Color and Scale
12:56
Impact
14:22
Muzzle
05:07
Electric Version Part 1 - Lightning Flipbook
14:40
Electric Version Part 2 - Trail Texture
02:40
Electric Version Part 3 - Projectile Texture
03:33
Electric Version Part 4 - Projectile Mesh
02:46
Electric Version Part 5 - Projectile Capsule Setup
06:28
Electric Version Part 6- Projectile Trail Setup
10:09
Electric Version Part 7 - Final Touches
04:34
Electric Version Part 8 - Impact
06:53
Electric Version Part 9 - Muzzle & Final Touches
05:58

Conclusion

1 lectures
A Few Last Words
02:33

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