Mô tả

Introduction


Want to make beautiful Game Ready Stylized Environments? Blender is slowly being adopted by big companies such as Ubisoft and EA as well as many up and coming indie studios as their main software of choice to make game art! While the software is impressive with many features and affordability, the documentation for a game Game Environment workflow in blender is still scarce, I hope to bring the necessary information and techniques you help you transition or start making game assets with blender

Learn all the necessary tools and tips to create game ready Environments while completing a whole stylized environment from scratch. The goal of this course is to bridge the gap to create game environments with more affordable software but still keeping industry standard workflows. For the best experience, the entire project takes a hands on approach to learning and you build all the assets from scratch.


What you will learn


  1. The complete game environment workflow using blender and unreal engine 5

  2. Stylized Sculpting in Blender and Material Creation

  3. Creating Stylized Foliage such as Grass, Flowers, Trees and Rocks!

  4. Creating Optimized Trimsheets for modular texturing!

  5. An Introduction to Unreal engine Materials and Shader Script

  6. Learning the high to low poly baking workflow for optimized textures

  7. Learning to create Seamless Textures and Trimsheets for large scale texturing

  8. Modeling Props and UV Mapping for Environments!

  9. A Complete Environment!


Bạn sẽ học được gì

The complete game environment workflow using blender and unreal engine 5

Stylized Sculpting and Material Creation

Creating Stylized Foliage such as Grass, Flowers, Trees and Rocks!

Creating Optimized Trimsheets for modular texturing!

An Introduction to Unreal engine Materials and Shader Script

Learning the high to low poly baking workflow for optimized textures

Learning to create Seamless Textures and Trimsheets for large scale texturing

Modeling Props and UV Mapping for Environments!

A Complete Environment!

Yêu cầu

  • Basic Understanding of Blender and Unreal Engine will help alot

Nội dung khoá học

5 sections

Introduction

17 lectures
Adding Reference and Basic Tools Overview ( Project Files here )
16:23
Introduction to Mirror modifier and Modeling Chair Legs
11:49
Auto Mirroring, Shear Tool, Origin Tool Overview while Modeling Chair
13:09
Introduction to Solidfy Modifier and Modeling Barrel
07:03
Modeling Barrel while using Arrays and Mirror Modifiers
09:46
Your First Sculpting Video and Scrape Brush Setup
16:08
Sculpting the Trimsheet Part 2 +& Sculpting Wood
14:12
Baking Normal Maps, Ambient Occlusion, Edgewear, Unreal Project Setup
14:28
Explaining Math Nodes in Unreal Engine Materials
10:16
Basic Trim Sheet Material Setup + Material Functions
13:18
Creating Material Grunge Color Variation
06:34
Summary and Organizing and Catagorizing Nodes!
05:31
Blender Material setup and adding UV Squares
07:08
UV Mapping Crate
12:16
UV Mapping Chair
13:41
UV Mapping Barrel
21:31
Color Adjustments, Conclusions
06:09

Creating Nature and Foliage Assets!

29 lectures
Runtime Virtual Textures and Landscape INTRO
11:19
Stylized Grass : Creating the Grass Mesh
08:04
Stylized Grass : Creating the Grass Wind
04:34
Stylized Grass : Creating the Grass Color and Variations
17:15
Rocks : Blocking out 1
11:56
Rocks : Blocking out 2
11:14
Rocks : Sculpting 1
10:48
Rocks : Sculpting 2
20:55
Rocks : UV Mapping
14:41
Rocks : Baking Normal Maps
15:13
Rocks : Baking Curvature
07:46
Rocks : Exporting Meshes and Material Setup
20:35
Ground : Sculpting
11:37
Ground : Baking Maps
08:40
Ground : Material Setup
11:47
Creating Light Functions for the Sun Light
07:03
Creating Translucent Fog Cards
12:22
Flowers : Creating Atlas and Texture Packing
11:13
Flowers : Building Flower Cards and mesh
10:29
Flowers : Creating the Flower Material
11:34
Flowers : Creating Color Variations with Instanced Materials
07:36
Trees : Sculpting the Tree Bark
11:12
Trees: Creating the Tree Bark Material + Expanding Master Material
17:19
Trees : Creating the Tree Bark Mesh
06:46
Trees : Creating the Leaf Cards
12:57
Trees : Distributing the Leaf Cards!
10:43
Stylized Water : Water Normals and Tiling
07:54
Stylized Water : Scattering and Refraction
05:17
Stylized Water_Water Ripples
07:59

Windmill Creation

14 lectures
Windmill Modeling : Front Frames
09:58
Windmill Modeling : Blocking out Big Frames
09:18
Windmill Modeling : Big Frames Array
05:36
Windmill Modeling : Gem
06:37
Windmill Modeling : Home Pillars and Window
07:08
Windmill Modeling : Arches
16:38
Windmill Modeling : UpperArch
09:33
Windmill Modeling : Middle Window
12:00
Windmill Modeling : LeftRoof
10:52
Windmill Modeling : RightRoof & Middle Window
14:16
Windmill Modeling : Windows
11:16
Windmill Modeling : Window Finish
07:46
Windmill Modeling : Patio
14:02
Windmill Modeling : Completing & Closing Open Gaps
04:35

Creating More Materials!

8 lectures
Brick : Material Model Blockout
09:26
Brick : Sculpting!
16:39
Brick : Material Setup in Unreal Engine!
14:59
Stone Tiles : Complete Material Creation!
19:04
Roof Tiles : From start to finish!
24:33
Wooden TrimSheet : Sculpting the remainder
26:08
Wooden TrimSheet : Baking and Finishing Material
06:01
Fabric : From start to finish
07:04

UV Mapping & Finishing the Environment!

13 lectures
Blender Material Setup For Unwrapping
10:02
UV Mapping : Wall Linings and Pillar
17:52
UV Mapping : Duplicating Pillars and Arches
15:21
UV Mapping : Finish Windmill Floor
09:49
UV Mapping : Front Frames
11:47
UV Mapping : Big Frames
08:36
UV Mapping : Unwrapping Roofs
08:42
UV Mapping : Unwrapping Windows
11:32
UV Mapping : Frames 1
14:55
UV Mapping : Frames 2
27:33
Exporting Windmill
12:18
Setting up the Environment and Landscape!
18:47
Finishing the Scene
17:56

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