Mô tả

Focusing on fast vector techniques in Photoshop you will create a unique looking style for a 2d platform running game. Skills you must have already: 

  • Basic drawing ability 
  • Basic experience with Photoshop 
  • Basic understanding of Unity

The vector techniques covered are simple and effective to give maximum impact in a short amount of time. Using Photoshop smart objects is a key concept of the course a technique commonly used by professional game artists.

Split into two sections first you get familiar with the vector tools and thumbnail process. Then we jump into a mini project called the Golden Antelope inspired by Indonesian folklore. You'll see the whole process take shape from thumbnails to finished image.

*Assignments are included during the course to aid you learning. Feedback is available directly from the instructor who has a track record that spans over twenty commercial game releases.

What is also included in the course?

  • Full HD Stylized Background made by a Rovio game artist free to use for your game projects
  • 2D Unity game template to test your assets
  • Links to learning games, articles, tips, tricks & more!

As this course is aimed at those with a basic understanding of Photoshop it moves fast giving you the key concepts so that you can apply the techniques to your own game productions.

Part 1: Nick Sweetman

Guiding you through the basic vector tools and thumbnail process I get you up to speed before you start going through the mini game project. We cover tips and tricks to speed up workflow and look at the main vector techniques with the pen tool.

Part 2: Graphics: Maureen Lukito - Narration: Nick Sweetman

Rovio game artist Maureen Lukito shows the workflow she uses to create a professional 2d game background. We go from scheduling to blocking out the assets and implementing them into the game engine Unity. The template scene gives you the essential elements you need to test your environment: A jumping character, animated parallax layers with basic functionality for you to move through the level. The template is coded by game programmer Yrjö Peussa and is specifically designed for testing and is not a complete game, if you know coding feel free to build on top!


Bạn sẽ học được gì

Research and design a unique visual game style

Learn professional game artist workflow

Ability to test game graphics in the game engine Unity

Apply colour theory knowledge to create eye catching graphics

Use shape contrast to create effective overall design

Create readable thumbnail sketches in black and white

Yêu cầu

  • Basic drawing ability is a must
  • Intermediate understanding of Photoshop & basic understanding of Unity
  • Digital drawing tablet
  • Software required: Free version of Unity (minimum version 5.5of3) & Trial of Photoshop

Nội dung khoá học

7 sections

Tips & Tricks for Photoshop Workflow

8 lectures
Course Introduction
00:42
Tips & Tricks: Clipping Masks
02:42
Tips & Tricks: Recording Actions
02:12
Why Use Actions For Games?
00:34
Tips & Tricks: Adjustment Layers
03:50
Useful Adjustment Layers for 2D Background Design
02:01
Tips & Tricks: Smart Objects
01:59
Technique Practice
4 questions

Photoshop Vector Introduction

7 lectures
Vectors Part 1: Tracing a simple half-circle
02:39
Vectors Part 2: Tracing a cloud
04:01
Vectors Part 3: Sketching & Tracing your own Squirrel
03:51
Vector Tool Summary
01:38
Statue Shape Exercise
03:45
Character & Statue Shape Exercise
1 question
Vector Game Links
00:03

Thumbnail Sketching Practice

6 lectures
Composition
01:52
What is Value?
00:49
Practice thumbnail 01: Mountain Scene
04:41
Practice Thumbnail 02: Sunrise Lake Scene
04:45
Background Checklist
01:42
Forest Thumbnails
1 question

Project: The Golden Antelope Graphics by Maureen Lukito

12 lectures
Maureen Lukito Artists Work Process
02:37
Creating Assets & Scheduling
01:13
Maureen Introduction
00:35
Project Tools & Overview
01:50
Thumbnails Part 1: Statues & Vines
04:33
Thumbnails Part 2: Sketching the Foliage
06:25
Thumbnails Part 3: Waterfall & Cliff
01:31
Colour Theory Part 1: How We Perceive Colour
02:41
Colour Theory Part 2: Contrast and the Colour Wheel
04:41
Article Links: Testing & Adapting to Colour Blindness
01:05
Thumbnails Part 4 Adding Colour
03:55
Colour Theory Chapter Slides
00:35

The Golden Antelope: Blocking out Colour Vectors

24 lectures
Optimization & Graphics Resolution
00:42
Blocking Out the Placeholder Character
03:44
Creating a Tileable Background
03:45
Blocking out the Clouds
03:02
Mountains & Waterfall
03:16
Foreground Tree: Trunk & Branches
02:20
Foreground Tree Part 2: Working on the Branches
02:09
Foreground Tree Part 3: Blocking out the Leaves
02:53
Foreground Round Statue Part 1: Base, Eyes & Mouth
01:31
Foreground Foliage
03:27
Main Statue Part 1: First Pass on Base, Teeth & Eyes
07:09
Jungle Flower Part 1: Petals and Lighting
04:05
Red Foreground Flower: Quick Simple Flower
01:23
Testing your graphics in Unity
1 question
Midground Trees Part 1: Trunk, Branches, Swirls and Glow
04:31
Midground Trees Part 2: Adding Leaves
02:06
Adding a Moon
01:16
Refining the Character
04:24
Waterfall texture
02:54
Main Statue Part 2: Adding Light and Feature Details
04:46
Main Statue Part 3: Detailing Teeth & Creature Eyes
06:21
Round Statue Detailing: Mouth, Nose & Head
01:35
Blocking out a New Stylized Cloud
01:37
Background Bird: Indonesian Rhinoceros Hornbill
00:55

Creating the Jungle Vine

10 lectures
Part 1: Breakdown of Tiling & Process
01:23
Creating the Vine Tile Template
04:43
Part 1: Block Out
03:55
Part 2: Adding Value
04:19
Part 3: Adding Lighting & Leaves
04:33
Part 4: Adding Grass & Moss
02:25
Part 5: Adding More Leaves
03:03
Part 6: Final Detailing
02:01
Adding a Bat Creature Using Simple Shapes
02:30
Final Asset Tweaking: Blurring Foreground Assets
00:36

Unity: Testing out Graphics

8 lectures
Adding a Completely New Spritesheet PSD
01:52
Unity Part 1: Replacing & Correcting Sprites
04:43
Unity Part 2: Parallax & Layer Sorting
02:19
Unit Part 3: Mesh Colliders & Testing
04:40
Unity Part 4: Adding Sprites & Prefabs & UNITY TEMPLATE DOWNLOAD
02:46
Unity Quick Lecture Summary
00:49
Wrap Up Lecture
00:29
Bonus Lecture: Link To Articles and Video Reference
00:27

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