Mô tả

Welcome to one the biggest and most comprehensive courses on Blender.

First of all, if you are reading this, thank you for checking this out!

This course is divided into two areas
- Reference videos (that is more informative) and
- Project videos (that is more practical).

It is recommended to watch all the necessary reference videos before doing any projects. If you want, you can use this course as a reference material because there are so many detailed reference videos on Blender's interface and navigation, working with objects, all the edit mode modeling tools, all the important nodes in the shader editor, lighting tools and rendering options and so much more.

If you are already an intermediate learner, you can challenge yourself and try to practice with the projects in the course, I tried to show you every step in each project. But REMEMBER, many videos in the projects are TIMELAPSES. Because everything you need to know to create any project is shown in the reference videos, so you are expected to watch and learn those first before doing any project exercises. So please watch reference videos before project videos!

Why buy this course?

I am so confident to say that this course is easily one of the best courses available for learning Blender.
It is completely new (Most parts are in Blender 3.5 - 3.6) and will be updated with major releases of Blender.

Why am I so confident? Let me give you a few reasons why this course must be on your shelf if you are learning Blender.

- This course is big but free from unnecessary details and boring long videos. In this course, I tried to save your precious time by showing the most important things, options or operations in short videos (You really feel it when you are watching the videos). I did my best to put in as much information in a single short video as possible.

- This course contains some information that you can never find in other courses such as "How to optimize your scenes in Blender so that it never crashes" or "Copying Assigning Linking Duplicating materials. Selecting by materials" all in one short video.

- This course is much better suited for a "learner" because it addresses so many problems that you come accross on any project. For example, we learn "Proper collection instancing", "How to detect and fix flipped normals easily", "How to quickly remove dublicates", "How to clean up the .blend file", "object mode scaling issues" and many more. I know what problems you might face because I have been teaching Blender to students in person for years and they always have these same problems.

- This course is project based. we are going to create 6 projects from scratch. I will show you everything from modeling to texturing to lighting and rendering. But remember, YOU MUST WATCH REFERENCE VIDEOS FIRST BEFORE PROJECT VIDEOS especially if you are a complete beginner!

- There is a crash course at the beginning if you want to quickly see the general steps of creating projects from start to finish in Blender. However, the crash course part does not ask you to do anything, it is just for demonstration purposes!

- Although the course is mainly focused on 3D content creation, there is a whole section containing all the general information about every other feature in Blender, such as Animation tools, Geometry Nodes, Grease Pencil and more.

As a final note, DO NOT RUSH, TAKE YOUR TIME and check out everything. Because big courses take time to complete and you might get discouraged if you want to learn something very quickly.

So, if you are looking for the one course that covers everything in Blender, this course is all you need.

Thank you, see you inside the course!




Bạn sẽ học được gì

Blender fundamentals. The User Interface. Navigating in the scene. Using shortcuts and more

Create any 3D model using the tools in Edit Mode

Speed up your modeling with Blender's powerful Modifiers

Create materials using image textures or Procedural textures.

Create real art using Texture Painting tools. Learn Texture Painting fully

Learn how to light and render your scenes. Learn light objects and rendering steps

Learn how to use Eevee and Cycles effectively

Work with the camera like a pro. Understand camera properties, camera rigging and more

Use addons to speed things up even more. Learn to use Quixel assets in Blender

Make characters or any organic shapes using Sculpting tools. Learn Sculpting fully

Get to know other powerful features of Blender like Geometry Nodes or VFX tools

Be confident with 3D Animation in Blender

Create 6 projects from scratch and challenge yourself

Yêu cầu

  • A relatively new computer running on Windows, MacOS or Linux that supports Blender 3.0 +
  • No previous knowledge of Blender or anyother software is needed
  • Basic understanding of computer graphics and 3D design is a plus

Nội dung khoá học

21 sections

Introduction. Getting ready

3 lectures
Introduction
04:00
How to study this course. A quick look at the projects
08:19
Installing Blender
00:54

Blender Crash Course with a Country House [SKIPPABLE / DEMO]

12 lectures
Watch this first!
00:55
Blender interface. Moving around. Transforming objects
13:20
3D Mesh Elements. Building blocks of a 3D model
08:40
Country house. Modeling 1
08:40
Country house. Modeling 2
11:41
Country house. Modeling 3
11:46
Material basics
06:14
Texture basics
10:29
Country house. Applying Materials
14:37
Country house. Growing Grass
12:01
Getting free assets from BlenderKit
04:59
Country house. Lighting and Rendering
12:12

Blender fundamentals

12 lectures
Blender interface basics
09:46
Overview of editors
10:32
Properties editor
08:19
Blender Preferences
09:57
Viewport Shading options
10:19
Customizing and saving startup file
05:48
Navigation in the 3D viewport
08:37
Walk and Fly navigation. Recording the Camera while walking or flying
07:54
Tools. Transform Tools and Shortcuts
25:23
Work modes - Workshops
05:16
Asset Browser
13:25
Scene optimization. Do these and Blender will never crash again
17:06

Working in Object Mode. Objects and their Properties

9 lectures
Object types general overview
10:45
Object origin
04:10
Important options in Object Menu. Cleaning up the blend file
13:39
Objects and Object data. Object and Object data Properties
07:05
Correct Collection Instancing. Make Instances Real
10:12
Transform orientations
07:50
Transform Pivot point
03:16
Snapping options
13:57
Proportional editing
03:39

3D modeling in Edit mode

16 lectures
Edit mode tools 1. Extrude. Bevel. Inset faces. Loopcut
21:12
Edit mode tools 2
19:39
Selecting mesh elements
14:47
Deleting mesh elements
06:06
Overview of Add and Mesh menus
13:04
Normals
07:54
Mesh clean up
06:54
Vertex tools
10:21
Edge tools
17:53
Face tools
04:16
Top 5 modeling problems beginners face
16:08
Curves and text objects. SVG
13:55
Vertex Groups. Weight Painting
08:27
Shape Keys
04:45
Color Attributes. Vertex Painting
02:44
Working with Reference Images
04:39

PROJECT 1. [EASY] Simple scene with wood furniture and dishes

5 lectures
Modeling the chair
11:35
Modeling the table
06:41
Modeling the dishes
09:56
UV Unwrapping. Applying Materials and textures
10:06
Texturing the models. Better background lighting
10:38

PROJECT 2. [EASY] Ancient weapons set

8 lectures
Modeling a simple Axe
13:37
Modeling a more Complex Axe
19:32
Modeling a sharp something (weapon)
10:39
Modeling the Sword 1
15:22
Modeling the Sword 2
04:27
Texturing the Simple Axe. Texture Painting
14:45
Baking Simple Axe Textures to Image files.
04:20
Texturing Painting the Sword
14:48

PROJECT 3. [MODERATE] A sailboat

11 lectures
Modeling 1
23:13
Modeling 2
20:43
Modeling 3
45:00
Modeling 4
20:22
Modeling 5. Finished
18:41
Shading 1. UV Unwrapping 1
15:52
Shading 2. UV Unwrapping 2
13:27
Shading 2. UV Unwrapping 3. Finished
05:13
Shading 4. Texture Painting 1
09:37
Shading 4. Texture Painting 2. Finished
10:02
Shader Setup. World and Lighting Setup. Final Notes
04:16

Shading. Materials and Textures

26 lectures
Intro to Shading, Lighting and Rendering in Blender
13:19
Intro to shading and materials
03:14
Material Properties
11:33
Node based Shader editor
04:29
What nodes we have
07:50
Most common Shader nodes
08:02
Node Wrangler Shortcuts
05:02
Principled BSDF
13:08
Principled Volume
08:17
Glass shader in Cycles
08:02
Glass shader in Eevee
09:28
Power of black and white
07:44
Textures in Blender
01:35
Common Procedural textures
16:02
Using image textures. Texture maps
08:56
Image texture node options
11:56
Movie Texture
06:12
ColorRamp node
05:13
Bump node
02:54
UV Reference 1. UV Maps. Unwrapping and editing UVs
12:42
UV reference 2. Workflows. Rules. Editing options
17:57
UDIMs Lets learn everything
20:41
Bake procedural textures to image textures
07:55
Generating Edge wear. Dirt built up effects
20:12
Packing or Embedding texture files into blend or fbx files
05:02
Copying Assigning Linking Duplicating materials. Selecting by materials
06:11

Lighting. Rendering. Working with the Camera

21 lectures
Intro to lighting. rendering. render and camera options
07:49
Rendering quick demo
08:51
Basics of lighting. Light sources
07:37
Global illumination (GI) or Indirect lighting
02:39
Light objects in Cycles
12:07
Light objects in Eevee
06:50
World properties in Cycles. Environment texture. Nishita sky
10:34
Rendering with Cycles. Most important options
26:10
Eevee render engine. Most important options
28:05
Bake indirect light in Eevee
06:23
Working with the camera. Basics
04:58
Camera properties
10:40
Better camera control. Switch Cameras Automatically etc.
12:58
Rendering images. Resolution. Format etc.
07:20
Render animations
13:37
Viewport rendering
01:45
Noise reduction and faster rendering tips in Cycles
24:38
Shadow caustics
03:48
Lights with nodes. IES Textures
12:36
How to use the Shadow Catcher
11:07
Using Mist Pass. Denoise and Defocus in Compositing to fake effects
08:41

Modifiers

24 lectures
Intro. Common modifier properties. Important rules
11:39
Modifier Tools addon
02:56
Array
09:32
Bevel
14:08
Boolean
04:03
Build
04:43
Decimate
04:14
Mirror
05:31
Screw
03:59
Skin
05:09
Solidify
07:01
Subdivision Surface
02:42
Triangulate
02:39
Wireframe
08:45
Curve
05:56
Displace
06:59
Hook
03:13
Lattice
06:37
Shrinkwrap
07:36
Simple Deform
06:07
Surface Deform
03:33
Wave
08:58
Vertex Weight Proximity
04:49
Weighted Normal
02:29

Addons

11 lectures
Intro
02:41
BlenderKit
04:56
Import Images as Planes
01:11
Carver
08:10
Bool Tool
05:05
Cell Fracture
08:05
A.N.T Landscape
07:03
Sapling Tree Gen
07:50
How to use Quixel Bridge with Blender
04:23
Botaniq. Paid addon for Trees and Vegetation
06:51
Get more addons for Blender
04:32

PROJECT 4. [HARD] Sci-Fi Door

10 lectures
Using AI to generate reference images
04:00
Modeling 1. Creating the general shape of the door
10:37
Modeling 2
09:08
Modeling 3. Rounded edges. Pipes and other details
11:52
Modeling 4. Boolean n Knife Cuts. More Pipes. Pipe holders
11:25
Modeling 5. Door details. Refinements. Finish
12:16
Modeling the environment
08:01
Lighting the scene
08:14
Applying materials. Final render
08:48
Better materials by Texture painting and better shader setup
14:37

Hair Particle System

3 lectures
Intro. Hair Emission. Render
10:11
Strand type. Material. Viewport display. Children
08:18
Hair shape. Forces. Windy Grass field. Texture
08:41

Texture Painting

6 lectures
Before we start
02:51
Intro. Tools
06:05
Slots. Brushes. Color. Gradient. Color Palette
13:46
Advanced. Texture. Texture mask
09:23
Strokes. Stabilize. Fallof. Cursor
08:39
Cavity Mask. Symmetry. Options
06:17

PROJECT 5. [HARD] Sci-Fi Weapon

17 lectures
Modeling 1. The Stock
10:40
Modeling 2. Stock connection
10:39
Modeling 3. The Grip or Handle
08:24
Modeling 4. Corrections. The Trigger. Reciever 1 [Timelapse Only]
09:30
Modeling 5. Reciever or Chamber 2
08:35
Modeling 6. The Magazine
13:56
Modeling 7. The Sight or Scope
10:33
Modeling 8. The 2nd Grip. Barrel cover.
11:08
Modeling 9. The Barrel.
10:23
Modeling 10. Finish
15:24
Shading 1. Initial material setup. UV Unwrappiing
11:22
Achieving consistent texture detail
03:50
Baking Texture Masks (Important but Optional)
08:54
Shading 4. Painting textures. Most Important Concepts and Tricks
15:42
Shading 5. Creating Other Materials
08:41
Shading 6. Final notes
05:01
Quick Scene Setup and Render
01:48

Sculpting

11 lectures
Intro. Tools overview
05:26
Shortcuts. Most common brushes. Generate. Contrast. Transform brushes
14:47
All the other Brushes and Tools
15:07
Mask Tools and Auto Masking
08:33
Brush settings overview
09:37
Dynamic Topology. Magic Button
09:13
Remesh. Quad Remesh. Symmetry
08:28
Retopology. Intro. Setup and Manual Retopo
13:01
Speed Up your Retopo with addons
06:49
Multires Modifier in Sculpting
11:54
Bake Multires details to Normal map
04:18

PROJECT 6. [HARD] Female Character Bust

12 lectures
Project Intro
02:54
Sculpting 1. Basic bust shape
09:00
Sculpting 2. Face enhancement. Ear started
10:14
Sculpting 3. The ears. Face enhancement. Finish
08:16
Sculpting. Important final notes
04:29
Retopology demo 1. Face retopology
09:44
Retopology demo 2. Ear retopology. Finish
09:59
Capturing and sculpting fine details with Multires modifier
05:04
UV unwrapping. Baking Normal map. Texture painting
09:51
Eye texture. Hair growth
09:37
Project Summary
02:51
Using Mixamo animations
02:58

Animation tools and other powerful features of Blender

6 lectures
Animation 1. Fundamentals. Timeline. Ways. FPS. Actions etc.
26:59
Animation 2. Constraints. Skeleton. Rigging. Naming. Weights. Pose Library etc.
27:02
Simulations and Physics in Blender. Overview and Examples
16:38
Geometry Nodes. Quick overview. Example projects
14:04
Grease Pencil. Quick overview. Example projects
08:46
VFX and Compositing. Overview and practical example
20:57

Blender 4. Important changes and some new features.

4 lectures
Intro. Where to find changelist. Some general changes
08:51
New snapping tools and Orbiting n panning
04:06
Changes in Overlays. Texture Paint. Shading. Weight Pa. Agx
08:57
Sculpting changes. Rendering and Compatibility
08:53

Bonus section. How to get the most out of this course and our other courses.

1 lectures
Bonus lecture
02:24

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