Mô tả

---2023 UPDATE IS HERE---


In May 2019, Oculus Quest is released and humanity's hope for Virtual Reality was raised again.  Finally, we can truly believe that the age of Virtual Reality has already come...

-WHY?

Because Oculus Quest is not an ordinary VR headset. It is the first successful, standalone VR headset that works without an expensive PC and a boring cable.

As developers, we are so lucky that a revolutionary product is released in our time.

So, it is the best time to develop apps and games for Oculus Quest.


If you agree with me, then this course is for you!  With this course, you can quickly get started with your Oculus Quest and Quest 2 Development.

By enrolling in this course, you will learn the fundamentals of VR development with Oculus Quest such as:

  • Configuring a Unity project for Oculus Quest with the latest XR Plugin Management.

  • Learning how to build VR experiences with Unity's XR Interaction Toolkit

  • Setting up Unity scenes for VR implementation

  • Installing apk files to Oculus Quest with side-loading

  • Teleportation

  • Oculus Local Avatar Implementation

  • Fullbody VR System with FinalIK and Ready Player Me Avatars

  • Implementing Custom Hands and Controllers

  • Implementing Grabbing and Distance Grabbing

  • UI Interactions in VR

  • Scene Loading in VR

  • VR Shooting

  • VR Slicing

  • Vibrating VR Controllers

  • In-Game Debug Methods for Oculus Quest

And while learning, you will have so much fun with the game assets featuring Quidditch sport from the Harry Potter universe along with the Sword And Pistol VR Game Assets.

At the end of this course, you will be able to easily prototype your Oculus Quest and Quest 2 game/app.

So, come and join me on this journey to become a part of the Oculus Quest legacy.

Let's build together,

-Tevfik


Bạn sẽ học được gì

Virtual Reality Development Fundamentals

Oculus Quest 2 Unity Development

Side-Loading to Oculus Quest and Quest 2

Custom VR Avatar Models

Oculus Controllers and Hands

VR Shooting

Grabbing and Distance Grabbing

UI Interactions in VR

Run-time Debugging Tool

VR Scene Loading

VR Slicing

Controller Vibration

OpenXR Setup

Unity's XR Interaction Toolkit

Fullbody VR System with FinalIK and Ready Player Me Avatars

Yêu cầu

  • Having an Oculus Quest or Quest 2 VR Headset (Oculus Rift will be fine too)
  • Having an at least Beginner experience with Unity
  • Having a PC or Mac that supports Unity Game Engine
  • Desire to learn Virtual Reality Development

Nội dung khoá học

6 sections

Introduction

2 lectures
Introduction
04:17
Read Before Begin
00:20

VR DEVELOPMENT BASICS WITH XR INTERACTION TOOLKIT

14 lectures
Introduction to Section
00:40
Installing Unity and Creating the Project
05:09
Build Your First VR Project
11:54
Importing XR Interaction Toolkit
07:42
Importing Quidditch Game Assets
03:12
Creating VR Player: XR Origin Setup
09:13
Configuring / Optimizing the Project for Meta Quest Build
09:06
Meta Quest Link and OpenXR Setup
08:10
Intro to Grabbing Part 1
09:36
Intro to Grabbing Part 2
12:08
Locomotion in VR Part 1: Continuous Movement
10:19
Locomotion in VR Part 2: Teleportation
16:15
Basic UI Interactions in VR
16:32
Project Source Codes
00:13

FULLBODY VR INTEGRATION WITH READY PLAYER ME AND FINAL IK

4 lectures
Intro to Section and Downloading the Starter Project
06:14
Importing Ready Player Me Unity SDK
05:39
Implementing Final IK into Ready Player Me Avatar
06:46
Fullbody VR Adjustments
06:05

VR DEVELOPMENT BASICS WITH OCULUS INTEGRATION

17 lectures
Introduction to Section
02:58
Installing Unity and Creating The First Oculus Quest Project
04:58
Importing Oculus Integration And Game Assets
07:06
OVRCameraRig: Basic Unity Scene Setup For Oculus Quest
04:52
Building Your First Oculus Quest Unity Project
10:24
Read Me Before Continue
00:28
Installing apk Files To The Quest With ADB
11:30
Installing apk Files To The Quest With Side-Quest
04:59
Adding Local VR Player And Movement With Joystick
08:10
Oculus Local Avatar
05:12
Oculus Controllers And Custom Hands
09:18
Basic Teleportation
15:27
Grabbing Objects
11:00
Distance Grabbing (Summoning Objects in VR)
14:11
UI Interaction in VR
18:01
In-Game Debug Console For Oculus Quest
12:21
Custom Avatar Implementation Similar to RecRoom
20:39

HAND TRACKING BASICS WITH INTERACTION SDK

6 lectures
Introduction and Creating Project
07:07
Setting up Basic Grabbing
06:40
Direct Touch and UI Interaction
07:37
3D Button Interaction
05:35
Hand Pose Tracking
05:46
Project Source Codes
00:12

SWORD AND PISTOL VR GAME

16 lectures
Introduction
01:53
Creating the Project
02:34
Importing Oculus Integration Package
03:17
Importing Game Assets
09:41
VR Pushable Button Basics
10:10
Configuring the Project for Oculus Quest Build
06:35
Scene Loading in VR And Compositor Layers
18:27
GUN or SWORD? Random Cube Spawning
07:06
VR Shooting With Pistol
15:41
VR Slice Part-1
04:34
VR Slice Part-2
15:08
VR Slice Part-3
14:26
Adding Controller Vibration
13:25
Score Manager
09:43
Implementing Sound Effects, Polishing And Your First Assignment
06:29
Source Codes
00:07

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