Mô tả

Get ready to create Stylized Explosions in Unity with the Particle System!

What a great adventure this is, being able to create cool explosions for games! Not only explosions, you will dive into the creation of stylized special effects for games! With this techniques you can create so many cool effects!

We will have quick overview of the Particle System by creating some sparks. Then we move on to the epic process of creating a Stylized Explosion area of effect.


With this course you will also learn:

1) How to create simple and advanced Shader Graphs like Pan, Masks, Distortions, Erosions, Parallax Occlusion and more;

2) Create original Textures from scratch and 3D Meshes;

3) How to use Material Maker to create unique procedural node-based textures;

4) How to create hand-painted Flipbook animations;

5) VFX techniques that work in VR;

6) Create Stylized Smoke;

7) And more.


We will have a look at the workflow of Shader Graph and see how to combine with the Particle System to create fantastic Real-Time visual effects for games!

What are you waiting for? You can learn Stylized VFX for games right now! It will take you from a Beginner standpoint to an Intermediate level in Unity Visual Effects. Plus you will watch some cool tips & tricks and get familiar with the Unity Particle System, a tool used in all the games made with Unity!


Course made with Unity URP in 2021.2.11. Compatible with 2020, 2021, 2022 and HDRP.

A great addition to your portfolio or a great start! Join now!

Bạn sẽ học được gì

Learn how to create a Stylized Explosion.

Learn Shader Graph for stylized effects.

Learn Visual Effects for Games.

Learn Unity Particle System.

Learn how to create textures by hand and with Material Maker.

Yêu cầu

  • Unity: Basic to Intermediate
  • Krita or Photoshop: Basic
  • Material Maker: Basic
  • Blender: Basic
  • Graphic Tablet Helps
  • Unity 2022.1 Preferably

Nội dung khoá học

4 sections

Introduction

1 lectures
Introduction
02:17

Project & Particle System Overview

3 lectures
Download the Project
01:59
Project Overview
03:50
Particle System Overview
11:13

Stylized Explosion

55 lectures
Explosion Studies
03:38
So what's the ... ?
1 question
Starting the Explosion
07:18
Explosion Mesh
08:05
Why is the ... ?
2 questions
Erosion Shader Part 1 - Erosion
10:25
Why are we ... ?
3 questions
Erosion Shader Part 2 - Voronoi and Dissolve
08:34
Erosion Shader Part 3 - Vertex Animation
06:15
Rest of the Explosion Body
04:36
Are you enjoying this course? I would love to have your feedback.
1 question
Particles Impact
06:20
Simple Particle Shader
06:02
Why did we ... ?
1 question
Particles Floating
04:21
Ring of Smoke - Mesh
05:44
Ring of Smoke - Particle System
05:31
Ring of Smoke - Texture
09:26
Try to create another seamless texture for the Ring of Smoke!
1 question
Erosion Texture Shader
10:25
Smoke Rings
05:57
Would love to have your review, in case you haven't already. Thank you!
00:09
Orange Rings
06:42
Impact Flipbook Part 1 - Frame 3
07:48
Impact Flipbook Part 2 - Frame 1 and 2
08:06
Impact Flipbook Part 3 - Last Frame and Export
06:17
Impact Flipbook Particle System
05:44
How did we ... ?
1 question
Material Maker Overview
06:03
How does ... ?
2 questions
Ground Crack Part 1 - Voronoi Nodes
07:31
Ground Crack Part 2 - Noise Nodes
06:57
Ground Crack Part 3 - Glow and Export
04:49
How did we ... ?
5 questions
Ground Crack Particle System
05:03
Parallax Occlusion Shader
08:57
Why did we ... ?
1 question
Ground Impact Texture
07:07
Ground Impact Particle System
05:32
Ground Impact Variations
05:51
Let's see the Ground Impact variations you came up with!
1 question
Floating Particles on Ground Crack
04:03
Smoke Trail Mesh
07:38
Let's create a Smoke Trail texture!
1 question
Erosion Texture Shader - Mask
04:46
How did we ... ?
1 question
Erosion Texture Shader - Distortion
06:35
Smoke Trails Improvements
06:55
Smoke Trails Placements
06:23
Orange Floating Rings
09:27
Particles with Smoke Trail
11:17
What did we ... ?
1 question
Arched Projectile
06:07
Do you ... ?
1 question
Color Variations
12:48

Conclusion

1 lectures
Conclusion
02:48

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