Mô tả

Welcome to the Ultimate Game Design and AI Masterclass

Create incredible video games, 3D animations, and virtual worlds. Learn from expert instructors with over 25 years of industry experiences. Master powerful AI design tools unlocking your creative superpowers. Hours of in-depth training that takes you from beginner to expert! Start your path into the world of game design and AI art generation.


What You'll Learn


  • AI Design: Create images, videos, and complete virtual worlds using powerful AI tools like Stable Diffusion and Dall.e

  • Game Design: Master 2D and 3D gamed design and development with Arcade Studio and Unity3D

  • Computer Animation: Create incredible 3D animations industry tools like Maya and Arcade Studio

  • Digital Painting: Master Photoshop by creating captivating worlds and characters

  • Programming: Learn the powerful programing language C# as well as intuitive visual code for not programmers


Who This Course Is For


  • Aspiring Game Developers: New to game design? We take you step by step from beginner to advance

  • Indie Developers: For those who want to level up their game design skills with advanced topics and training

  • Digital Artists: Perfect for artists keen to diversify their talents into the realm of gaming

  • AI Enthusiasts: If cutting-edge AI tools and technologies excite you, this course is for you

  • Motion Graphics: Let to create stunning motion graphics and 3D animations

  • VR/AR/XR Explorers: Learn how to create complete virtual worlds and spatial computing environments


Meet Your Instructors


Martin Knapp is the Founder of the School of Game Design and a seasoned veteran with over 20 years of experience in 3D, design, and visual effects. Martin was the Lead Designer and Chief Marketing Officer for Pixologic, the company behind the Academy Award-winning software ZBrush. His contributions extend to major film and game studios like Ubisoft and ILM, where he's played pivotal roles in enhancing their design pipelines. A futurist at heart, Martin has been on the cutting edge of AI technologies and has a knack for predicting technology trends before they go mainstream. His areas of expertise include design, VR, emerging technologies, visual effects, game design, and web development.


Chad Walker is a multi-talented game artist, comic book illustrator, author, and instructor. He made a significant impact at Ensemble Studios, contributing to the award-winning "Game of the Year" Age of Kings for Microsoft, as well as other expansions. Transitioning to the comic book world, Chad worked with Rob Liefeld, founder of Image Comics, on several projects. He has co-authored influential books on game modeling and design, and his writings have appeared in Gamasutra. Chad also developed a 12-month online art course that has educated over 4,000 students globally. Currently, he is part of the SMU Game Development Art course at the Guildhall. His talents don't stop at art and teaching; Chad is also proficient in C++ and MaxScript programming.


By The End Of This Course

You will have the skills to build a strong portfolio that showcases your capabilities in game design, 3D modeling, digital painting, and AI art and design. You'll be well-equipped to start your career in a major game studio or take the indie game world by storm by creating and publishing your own games! 


Don't Wait, Enroll Now!


  • Enroll now for lifetime access to all resources and future updates!

  • Over 60,000 student! Come join our huge community of creators!

  • Enjoy the course at no risk with 100% satisfaction guarantee!





Bạn sẽ học được gì

AI design, create incredible AI images and videos for your game and VR experiences

Master game engines like Arcade Studio and Unity3D

Create advanced 2D and 3D games, apps, and websites

Develop for Nintendo, Xbox, PS4, PC, Mac, iPhone, Android

Master 3D modeling and animation with tools like Arcade Studio and Maya

Digital painting with Photoshop and Illustrator

How to work in game design, visual effect, or software development

How to create, share, and sell your games and virtual experiences

Yêu cầu

  • This course is for everyone, from complete beginners to experts

Nội dung khoá học

26 sections

Introduction

2 lectures
Introduction to this training series
01:50
Course Project Files
00:55

Getting Started With arcade.studio

7 lectures
Introducing Arcade Studio
00:56
Get to know the workspace
01:38
Adding assets to your project
06:24
Navigating around 3D space
03:39
Moving objects
03:35
Download our Example files
00:07
Publishing projects
00:45

Camera Movements with arcade.studio

8 lectures
Intro to this section
00:49
Orbit Shot
01:41
Pan + Tilt Shot
02:12
Tracking Shot
01:22
Roll Shot
01:17
Handheld Shot
01:08
Dolly Zoom
02:44
Excellent job with cameras
00:20

Fundamentals of arcade.studio

3 lectures
Look At Cursor Location
00:25
Play Animation
04:59
Creating an Object Carousel
03:49

Getting Started With Unity

26 lectures
What is Unity
00:43
Navigating Unity's updates and new features
03:44
What you will learn
00:21
Getting to know the Unity Ecosystem
00:46
overview of the Made With section of Unity3d.com
00:37
overview of the Forum section of Unity3d.com
02:50
overview of the Answers section of Unity3d.com
02:17
overview of the Documentation section of Unity3d.com
01:06
overview of the Asset Store on Unity's website
03:06
Creating a free user account with Unity
03:43
Downloading Unity Hub
03:11
Install Unity App versions and start new project
07:00
Link Visual Studio to Unity
04:43
Importing the 3D Game Kit
06:25
Creating assets | cube and sphere
01:34
Interface overview
00:46
Navigating around the workspace
06:32
Toolbar Tools
06:27
Toolbar Buttons
02:34
Project window
04:27
Scene view
10:47
Game view
05:44
Hierarchy window
06:49
Inspector window
06:47
Customizing your workspace
05:03
Wrap up
00:12

Learn C# With Unity

41 lectures
Your Resources
00:05
What you will learn
00:28
c# and .NET explained
01:47
IDE options
01:49
Setup / download Visual Studio
02:31
workspace layout and Visual Studio edits
03:25
Link Visual Studio to Unity + Project Setup
04:43
Importing the Adventure Sample Game and Folder setup
07:44
Importing the Corridor project
05:07
Folder Setup
01:54
Explore the Console Panel
06:47
Problem Solving in the console panel
06:11
Anatomy of a Script
03:21
Syntax basics
09:45
Debug and String
09:34
Variable Type
09:33
Array
05:14
List
03:56
Array and list Inspector
04:25
Enum (enumeration)
05:04
Variable Attributes | Part 1
06:26
Variable Attributes | Part 2
04:33
Code example scene setup
03:05
Arithmetic
05:53
Shorthand Arithmetic
02:37
Conditional - if else
05:49
Conditional - if else if
06:05
Conditional Ternary
04:02
Multi Conditional and Expression
04:45
Switch Case Basics
05:56
Switch Case Enum
04:09
Loop Basics
06:42
Nested Loop
03:24
While Loop
03:42
Random Class
02:03
Foreach
04:15
Method Structure
03:52
Method and Parameter
02:21
Method Overloading
03:44
Method Return Values
03:58
Wrap up what you learned
00:24

Unity Game Development Essentials

55 lectures
What you will learn
00:26
Your Resources
00:06
Project Setup
01:39
Importing the 3D Game Kit
06:25
Basic scene setup
11:15
Scene Setup continued
10:11
Add material to a cube
01:31
Keyboard input & moving the cube
08:54
Move Back & Forth, Left, Right, Up, Down
03:39
Finding the input on translate in the api
05:17
Find input in API
02:07
Rotating around with input
03:43
Move and rotate together
01:38
Collision & rigidbody
02:57
Collision & rigidbody continued
01:59
Scaling by input
02:27
Color change with input
04:47
Particle system basics
04:57
Impact particle script
07:18
Creating a lightswitch trigger event
06:35
Triggering multiple elements at once
05:20
Triggering multiple elements at once continued
05:26
Triggering an audio clip
05:39
Triggers explained
04:46
Spawner basics
08:05
Adding values to spawned objects
03:17
Applying force to spawned object
04:56
Target hit point refactor
03:45
Camera lookat
02:27
Smooth camera follow
04:58
Camera states
13:15
Camera trigger state events
12:19
Camera minimap setup
06:15
Camera minimap follow
07:19
Camera minimap rotate
04:09
Camera minimap fullscreen
07:03
Player gravity setup - rotate to object
06:49
Player gravity rotation attractor
04:11
Player gravity rotation body
05:25
On mouse events
06:57
Raycast setup
07:41
Raycast - ray and hit
05:41
Raycast - object placement
08:31
Raycast - all and hits
05:08
Raycast - move object
04:43
Move to click position
07:04
Follow mouse position
04:42
Animation setup
07:13
Animator script
09:02
Animator Condition
03:49
Creating a GameObject
04:22
Creating Mesh
04:51
Moving mesh vertices
02:13
Load from resources
04:35
Wrap up what we have learned
00:18

Unity 3D Game Kit (no code) Level Design

34 lectures
What you will learn
00:19
Resources
00:11
project download and install
06:25
scene setup in the 3D Game Kit
02:56
creating a blank scene for level 2
00:50
overview of the camera settings and Cinemachine
06:27
introduction to skyboxes
04:06
terrain generation with the 3D Game Kit
05:36
terrain setup with Unity Terrain Toolbox
03:24
terrain creation with Unity Terrain Toolbox
07:00
tree creation
10:23
tree leaves creation
02:57
interactables - acid moving pad
06:03
interactables - door and pressure pad
02:42
scene setup with prefabs - part 1
05:36
scene setup with prefabs - part 2
09:33
scene setup speed through
04:03
painting objects with the instance painter tool
01:44
creating an instance painter
03:24
simple translator for moving platform
03:52
create a collectable object with the ProBuilder
06:53
adding material texture to the shield
03:06
Shield Placement
06:36
equip the collectable shield
09:35
shield final adjustments
02:57
enemy detection radius setup
04:41
enemy NavMesh setup
03:05
enemy damageable max hit change
01:02
player max hit and checkpoint change
01:39
trigger door to next level
04:20
lighting and progressive lightmapping
16:57
basic GUI setup
06:45
basic setup and programming for player health UI
03:38
wrap up what you learned
00:26

Unity 2D Game Kit (no code) Level Design

36 lectures
What you will learn
00:23
Your Resources
00:19
Unity Project Setup
03:11
Project Download
03:50
UI Setup
03:10
Exploring the Project Package
04:55
Setting up your first scene
03:05
Building with tiles
05:36
Getting to know the moving platforms
05:12
Getting to know interactibles like doors and pressure pads
05:17
How to setup a door switch
02:00
Working with and setting up enemies
04:43
Create a pushable box and damageable items
03:38
Teleport positions and teleport to next scene
06:07
Setting up environment objects | acid and spikes
02:45
Player setup and downloading a replacement character
02:47
Swap your player character
05:37
Laying out a flat level map for reference while building
05:46
Prepping your new scene
03:08
Laying out the ground tiles with tile map
10:00
Setting up the Dropship
03:08
Destructibles, Teleports and pushers
06:06
setting up movers to interact with
04:07
setting up doors to interact with
07:24
Connecting keys to the doors
05:42
Scene cleanup and code edit
05:04
Level tile cleanup
02:25
Walkthrough gameplay check
02:06
Environment elements & enemy setup
09:42
Adding details to the scene setup
01:44
(speed-run-through) completing the details for the level
37:05
Adjusting the game lighting
10:35
Boss door trigger animation script 1
06:22
Boss door trigger animation script 2
01:49
Build out and wrap up elements
02:38
Gameplay full runthrough
02:26

Racing with Physics

47 lectures
What you will learn
00:22
Your Resources
00:04
Setting up the Unity Project
02:54
Download and Explore the Package
06:07
Demonstration of the Wheel Collider
13:12
Walkthrough of the Prefab Vehicles and Camera System
10:42
Laying out a Flat Rough Idea for the Racetrack
09:30
Building out the Track | Snapping Explained
07:35
Building out the Track | Continued Adjustments
12:32
Building out the Track | Final Details
10:25
Test Drive
03:00
Adding the Guardrails
07:30
Build the Terrain
12:08
Setup Track Option Number 2 - Scene 2
08:21
UI Speedometer Setup
10:45
Finishing the Speedometer
02:29
Setting up the UI Timer
03:03
Wrap up the timer and create the countdown UI
10:47
Cleanup project and setup scripts
02:35
Setting up the Countdown System
08:30
Timer and Manager
11:20
Setting up the Checkpoint Trigger
05:03
Creating The Track Manager Prefab
02:57
Implementing the Boost Pick Up Element
08:21
Implementing a Jump Pickup Element
04:47
Setting up the Track Jump Pad
04:27
Prefab Setup
03:10
Setting up the Minimap
09:52
Adding the Rearview Mirror Camera
04:13
Setting up the Lap Counter UI
05:21
Lap Counter Script Start
06:58
Lap Counter Script Finish
10:36
Laps Complete Script
06:29
Race Complete UI
05:38
Race Complete Buttons and Code
06:57
Scene Setups
03:59
Terrain Edits
04:43
Setting up Additional Vehicles
02:32
Main Menu UI Setup
08:42
Adding Images to the Main Menu UI
03:51
Main Menu UI Buttons and Saving the Game
09:59
Loading The Game | part 1
08:20
Loading The Game | part 2
08:04
Camera Updates and Additional Cleanups
04:03
Final Race Testing
02:17
wrap up
01:40
Build and Run
01:32

Character Controller and Animator System

56 lectures
Resources
00:04
What you will learn
00:59
Get to know Mixamo
03:36
Selecting your Mixamo character
02:45
Export Mixamo T-pose
00:47
Choose Idle, walk and run animations
05:59
Choose attack, heal and charge up animations
03:07
Unity scene setup
03:39
Import fantasy environment
06:25
Import Abe animations and T-pose
01:37
Extract Abe textures
02:48
Import 3rd person controller system
04:00
Humanoid setup on T-pose
04:48
FBX animation setup
02:53
Animation loop root
02:38
Character animator overview
06:24
Character animator controller setup
04:04
Animator idle behavior setup
04:03
Animator locomotion behavior setup
03:19
overview extend controller behaviors
03:01
Animator attack behavior setup
07:14
Attack behavior script core code
11:07
Attack script finish and apply animator behavior
08:28
Charge up/taunt animation setup
04:14
Charge up/taunt script core code
03:33
Heal animator behavior setup
05:10
Healing script core code
04:25
Healing object trigger box
05:43
Healing interaction trigger script
05:48
Cleanup character prefab creation
03:40
Animation direction root offset adjustments
01:57
Particle effect package setup
03:45
Particle scene setup
04:02
Create staff weapon proxy
05:19
Attack particle effect - part 1
10:33
Attack particle - part 2 - translate forward
07:28
Adjust offset for all animations
01:26
Particle attack - part 3
07:30
Particle attack - part 4 - animation timing
04:04
Particle attack - part 5 - hit effect
09:36
Particle attack - part 6 - shoot direction
02:18
ProBuilder Install
04:22
ProBuilder basics
08:19
ProBuilder staff - part 1 - extruding
08:25
ProBuilder staff - part 2 - finalized object modeling
09:30
ProBuilder staff - part 3 - uv texture mapping
07:28
ProBuilder staff - part 4 - smooth and connect to hand
03:10
Character prefab update and charge up effect
05:11
Character prefab charge up effect coded animation
08:50
Character prefab healing effect coded animation
08:19
Cleanup and finalize character prefab
02:24
Abe character prefab in new forest scene
02:45
Rock object particle explosion
11:24
Cleanup walk run controls
05:17
Final joystick controls
04:31
Game build
03:07

(ARCHIVED) | Mastering the Fundamentals

47 lectures
Unity3D The Fundamentals (Project Files)
00:05
Introduction
00:24
Project setup
04:10
Basic scene setup
06:17
Keyboard input
08:50
Directional movement
10:56
Finding the input from the api
03:42
Rotating around with input
11:17
Move and rotate together
08:12
Collision and rigidbody
04:26
Scaling by input
09:09
Updated script for the next lesson on "color change with input"
00:33
Color change with input
09:32
Lightswitch trigger event
10:52
Triggering multiple elements
11:12
Triggering an audio clip
05:18
Triggers explained
07:01
Spawner basics
12:33
Values to spawned objects
11:21
Force to spawned object
04:42
Particle system basics
13:54
Particle system - smoke stack
12:34
Camera LookAt
14:55
Smooth camera follow
12:55
Camera states
08:15
Camera trigger state events
06:52
Player gravity rotation setup
01:12
Camera minimap setup
05:06
Camera minimap code
09:28
On mouse events
09:55
Raycast setup
03:53
Raycast single ray
07:36
Raycast ray and hit
07:04
Raycast object placement
03:38
Raycast all and hits
07:50
Raycast all from a gameObject
10:02
Raycast move object
12:40
Move to click position
05:14
Follow mouse position
01:16
Animation setup
06:21
Animator script
04:23
Examples 13 and 14 level load
08:34
Gameobject Primitive
05:57
Gameobject and mesh
12:32
Moving mesh vertices
05:01
Load from resources
04:55
Wrap up
00:26

(ARCHIVED) | Build your first level

33 lectures
Unity3D Building your first level (Project Files)
00:03
Introduction
00:38
Project setup
05:23
Basic shapes
06:52
Select and delete
01:26
Material and texture
04:46
Basic level part 1
13:36
Basic level part 2
11:23
Texture websites
02:52
Apply textures and materials
12:18
Texturing part 1
13:20
Texturing part 2
10:32
Texturing part 3
12:25
Terrain setup
05:51
Terrain texturing
10:46
Terrain sculpt part 1
18:02
Terrain sculpt part 2
13:59
Skybox
12:54
Particle part 1
10:14
Particle part 2
06:27
Particle part 3
04:12
Particle part 4
03:24
Tree creator
13:56
Particle rain
01:57
Audio storm
08:19
Thunder strike code
11:08
Thunder strike audio
04:28
Finishing touches
05:38
Build the game
05:02
Sharing your game
02:12
Asset store level editor
03:20
Asset store terrain
01:59
Asset store textures / models
02:13

(ARCHIVED) | Create a boss battle

29 lectures
Unity3D Boss Battle (Project Files)
00:03
Introduction
00:51
Setup
04:10
Navigation
02:49
Project setup
03:46
Object setup
06:57
Hierarchy setup
07:17
Materials and saving
07:38
Getting audio clips
03:02
Setup scripts
03:46
MagicOrb and moving objects
16:07
MagicOrb triggerEvent
10:26
MagicOrb particle setup
09:18
Cannonball setup
06:26
Random force
03:30
TriggerEvent and particle
13:04
Creating prefabs
02:56
Player basic movement
08:05
Player Weapon and socket setup
04:40
Player Weapon shooting
08:13
Turret setup and follow
03:48
Turret weapon shooting
06:37
Player health
06:51
Turret health
04:45
Turret hit color change
07:08
Manager and gui setup
05:20
Gui framework
04:07
Gui updating
04:32
Building the project
01:58

(ARCHIVED) | Working with particles

47 lectures
Introduction
00:36
Particle setup
05:35
Particle dust example
01:03
Particle dust
13:19
Fire simple 1 fire
10:12
Fire simple 2 glow
08:02
Fire simple 3 smoke
13:12
Fire simple 4 cleanup
00:23
Fire complex 1 fire
09:41
Fire complex 2 flames
08:30
Fire complex 3 glow
07:19
Fire complex 4 dark smoke
11:04
Fire complex 5 white smoke
07:42
Fire complex 6 sparks falling
09:13
Fire complex 7 sparks rising
08:52
Fire stream 1
10:00
Fire stream 2
11:53
Fire stream 3
07:59
Fireball 1
09:05
Fireball 2
06:33
Fireball 3
09:29
Fireball 4
04:37
Flame 1
12:00
Flame 2
11:05
Leaves falling 1
21:44
Leaves falling 2
01:22
Magic effect 1 base
09:27
Magic effect 2 edge
12:38
Magic effect 3 glow
11:24
smoke 1
17:58
Smoke 1 different
01:58
Smoke 2
14:22
Smoke funnel 1 funnel
17:35
Smoke funnel 2 debris
13:28
Smoke funnel 3 interior
11:01
Smoke funnel 4 dust
12:14
Smoke funnel 5 scene check
01:04
Snow 1 light
16:16
Snow 2 heavy
08:03
Snow 3 storm
10:06
Snow test
01:56
Sunrays
10:47
Vapour steam
12:03
Water spray 1
10:57
Water spray 2
11:07
Water spray 3
11:49
Water spray 4
01:01

1 | 3D Modeling and Animation | Introduction to Maya

35 lectures
Maya Introduction (Project Files)
00:03
Introduction
00:44
Download
04:12
install & run
00:57
User Interface
07:06
Primitives and selection
05:04
Move, rotate, scale
03:18
Navigate viewport
01:55
Viewport views layout
05:16
Viewport shading lighting
04:57
Material editor basics
08:51
Material editor texture
04:12
Material editor workspace
01:55
Material Texture UVW
04:48
Render basics
05:46
Animation basics
07:53
Animation scene
06:16
Edit options vertex edge face
05:01
Mesh
04:43
Edit mesh
10:59
Mesh tools
04:55
Hut scene setup
03:41
Hut wall
11:26
Hut door
11:40
Hut miscellaneous pieces
09:06
Hut Roof
07:45
UVW texture wall
05:55
UVW texture roof
07:33
UVW texture surfboards
07:51
UVW texture miscellaneous items
13:18
UVW texture bamboo
07:59
UVW texture door
12:26
Scene layout
07:09
Render image
07:37
Render animation
05:01

2 | Polygon Modeling with Maya

57 lectures
Introduction
00:33
Setup Body
09:23
Material Layers
03:39
Model Front View
05:44
Model Top View
03:12
Model Side View
02:33
Body Perspective View
06:07
Model Head
08:04
Head Perspective View
06:29
Head to body
07:36
Model Armor A
08:14
Model Armor B
11:40
Model Armor Head C
11:49
Model Armor Head D
05:40
Model Armor Head E
12:22
Model Armor Head F
12:03
Model Face A
05:33
Model Face Fang B
05:34
Model Face Fang C
08:46
Model Face Fang D
08:03
Setup Leg
06:18
Model Leg A
05:01
Model Leg B
09:22
Model Leg C
15:53
Model Leg D
14:19
Model Leg E
14:30
Model Leg F
12:09
Model Leg G
11:18
Model Leg H
10:41
Model Leg I
08:58
Model Leg J
08:35
Model Leg K
09:05
Setup Leg Armor
01:11
Model Leg Armor A
09:54
Model Leg Armor B
10:12
Model Leg Armor C
02:33
Model Leg Armor D
12:40
Apply Material
13:29
Setup Spider
07:11
Render Spider
10:42
Prepare Spider Model
09:36
Leg bones
05:11
Leg Rig
06:15
Leg Skin
07:38
Leg Parenting
01:38
Leg Copy
04:51
Leg ik
04:09
Add bones to body
03:45
Skinning the body
04:33
Rigging the body
04:41
Spider Root
02:15
Create Idle animation
12:58
Walk animation
03:20
Walk animation 2
00:33
Walk animation 3
09:20
Walk animation 4
09:47
Spider model and animation outro
00:39

3 | Maya to Unity3D Workflow

5 lectures
Exporting Spider Model to Unity3D
08:05
Export Idle Animation
03:46
Export Walk Animation
02:16
Animation Setup
07:15
Script Controller
03:33

4 | Introduction to 3D Studio Max

29 lectures
Introduction
00:51
Downloading
06:21
Welcome screen
01:17
User Interface
04:01
Primitives
07:23
Move, rotate, scale
04:00
Navigation
03:04
Viewport layout
02:07
Viewport views
02:53
Shading and lighting
05:19
Material editor basics
03:51
Material editor texture
03:31
Material textures UVW
04:09
Render basics
12:01
Animation basics
05:05
Animation scene
09:01
Edit poly
04:25
Edit poly general
08:32
Edit vertex
02:26
Edit edges
05:37
Edit poly
04:06
Drone scene setup
05:57
Drone body
12:16
Drone motors
15:52
Drone legs
06:50
Drone underside
11:04
Drone camera
14:46
Drone animation
32:36
Drone render
07:11

5 | 3D Studio Max - Polygon Modeling

21 lectures
Introduction
00:37
Setup
08:08
Head setup
29:08
Head review
02:06
Body
28:58
Arm & Sholder
18:33
Upper Arm
22:17
Lower Arm
17:43
Leg to hip
09:55
Upper leg
25:01
Leg to Foot
20:39
Clean up
10:13
Unwrap review
04:41
Materials
13:03
Light material adjust
12:58
Lights and stage
15:33
Render
04:28
Rig
15:33
Skin
20:12
Pose
07:14
Animate
11:07

6 | 3D Studio Max to Unity3D Workflow

5 lectures
Export Robot Model to Unity3D
06:55
Export Idle Animation
03:00
Export Walk Animation
01:55
Animation Setup
06:30
Script Controller
05:17

[Digital Painting] - Beginner level Digital Painting

19 lectures
Line
18:06
Shapes
23:50
Intro to Values Part 1
05:50
Values Part 2
22:52
Values part 3
10:19
Color Theory
08:17
Color Theory cont.
26:14
Drawing Construction
11:39
Drawing Tumbnails
09:38
Drawing Clean Lines
10:41
Blending with Brush Tool
13:21
Perspective
08:30
Composition
13:17
Art Studies
13:46
Practice Tips
05:07
Landscape part 1
09:30
Landscape part 2
09:58
Landscape part 3
12:05
Landscape Conclusion
06:14

Intermediate level Digital Painting

33 lectures
Hard Surfaces intro
24:36
Soft Surfaces intro
10:40
Soft Surface example
07:41
Hard & Soft combo
21:40
Materials | Wood
12:55
Materials | Organic
09:18
Materials | Texture
11:49
Materials | Cloth
14:52
Materials | Metal
08:22
Using the Materials
10:36
Using the Materials cont.
08:24
Intro to Faces
04:47
Skulls & Skin
11:38
Construction workflow
13:50
Features
14:47
Features cont.
11:36
Concluding Example
11:46
Clothing and Drapery
16:11
Clothing and Drapery 2
11:06
Clothing and Drapery 3
10:29
Clothing and Drapery 4
11:40
Clothing and Drapery 5
17:20
Mechanical Objects
07:49
Mechanical Objects 2
12:19
Mechanical Objects 3
18:40
Mechanical Objects 4
04:35
Mechanical Objects 5
11:25
Mechanical Objects 6
11:40
Mechanical Objects 7
12:00
Mechanical Objects 8
10:29
Mechanical Objects 9
07:23
Mechanical Objects 10
13:24
Mechanical Objects 11
18:19

Advanced Character Painting

10 lectures
Character base sketch
10:24
Refining Sketch
08:23
color pallet
10:21
Painting
14:28
Painting 2
12:37
Painting 3
08:16
Painting details
08:21
Painting details 2
11:14
Painting details 3
06:21
Final touches
16:21

Advanced Environment Design

14 lectures
Sketch Comp
09:11
Refind Concept
08:51
Expand Comp
09:26
Shape & Tweak
05:56
Light Test
07:43
Focal Point
07:23
Texture 1
09:54
Texture 2
09:38
Texture 3
07:48
Light
04:14
Scale Clean up
15:17
Narrative & Balance
14:09
Finalizing
14:48
Last FX
09:11

Advanced Illustration start to finish

19 lectures
Thumbnail Ideation
14:31
Thumbnail Ideation cont.
15:44
Drawing for Direction
11:49
Drawing cont.
12:00
Painting Over
07:02
Painting Over cont.
15:21
Painting | Clean up 1
20:41
Painting | Clean up 2
11:51
Painting | Clean up 3
14:09
Painting | Clean up 4
12:02
Painting | Clean up 5
16:12
Painting | Clean up 6
14:00
Painting | Clean up 7
18:49
Detail & Refine 1
10:15
Detail & Refine 2
08:56
Detail & Refine 3
07:58
Detail & Refine 4
29:40
Detail & Refine 5
06:17
Final Effects
39:38

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