Mô tả

Welcome to Lighting in Unity where we are going to cover lighting theory for games created in the built in renderer, Universal render pipeline and the high definition render pipeline

We will start with lighting basics, covering color theory, lighting characters and objects, color harmonies for creating great game aesthetics, baking real time global illumination and baking static light maps and using lighting probes for dynamically moving objects

In the built in renderer we will be lighting an interior bar room scene, using available light sources such as windows and wall lights. We will be matching color temperatures to real world values to make the scene look authentic

In the Universal render pipeline we will be lighting a cartoony style horror environment using saturated colour mixes. This could be useful for mobile style games as well as games that feature hand painted stylized graphics

In the High definition render pipeline we will be lighting a realistic scene using different times of day and looking at using fog volumes for volumetric lighting to create impressive visuals for games. We will look in detail at post processing to create AAA visuals for games. HDRP is used for top game titles and so mastering lighting in this render pipeline can be very useful for making your games compete with other top titles

So why not enrol today and I look forward to seeing you in my course


Soundtrack by Alex-Productions from free stock music

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Lighting techniques for games

Baking lightmaps

Using light probe groups

Creating volumetric lights for HDRP

Post processing for that AAA look

Realistic lighting setups for your project

Yêu cầu

  • An interest in game design
  • A high performance computer with a dedicated graphics card that can handle the HDRP pipeline in unity

Nội dung khoá học

6 sections

Lighting Basics

23 lectures
Introduction
02:14
Install Unity
03:24
Setting up the scene
09:02
Directional light
10:58
Sky settings
10:41
Skybox challenge
01:17
Ambient lighting
07:58
Point light
10:13
Spot light
09:38
Cookies
12:25
Halo
07:23
Lens flares
06:30
Projectors
17:57
Baked lighting
24:58
Bake modes
08:10
Bake map settings
06:23
Baked area light
08:47
Reflection probes
08:34
Baking emission
11:35
Light probes
07:51
HDRI skies and realtime global illumination
23:36
HDRI baking
06:48
Post Processing
17:33

Color Theory

8 lectures
Setting up color theory scene
10:37
Monochromatic colors
19:40
Complementary colors
11:00
Split complementary colors
12:17
Triadic colors
10:45
Tetradic colors
13:34
Analogous colors
07:44
Color harmony task
02:53

Lighting Techniques

4 lectures
Lighting techniques setup
03:23
Single light source
14:23
Background lighting
11:06
Multiple lights
09:35

The Room - Built in Renderer

13 lectures
Install room project
03:51
Color temperature
09:24
Lightmap scale
22:14
Setting up first light
12:46
Pool table light
10:00
Wall lights
14:03
Table lamp
09:14
Reflection probe
04:30
Final bake test
02:51
Post processing
13:55
Fixing small issues
06:20
Bake final lightmap
05:42
Final bake results
03:01

Mansion - URP

19 lectures
Create new URP project
03:32
Taking a look at the scene
06:12
URP quality settings
09:05
Checking lightmap resolution
17:00
Setting up the sky background
10:26
Lighting the rocks
07:01
Test bake for rocks
02:30
Lighting for the bridge
03:04
Lighting the darker areas
07:37
Bright spots of light
07:21
Lighting the fence
09:29
Lighting the gravestones
10:40
Lighting the house
06:14
Post Processing
07:22
Fixing the moonlight
03:55
Final bake
02:06
Bake results
05:57
Box volume post processing
10:31
Scene results
01:09

Forest - HDRP

16 lectures
Setting up the HDRP project
08:33
HDRP settings
08:39
Physically based sky
12:55
Sun and fog
16:30
Clouds
08:51
Camera exposure
06:09
Sky challenge
02:01
Creating a sunset
25:43
Mid day sky
09:33
Camera settings
10:18
HDRI sky
15:22
Local fog
15:21
Final scene lighting setup
09:30
Final post processing
14:38
HDRP summary
04:32
Course completion
00:26

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