Mô tả

​​​Ever feel that your game just doesn’t feel quite right?

Learn how to fix that by implementing a bunch of fun systems, mechanics and effects to enhance the way your game feels from a player perspective!

Building upon solid C# and Unity foundations, it’s time for you to level up.

Increase your C# understanding, learn how to implement things like a struct, centralized input, interfaces, and several game design patterns.

And expand on your Unity knowledge by learning screen shake, post-processing effects, 2D lighting, particle effects, tilemap prefabs, masking, Unity events, and much more!

Plus, you’ll even build an expandable Audio Manager system that can be used in other mid-sized scalable projects.

You’ll start with a simple 2D side scroller shooter base template and expand on it to get things feeling the way they should.

You’ll make a game that “feels” fun to play with a clean and snappy player controller, a gun that’s fun to shoot, audio and screen visuals to give your player feedback, as well as animations to bring everything together.

This course is suitable for all levels of Unity users. So if you’re a beginner to intermediate Unity developer looking to expand your foundation knowledge, maybe you’ve taken our beginner 3D or 2D courses and are looking for the next step, or you’ve used Unity to participate in a game jam or two and are looking to take your projects and games to the next level, this is the course for you!

You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.

You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

So enrol today and get your game feeling just right!

Bạn sẽ học được gì

Increase your level of understanding when it comes to good C# practices.

Learn how to implement things like a struct, centralized input, interfaces, and several game design patterns.

Expand your foundational knowledge of Unity.

Implement screen shake, post-processing effects, 2D lighting, particle effects, tilemap prefabs, masking, Unity events, and much more!

Build an expandable Audio Manager system in C# & Unity that can be used in other mid-sized scalable projects.

Build good clean systems in C# and practice good code architecture principles.

Yêu cầu

  • A basic or introductory level of understanding in both Unity and C#.

Nội dung khoá học

10 sections

Introduction & Setup

7 lectures
Welcome To The Course
03:39
Set Up Unity & VS Code
10:08
Project Setup
08:01
VS Code Issues?
02:09
Package Overview
07:28
Community & Support
01:33
Accessing Our Projects
04:38

Weapon Improvements

7 lectures
Section Intro - Weapon Improvements
00:48
Gun Aim
09:57
Machine Gun
04:18
Observer Pattern
06:27
Gun Kickback Animation
08:15
Object Pooling
11:08
Screen Shake
04:40

Player Controller

8 lectures
Section Intro - Player Controller
00:42
Jump Detection
09:33
New Input System
06:40
Struct vs Class
09:36
Shared Movement Class
08:32
Custom Gravity
04:16
Double Jump
05:16
Coyote Time
07:28

Combat

7 lectures
Section Intro - Combat
00:38
Knockback
13:30
Hit Flash
10:08
Color Changer
09:52
Death Splatter
06:58
Splat Particle VFX
09:50
Death Handler
08:23

Visual Feedback

8 lectures
Section Intro - Visual Feedback
00:48
Bullet Collision VFX
05:46
Walk Effect
07:04
Player Lean
08:39
Cowboy Hat
05:40
Jump Effect
07:10
Velocity Ground Check
05:31
Bloom
10:54

2D Lighting

6 lectures
Section Intro - 2D Lighting
00:38
Muzzle Flash
07:11
Spotlight
07:23
Ping Ponging Lights
06:09
Interfaces
11:52
Disco Party
11:55

Audio

8 lectures
Section Intro - Audio
01:14
Import Assets
04:05
Sound Scriptable Object
06:34
Audio Manager
04:45
Managing Sound Values
08:01
Randomizing Sounds
08:15
Audio Mixer
12:32
Audio Clean Up
07:22

Additional Features

9 lectures
Section Intro - Additional Features
00:33
Background Parallax
04:50
One Way Platforms
13:16
Jetpack
17:40
Mega Challenge - Grenade
03:34
Solution - Setting Up Prefabs
14:11
Solution - Launching The Grenade
07:36
Solution - Explosion & Contact
08:58
Solution - Grenade Audio
09:25

Polish

6 lectures
Section Intro - Polish
00:58
Player Hit
14:04
Score Kill Count
04:22
Player Respawn
14:06
Mega Kill Audio
07:02
Max Fall Speed
05:16

Course Wrap Up

1 lectures
Outro
00:54

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