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Introducing: ‘Blender 4: The Ultimate Environment Artist's Guide’!

We’ve been cooking up something extraordinary, and it's time to reveal the secret…!

Are you ready to take a stroll down the cobblestone alleys of design? Our BIGGEST, totally huge, and fantastic 40-hour course of the year is finally here.

‘Blender 4: The Ultimate Environment Artist's Guide’ will transport you to a bygone era, where Victorian elegance meets stylized graphics. Stay tuned for an immersive journey into 3D modelling that will have you crafting your very own piece of history.

‘Blender 4: The Ultimate Environment Artist's Guide’ is an advanced course designed for both new and experienced artists, focusing on 3D environmental creation in Blender with a specific emphasis on Victorian-era scenes.

The top 6 points about this course:

1. Storytelling through 3D Modelling: Design and tell a story of a Victorian street corner with intelligent colour management and signage

2. Entirely Blender-Created Scene: From Models to Shaders

3. Master Stylized Victorian Renders: In-Depth Compositor Setup Tutorial - Gain expert knowledge in producing stylized Victorian-style renders with a thorough breakdown of the full compositor setup

4. Enhance 3D Scenes with Realistic Window Displays: Simple Yet Effective Texture Techniques - Learn to enhance your 3D visuals, using straightforward plain textures to create captivating window displays that add depth and realism to your scenes

5. From Beginner to Pro: Progressive, Easy-to-Follow modelling section in a well-structured course about 3D modelling sections that gradually increase in complexity

6. Vertex Painting Mastery: Texturing Any Terrain Effectively - Discover the secrets to texturing any terrain convincingly and artistically using vertex painting

Key features of ‘Blender 4: The Ultimate Environment Artist's Guide’ include:

  1. Victorian Era Scene Creation: Learn to craft detailed Victorian streetscapes, including elements like vintage trucks and streetlights, balancing historical accuracy and creativity.

  2. Extensive Resource Pack: Access a variety of resources including geometry nodes, trees, shaders, and texture maps, and learn how to effectively incorporate these into your scenes. This massive resource pack comes with around 50 shaders, 3 custom geometry nodes you won't find anywhere else, and of course our trusted human scaled model, providing an unparalleled toolkit for your creations.

  3. Progressive Learning Curve: ‘Blender 4: The Ultimate Environment Artist's Guide’ is structured to guide learners from basic 3D modelling to complex, professional techniques.

  4. Reference Art, Greyboxing, and Edgewear Techniques: Master the art of referencing and greyboxing, and learn to apply edgewear and realistic textures to your models. A fully comprehensive guide to referencing is included, guiding you through traditional methods like using Pinterest and Google but also innovative approaches utilizing AI tools such as ChatGPT and Midjourney for inspiration and accuracy in design.

  5. Shader, Texture, and Compositing Mastery: Dive deep into the creation and application of shaders and textures and learn comprehensive compositing skills using Blender's render engines.

    • Working with the Blender compositor to turn any scene into a professional piece is part of this course too! ‘Blender 4: The Ultimate Environment Artist's Guide’ will introduce you to techniques like layering with AO and emission node setups, as well as enhancing the environment and warmth of your scene, all through the Blender 4 compositor.

  6. Advanced Camera Techniques: Become proficient with Blender’s camera settings and learn how to effectively set up multiple camera setups to enhance composition.

    • A complete camera turntable guide ensures you'll never be stuck again on rendering turntables, understanding what makes for good composition.

  7. Lighting Mastery: Learn advanced lighting techniques for adding mood and realism to your scenes. Using the Blender Sky Texture node setup, you will gain control over your lighting within your projects, all done in Blender without the need for outside resources.

  8. Vertex Painting Mastery: Discover the secrets to texturing any terrain convincingly and artistically using vertex painting, empowering you to create more dynamic and engaging 3D environments.

‘Blender 4: The Ultimate Environment Artist's Guide’ will have you mastering the art of stylized Victorian architecture.

Think quaint bookshops, cosy inns, and mysterious alleyways that could only exist in a world crafted by your hands.

Your Blender 4 stylized Victorian scene will include:

· A perfume shop with an ornate façade, offering an array of delicate fragrances, captured in miniature digital bottles. A bustling coffee shop with large, welcoming windows, inviting passersby to savour a moment of reprieve.

· A book shop filled with rows of finely textured tomes, each spine a gateway to another world.

· A traditional butcher with its distinctive red and white striped awning, promising the finest cuts for a Victorian feast.

· A subway entrance, a portal to the throbbing heart of this digital city, complete with period-specific signage.

· Newspaper stands at the corner - a small yet pivotal model that tells of the day's events with its array of miniature papers.

The textures give authenticity to shop fronts, the lighting that reflects the mood of an early morning rush, and the props that speak of the everyday lives of your city's inhabitants.

‘Blender 4: The Ultimate Environment Artist's Guide’ is not just about building models; it's about creating stories and setting scenes that resonate with the soul of the Victorian era. It is packed with tips, tricks, and detailed walkthroughs to elevate your portfolio to new heights all in Blender 4.

So, dust off your virtual tools, and prepare for an adventure in modelling!


Summing it all up


Imagine an old city quarter, where each building tells a story steeped in Victorian lore, and every brick is a testament to your growing skills. We're not just creating models; we're breathing life into the streets of the past.

Picture the intricate roofing, the bay windows, and the quaint shopfronts that will come alive!

Taking Blender 4 a step further with this new exciting project, ‘Blender 4: The Ultimate Environment Artist's Guide’:

· Master the Art of Starting Right: Discover the essential techniques to kickstart any project effectively with our comprehensive greybox and lighting guide.

o Learn how to plan and visualise your ideas, ensuring a solid foundation for your 3D creations.

· Elevate Your Modeling Skills: Take your modelling abilities to the professional level with our extensive course.

o Dive deep into advanced modelling secrets used by industry experts and gain the confidence to tackle complex 3D projects.

· Create Stunning Victorian Structures: Unleash your creativity with Geometry Nodes and craft breathtaking Victorian-era structures.

o Learn how to use procedural modelling to design intricate architectural details, making your scenes truly unique.

· Unlock the Power of Blender 4 Shaders: Explore the Blender 4 shader set and witness your creations come to life with incredible materials.

o Gain in-depth knowledge of shader creation, texturing, and rendering techniques to make your models shine.

· Stand Out with Compositing: Elevate your renders to the next level as you master the Blender 4 compositor.

o Learn the art of post-processing and compositing, ensuring your 3D artworks stand out in any portfolio or presentation.

Get ready to push the boundaries of your imagination and set your creativity ablaze!


Your Blender 4 stylized Victorian scene will include:

· A perfume shop with an ornate façade, offering an array of delicate fragrances, captured in miniature digital bottles. A bustling coffee shop with large, welcoming windows, inviting passersby to savour a moment of reprieve.

· A book shop filled with rows of finely textured tomes, each spine a gateway to another world.

· A traditional butcher with its distinctive red and white striped awning, promising the finest cuts for a Victorian feast.

· A subway entrance, a portal to the throbbing heart of this digital city, complete with period-specific signage.

· Newspaper stands at the corner - a small yet pivotal model that tells of the day's events with its array of miniature papers.

The textures give authenticity to shop fronts, the lighting that reflects the mood of an early morning rush, and the props that speak of the everyday lives of your city's inhabitants.


‘Blender 4: The Ultimate Environment Artist's Guide’ is not just about learning 3D modelling techniques; it's a journey to becoming a professional environment artist, with a special focus on the enchanting and complex world of Victorian-era design.


Until next time, happy modelling everyone!

Neil – 3D Tudor


Bạn sẽ học được gì

1. Victorian Narrative Design: Learn the art of embedding narratives within your 3D models, transforming a simple Victorian street corner into a story-rich envi

2. Blender Scene Construction: Master the process of creating entire scenes within Blender, from initial models to the final shaders, without relying on externa

3. Stylized Render Techniques: Acquire in-depth knowledge on producing stylized Victorian-style renders, including a comprehensive breakdown of compositor setup

4. Window Display Realism: Enhance 3D scenes by employing simple yet effective texture techniques to create realistic and captivating window displays.

5. Progressive 3D Modelling: Progress from beginner to professional with a structured learning curve, tackling increasingly complex modelling sections.

6. Terrain Vertex Painting: Unlock the secrets of texturing any terrain using vertex painting.

7. Historical Accuracy Blended with Creativity: Dive into crafting detailed Victorian streetscapes, learning how to balance historical elements with creative in

8. Exclusive Resource Utilization: Gain access to an extensive resource pack, including unique shaders and custom geometry nodes, to enhance your creations with

9. Comprehensive Referencing Techniques: Explore a wide range of referencing techniques, from traditional methods like Pinterest and Google to advanced AI tools

10. Advanced Shader Application: Delve into the creation and application of complex shaders, mastering texture and material effects to bring your Victorian envi

11. Camera Setup and Composition: Become proficient in using Blender’s camera settings, learning how to effectively set up and compose multiple camera angles fo

12. Lighting Setup Mastery: Master advanced lighting techniques using the Blender Sky Texture node to create mood and atmosphere within your scenes.

13. Procedural Modeling with Geometry Nodes: Design intricate architectural details using geometry nodes.

14. Shader Creation and Rendering: Explore the depths of shader creation, texturing, and rendering techniques within Blender 4.

15. Post-Processing and Compositing Skills: Take your renders to the next level with advanced post-processing and compositing techniques.

16. Environmental Storytelling: Learn to craft engaging stories through environmental design, creating settings that narrate their own tales of Victorian life a

17. Dynamic Lighting Effects: Experiment with dynamic lighting effects to simulate different times of day and weather conditions.

18. Architectural Detailing: Focus on the small details that define Victorian architecture, from intricate roofing to ornate facades.

19. Creative Scene Assembly: Develop skills in creatively assembling scenes that balance composition, colour, and lighting.

20. Project Planning and Execution: Learn to effectively plan and execute complex 3D projects, from the initial concept to the final render.

Yêu cầu

  • • To own a computer (Microsoft, Linux or Mac)
  • • To have downloaded Blender
  • • A thirst to learn and excitement about 3D modelling, game art, and lighting to take your portfolio to the next level
  • • To download all course resources including around 50 shaders, 3 custom geometry nodes you won't find anywhere else, and of course our trusted human scaled model, providing an unparalleled toolkit for your creations.

Nội dung khoá học

63 sections

Introduction

1 lectures
Introduction
06:15

Getting Started with Victorian Scenes in Blender

5 lectures
Lesson 1 - Getting Started: [RESOURCE PACK] and Project Overview
07:12
Lesson 2 - Mastering Blender with a Referencing Guide
13:49
Lesson 3 - Blender Basic Navigation
07:35
Lesson 4 - Blender Modeling Basics
20:20
Lesson 5 - The Art of Greybox Modeling with Human Scale Reference
10:22

Building the Core Structure

2 lectures
Lesson 6 - Greyboxing Buildings: Crafting the Foundation of Your Victorian Scene
10:08
Lesson 7 - Sculpting Victorian Rooftops with Greyboxing
11:27

Detailing Your Scene

4 lectures
Lesson 8 - Organizing Your Scene: Collections and Layers in Blender
11:17
Lesson 9 - Enhancing Atmosphere with Blender's Sky Texture Node
10:58
Lesson 10 - Streamlining Workflow: Introduction to Blender's Asset Manager
11:32
Lesson 11 - Setting Up Your Asset Manager with the Victorian Resource Pack
11:21

Enhancing Details and Realism

4 lectures
Lesson 12 - Perfecting Details: Seams and Sharps in Blender
14:29
Lesson 13 - Material Nodes Introduction
17:07
Lesson 14 - Architectural Details: Modeling Cafe Supports with Bevel Modifier
12:41
Lesson 15 - Crafting Decorative Pillars with Extrusion and Inset Techniques
11:23

Windows and Texturing Techniques

4 lectures
Lesson 16 - Window Framing Mastery: Using Seams and Face Split Techniques
13:53
Lesson 17 - UV Unwrapping and Texturing Window Frames
10:02
Lesson 18 - Streamlining Texturing: Copying Window UVs with Magic UV Addon
10:44
Lesson 19 - Background Details: Creating 2D Planes for Window Backgrounds
10:48

Advanced Modeling Techniques

4 lectures
Lesson 20 - Creating Decorative Stone Blocks for Cafe Frame Support
11:56
Lesson 21 - Multi-Story Building Modeling: Cafe Floors
10:55
Lesson 22 - Advanced Beveling Techniques for 3D Window Bases
09:57
Lesson 23 - Efficient Workflow: Copying Modifiers and Using Shade Flat
10:08

Advanced Texturing and Detailing

2 lectures
Lesson 24 - Mastering Window Overhangs with the Solidify Modifier
10:37
Lesson 25 - Advanced UV Mapping: Unwrapping Window Overhangs
11:48

Creating Entrances and Exterior Details

3 lectures
Lesson 26 - Crafting Stepping Stones for Door Entrances
10:57
Lesson 27 - Modeling Detailed 3D Doors with Multiple Materials
13:51
Lesson 28 - Adding Decorative Details to Cafe Entrances
12:29

Interior and Exterior Integration

2 lectures
Lesson 29 - Modeling Symmetrical Borders and Applying Directional Lighting
11:11
Lesson 30 - Creating Wooden Decorative Panels Using Boolean Techniques
11:35

Enhancing Architectural Features

3 lectures
Lesson 31 - Extending Windows: Modeling Techniques for Additional Detail
10:38
Lesson 32 - Utilizing Wood Geometry Nodes for Window Extensions
11:36
Lesson 33 - Advanced Texturing for Window Extensions
11:07

Window Dressing and Scene Composition

2 lectures
Lesson 34 - Designing Larger Cloth Overhangs
12:00
Lesson 35 - Implementing Coffee Store Windows with Texture Planes
09:29

Advanced Duplication and Detailing Techniques

4 lectures
Lesson 36 - Mastering Linked Duplicates in Blender for Efficient Modeling
10:41
Lesson 37 - Balcony Modeling: Detailing with Face Normals
12:17
Lesson 38 - Decorating Balconies: Using the Mirror Modifier
10:49
Lesson 39 - Resolving 3D Balcony Symmetry Challenges
10:53

Roofing Techniques and Details

4 lectures
Lesson 40 - Creating Stone Frame Supports for Victorian Roofs in Blender
10:49
Lesson 41 - Decorative Roof Supports with Blender's Curve Tool
11:59
Lesson 42 - Integrating Roof Tiles with Geometry Nodes and Curve Modifiers
10:09
Lesson 43 - Overcoming Mesh Bugs in Roof Tile Overlays
11:31

Street Furniture and Details

4 lectures
Lesson 44 - Modeling an Oval Window for Victorian Buildings
10:47
Lesson 45 - Texturing and 3D Modeling Street Signs
11:04
Lesson 46 - Crafting 3D Chair Assets for Victorian Scenes
10:50
Lesson 47 - Designing a Victorian Coffee Table in Blender
11:10

Cafe Scene Development

4 lectures
Lesson 48 - Modeling a Victorian Cafe's Concrete Entrance
11:05
Lesson 49 - Adding Victorian Fence Posts to Cafe Scenes
11:32
Lesson 50 - Crafting Stone Tiles with Blender for Victorian Walkways
11:39
Lesson 51 - Texturing Techniques for Victorian Fencing
09:24

Signage and Detailing

4 lectures
Lesson 52 - Dynamic Subdivision for Creating Cafe Signs
11:09
Lesson 53 - Crafting Sign Supports with Curve Draw in Blender
10:57
Lesson 54 - Manipulating Bezier Curves for Elegant Cafe Signage
10:04
Lesson 55 - Applying Materials for Realistic Cafe Signs
06:00

Rendering and Final Touches

5 lectures
Lesson 56 - Basics of CYCLES and EEVEE Rendering for Victorian Scenes
15:40
Lesson 57 - Camera Setup and Turntable Animation for Victorian Environments
15:05
Lesson 58 - First Render and Compositor Setup for Enhanced Visuals
11:17
Lesson 59 - Integrating AO, Glare, and Gloss in Renders
10:57
Lesson 60 - Enhancing Renders with Compositor for Antialiasing and Contrast
11:07

Bookstore and Library Modeling

5 lectures
Lesson 61 - Beginning Bookstore Building Modeling
10:50
Lesson 62 - Decorative Pillar Techniques for Victorian Entrances
10:48
Lesson 63 - Framework Modeling for Structural Integrity
10:32
Lesson 64 - Applying Consistent Brick Patterns for Authentic Walls
10:39
Lesson 65 - Modeling a Detailed Victorian Bookstore Door
11:04

Library Extension and Detailing

5 lectures
Lesson 66 - Crafting an Entrance Archway for Victorian Libraries
11:02
Lesson 67 - Adding Texture Details to Enhance Entrance Realism
10:13
Lesson 68 - Brick Detailing for Entrance Steps
10:45
Lesson 69 - Wall Detailing with Wooden Panels
10:41
Lesson 70 - Large Window Frame Modeling for Victorian Libraries
10:57

Final Touches and Scene Completion

5 lectures
Lesson 71 - Polishing the Library Extension for Enhanced Realism
11:39
Lesson 72 - Performance Optimization for Blender Scenes
15:36
Lesson 73 - Adding Final Details to Library Balconies
11:55
Lesson 74 - Detailed Roof Modeling for Victorian Libraries
10:27
Lesson 75 - Tile Detailing on Library Roofs with Tile Generator
13:42

Advanced Roofing Techniques

1 lectures
Lesson 76 - Advanced Roof Cutting Techniques with Blender's Bisect Tool
11:46

Window Design and Texturing

5 lectures
Lesson 77 - Modeling Victorian Library Windows Above Entrance
09:28
Lesson 78 - Crafting a Bay Window for Victorian Libraries
10:16
Lesson 79 - Adding Wood Frame Details to Bay Windows
12:03
Lesson 80 - Boolean Techniques for Shaping Wood Planks in Blender
12:23
Lesson 81 - Finalizing Texture Details for Bay Window Backdrops
11:06

Exterior Signage and Detailing

4 lectures
Lesson 82 - Modeling an Authentic Victorian Bookstore Sign
10:16
Lesson 83 - Adding Ornamental Swirls to Metal Signs with Curves
08:42
Lesson 84 - Integrating Street and Wall Textures for Realism
10:58
Lesson 85 - Modeling Supports for Second Floor Extensions
10:43

Advanced Modeling Techniques for Urban Development

3 lectures
Lesson 86 - Techniques for Modeling Second Floor Extensions on Bookstores
09:29
Lesson 87 - Optimizing Library Mesh for Improved Performance
10:12
Lesson 88 - Detailed Roofing for Large Library Sections
11:40

Finishing Touches and Scene Enhancement

4 lectures
Lesson 89 - Optimizing Roof Tiles with Face Normal Selection
11:03
Lesson 90 - Modeling Decorative Roof Spikes with Modifiers
12:05
Lesson 91 - Creating Additional Victorian-Styled Windows for Libraries
11:02
Lesson 92 - Improving Wall Textures with Material Nodes
07:40

Street Elements and Ornamentation

5 lectures
Lesson 93 - Mastering 3D Modeling of Lamp Post Bases
11:13
Lesson 94 - Crafting Elegant Victorian Lamp Posts
11:44
Lesson 95 - Decorating Victorian Lamp Posts with Ornamental Curves
09:05
Lesson 96 - Attaching Ornaments to Lamp Post Bases
10:51
Lesson 97 - Applying Materials for Realistic Victorian Lamp Posts
10:36

Public Amenities and Infrastructure

2 lectures
Lesson 98 - Integrating Street Signs onto Victorian Lamp Posts
11:07
Lesson 99 - Modeling Public Benches for Victorian Scenes
11:40

Transportation and Community Spaces

4 lectures
Lesson 100 - Starting the Bus Stop Stand Project
10:16
Lesson 101 - Designing Bus Stop Signage in Blender
11:00
Lesson 102 - Finalizing the Bus Stop Stand Model
10:43
Lesson 103 - Texturing Techniques for Victorian Bus Stops
11:00

Commercial and Retail Spaces

3 lectures
Lesson 104 - Beginning the Newspaper Stand Project
10:59
Lesson 105 - Implementing Geometry Nodes for Dynamic Newspaper Stands
10:03
Lesson 106 - Completing the Newspaper Stand Model
10:30

Enhancing the Urban Environment

3 lectures
Lesson 107 - Modeling Doors for Community Stands
10:50
Lesson 108 - Advanced Texturing for Newspaper Stands
13:13
Lesson 109 - Finalizing Scene Assets for Enhanced Realism
09:21

Subway Entrance and Infrastructure

4 lectures
Lesson 110 - Initiating the Subway Entrance Model
11:13
Lesson 111 - Completing the Modeling of the Subway Entrance
11:10
Lesson 112 - Creating Subway Supports for Enhanced Realism
10:49
Lesson 113 - Designing Railings for Subway Entrances
11:15

Complex Architectural Features

2 lectures
Lesson 114 - Modeling Complex Roofs for Victorian Structures
11:42
Lesson 115 - Finalizing the Subway Model with Detailed Features
09:53

Adding Decorative Elements

4 lectures
Lesson 116 - Incorporating Swirls into Subway Decorations
09:33
Lesson 117 - Texturing Subway Surfaces for Authenticity
11:19
Lesson 118 - Mastering Texturing for Complex Walls
11:37
Lesson 119 - Completing the Subway Model with Final Enhancements
08:25

Environmental Modeling and Final Touches

3 lectures
Lesson 120 - Incorporating Trees and Greenery into Victorian Scenes
11:59
Lesson 121 - Updating Renders with New Environmental Elements
08:57
Lesson 122 - Initiating the Butcher's Building Project
11:32

Completing the Victorian Cityscape

4 lectures
Lesson 123 - Addressing Window Mesh Issues in Victorian Buildings
10:07
Lesson 124 - Adding Final Details to the Butcher's Shop
10:28
Lesson 125 - Modeling the Butcher's Canopy for Realistic Shadowing
10:42
Lesson 126 - Finalizing the Butcher's Window with Advanced Techniques
10:58

Advanced Materials and Textures

2 lectures
Lesson 127 - Resolving Material Bugs in Blender
10:54
Lesson 128 - Crafting the Main Door for Victorian Butchers in Blender
12:14

Detailed Modeling for Business Exteriors

3 lectures
Lesson 129 - Modeling the Victorian Butcher's Shop Front
10:01
Lesson 130 - Designing the Backdoor for Victorian Butcher's Shops
09:40
Lesson 131 - Finalizing the Rear of the Victorian Butcher's Shop
12:17

Roofing Techniques and Chimney Details

5 lectures
Lesson 132 - Starting the Roof for Victorian Butcher's Building
10:44
Lesson 133 - Modeling and Texturing Victorian Chimneys
11:26
Lesson 134 - Initiating the Butcher's Roof Modeling
12:07
Lesson 135 - Creating Detailed Roof Windows for Victorian Buildings
12:32
Lesson 136 - Completing the Victorian Butcher's Roof
11:15

Structural Details and Finishing Touches

5 lectures
Lesson 137 - Designing Victorian Window Supports
12:12
Lesson 138 - Completing the Main Structure of Victorian Butcher's Shop
11:12
Lesson 139 - Detailed Finishing for the Victorian Butcher's Shop
10:49
Lesson 140 - Modeling a Victorian Butcher's Shop Sign
10:06
Lesson 141 - Finalizing the Butcher's Shop Sign with Advanced Texturing
12:38

Transportation and Utility Vehicles

5 lectures
Lesson 142 - Greyboxing a Vintage Truck for Victorian Scenes
10:22
Lesson 143 - Modeling the Engine Bay of a Vintage Truck
10:37
Lesson 144 - Adding Details to the Vintage Truck Model
11:26
Lesson 145 - Modeling Realistic Wheels for Vintage Trucks
11:26
Lesson 146 - Creating the Interior of a Vintage Truck in Blender
12:33

Finishing the Transportation Series

5 lectures
Lesson 147 - Modeling Vintage Truck Wheel Arches with Precision
11:41
Lesson 148 - Finalizing the Sides of the Vintage Truck
11:29
Lesson 149 - Crafting Detailed Back Doors for a Vintage Truck
11:00
Lesson 150 - Completing the Vintage Truck Model with Advanced Techniques
10:43
Lesson 151 - Preparing the Vintage Truck Mesh for Texturing
09:54

Introduction to Shaders and Performance Optimization

3 lectures
Lesson 152 - Creating New Shaders for Victorian Scenes in Blender
11:34
Lesson 153 - Finalizing Main Truck Textures for Authenticity
10:29
Lesson 154 - Enhancing Scene Performance in Blender
08:06

Building the Perfume Shop and Detailing Interiors

2 lectures
Lesson 155 - Starting the Victorian Perfume Shop Building in Blender
11:57
Lesson 156 - Laying the Foundations for the Perfume Shop
10:21

Perfume Shop Design and Detailing

5 lectures
Lesson 157 - Designing the Perfume Shop's Exterior Style
08:56
Lesson 158 - Modeling the Second Floor of the Perfume Shop
11:31
Lesson 159 - Designing the Perfume Shop Roof with Ornate Features
12:23
Lesson 160 - Crafting Ornate Wooden Details for the Perfume Shop Roof
10:36
Lesson 161 - Creating Authentic Victorian Windows for the Perfume Shop
11:56

Finalizing the Scene with Details and Textures

5 lectures
Lesson 162 - Completing the First Side of the Perfume Shop
09:11
Lesson 163 - Adding Interior Backdrops and Curtains to the Perfume Shop
09:43
Lesson 164 - Modeling Victorian Townhouses for Scene Expansion
12:08
Lesson 165 - Detailing Townhouse Entrances with Historical Accuracy
09:31
Lesson 166 - Modeling Staircase Walls for Victorian Townhouses
10:44

Enhancing Residential Architecture

5 lectures
Lesson 167 - Creating Detailed Windows for Victorian Townhouses
11:20
Lesson 168 - Final Touches on the Bay Window Design
11:17
Lesson 169 - Texturing Bay Windows for Authenticity
09:25
Lesson 170 - Modeling Decorative Door Arches for Townhouses
12:02
Lesson 171 - Completing the Ground Floor of Victorian Townhouses
12:22

Roofing and Exterior Details

4 lectures
Lesson 172 - Starting on the Second Floor and Roof of Townhouses
11:28
Lesson 173 - Addressing Mesh Issues for Optimized Modeling
10:35
Lesson 174 - Finalizing the Second Floor Window Design
09:55
Lesson 175 - Applying Textures to Second Floor Windows
12:11

Completing the Victorian Scene

2 lectures
Lesson 176 - Initiating Main Roof Construction for Townhouses
11:00
Lesson 177 - Adding Final Details to Complete the Townhouse Roof
09:57

Scene Completion and Advanced Rendering

5 lectures
Lesson 178 - Crafting Authentic Stone Windows for Townhouses
11:23
Lesson 179 - Finalizing the Exterior of Victorian Townhouses
10:14
Lesson 180 - Creating Backdrops for Townhouse Interiors
10:37
Lesson 181 - Designing Window Backdrops for Apartments
10:59
Lesson 182 - Completing the Roofing Detail for a Cohesive Look
10:47

Final Scene Assembly and Review

5 lectures
Lesson 183 - Integrating the Rear of the Perfume Shop into the Scene
09:21
Lesson 184 - Deciding on the Rear Roof Slant for Historical Accuracy
10:14
Lesson 185 - Building Out Slanted Roofs for Visual Interest
12:19
Lesson 186 - Crafting Wooden Arches for Exterior Detailing
10:12
Lesson 187 - Finalizing the Model of the Perfume Shop's Lower Floors
11:58

Rendering and Presentation Techniques

2 lectures
Lesson 188 - Texturing the Rear of the Perfume Shop for Realism
11:32
Lesson 189 - Completing the Second Floor and Roof of the Perfume Shop
11:20

Enhancing Architectural Realism

4 lectures
Lesson 190 - Modeling Intricate Chimneys for Victorian Perfume Shops
10:17
Lesson 191 - Designing Functional Roof Windows for Enhanced Lighting
10:10
Lesson 192 - Crafting Realistic Glass Frames for Roof Windows
10:45
Lesson 193 - Finalizing Roof Window Designs with Advanced Detailing
11:03

Completing the Scene with Final Details

2 lectures
Lesson 194 - Initiating the Front Façade of the Perfume Shop Building
13:23
Lesson 195 - Finalizing the Upper Floors of the Perfume Shop
11:02

Project Wrap-Up and Scene Optimization

4 lectures
Lesson 196 - Greyboxing the Main Entrance of the Perfume Shop
11:14
Lesson 197 - Detailing Windows and Ornate Styling for the Perfume Shop
10:44
Lesson 198 - Modeling the Main Steps and Entranceway of the Perfume Shop
13:32
Lesson 199 - Creating the Perfume Shop's Main Door with Historical Details
13:42

Final Scene Assembly and Rendering

3 lectures
Lesson 200 - Completing the Model of Window Displays and Doors
09:17
Lesson 201 - Finishing the Main Building of the Perfume Shop
09:44
Lesson 202 - Finalizing Interiors and Exterior Details of the Perfume Shop
10:14

Tower Modeling

5 lectures
Lesson 203 - Essential Greyboxing Techniques for Victorian Towers
10:27
Lesson 204 - Modeling the Foundation of Victorian Towers
11:14
Lesson 205 - Constructing Second Floor Supports for Victorian Towers
12:59
Lesson 206 - Crafting the Second Floor of Victorian Towers
10:26
Lesson 207 - Designing the Main Structure of Victorian Towers
12:16

Adding Detail to 3D Tower Structures

3 lectures
Lesson 208 - Detailing the Second Floor of Victorian Towers
10:38
Lesson 209 - Initiating the Top Floor of Victorian Towers
11:19
Lesson 210 - Architectural Roof Design for Victorian Towers
10:45

Adding Detail To 3D Tower Structures

2 lectures
Lesson 211 - Finishing the Tower Roof
10:29
Lesson 212 - Finalizing the Tower Modeling
10:28

Finalizing Touches to the Victorian Building

3 lectures
Lesson 213 - Starting the Tower Texturing Process
10:14
Lesson 214 - Fixing Major Texturing Issues
11:16
Lesson 215 - Finishing the Tower Interior
13:18

Adding 3D Sign as Visual Prop

2 lectures
Lesson 216 - Creating the Perfume Shop Sign
10:20
Lesson 217 - Finishing the Perfume Shop
10:28

Final Render and 3D environment Final Touches

3 lectures
Lesson 218 - Creating Authentic Victorian Terrains and Edges
11:16
Lesson 219 - Advanced Techniques in Terrain Shading
11:06
Lesson 220 - Final Render and Presentation of Your Scene
11:29

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1 lectures
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