Mô tả

Do you know Johnny Trigger ?


Let me present you Frankie Trigger !


In this course, you will learn how to create a Hyper Casual Shooting Mobile Game from scratch.

We will go all the way from setting up our project to creating the core loop of the game.


We will first grab a Free Character from Sketchfab, a popular 3D Models Library. This model alone won't do anything, we will need to Animate it !

And I've got the Perfect Solution for you, a Free Platform for Animations called Mixamo.

After that step, you will be able to add animations to any of your humanoid characters.


Okay that's one thing !


After Animating our character, we will use the Unity Spline System to make the player follow a certain path, perform a Frontflip, Backflip, or any animation that we want, and shoot at enemies.


I call that phase a Warzone !


When entering the Warzone, we will add a cool Slow Motion effect. There, you'll learn about the 2 Time Scales Unity uses.


If any of the enemies is touched (& the Player too) by a bullet, he will turn into a Ragdoll !

Exactly, we will add jiggly bones to our characters to make the game More Satisfying.


You will learn how to use Unity's Animation Rigging System to make the player aim at enemies, and the enemies aim at the player.


There is so much you will learn in this course, and there’s even more to come!

If you’re ready to Master New Hyper Casual Concepts, don’t miss this opportunity.


Enroll now

Bạn sẽ học được gì

Create a Hyper Casual Shooting Game from Scratch

Add Animations to 3D Characters

Learn how to Craft a Solid Architecture for your Code

Learn how to write Clean Code

Use Inverse Kinematics

Create a Game Loop

And Much More !

Yêu cầu

  • How to make your way through the Unity Editor (but not compulsory)
  • A Computer
  • An internet connexion

Nội dung khoá học

14 sections

Player & Animations

7 lectures
Project Setup
07:05
Grabbing Character Animations
04:46
Animating the Main Character
04:16
Moving the Player !
09:04
How to Better Manage the Player Animations
07:43
Improving our Scene Visuals
08:02
Setting Up the Player Camera
06:32

The Warzone

6 lectures
The Player Spline
05:50
Player Detection
06:38
The First Warzone
05:39
How to Follow the Spline ?
08:58
Animating the Player on the Spline
07:54
Adding the Slow-Mo Effect
03:11

Shooting At Enemies

11 lectures
We Start Animation Rigging
10:38
Better Controlling the Rig Builder
06:23
Configuring the IK Constraints
09:01
Better Aiming for the Player
08:28
Adding Piou Pious =D
08:50
Adding the Shooting Line
18:14
Spawning Bullets
11:44
Shooting Bullets
09:43
Bullets Detect Enemies
10:46
Enemy Ragdoll Tests
08:45
Polishing the Enemy Ragdoll
09:40

Making Enemies Shoot Back

6 lectures
Enemy Aiming at Player
07:57
Storing Enemies that Shoot Back 1 / 2
13:16
Storing Enemies that Shoot Back 2 / 2
08:09
Enemies Finally Shooting Back !
18:42
Player Ragdoll
09:54
Enemy Shooting Polish
04:39

Game Loop

6 lectures
Setting Up the Main Panels
09:48
The Game Manager
05:54
Switching to the Game State
09:13
The Gameover
05:39
The Level Complete
11:32
Project Files
00:03

Bullets Container

5 lectures
Setup the UI Elements
07:06
Changing the UI Bullets Color
08:05
Preventing the Player From Shooting
03:58
Hide / Display the UI Bullets
03:14
Reload the Bullets in New Warzone
07:46

We Use Better Splines

2 lectures
Adding Dreamteck Splines
07:28
Better Aiming with Dreamteck
07:42

Level Manager - Part 1

3 lectures
Creating the Level Manager
06:55
Saving / Loading the Level
07:19
Validating the Level Index
01:59

Checkpoints

3 lectures
The First Checkpoint
08:10
The Checkpoint Manager
07:57
Improving the Checkpoint Manager
05:13

Level Manager - Part 2

4 lectures
Setting Up our Second Level
05:48
Setting Up its Warzones
11:49
The Warzone Sequence
13:27
Polishing the Warzone Sequence
04:53

Events / Actions

3 lectures
What is an Action ?
06:07
Using Actions with Arguments
03:01
Actions to avoid Spaghetti Code
05:19

The Outfit Shop

17 lectures
A New Character !
03:13
The First Humanoid Animation
04:45
Configuring the New Character
06:39
Adding IK & Ragdollify
11:26
The Outfit Shop Plan
03:17
Setting Up the UI
11:01
Displaying 3D Models in the UI
09:10
Opening / Closing the Shop
03:30
Setting Up the Outfit Button
04:54
The Outfit Data
09:24
Configuring our Outfit Button
04:08
Changing the Player Mesh Dynamically
05:40
Adding Cash to the Game
08:28
Managing the Purchase Button
07:53
Finally Purchasing an Outfit
06:27
Saving the Last Outfit
06:24
Outfit Screenshots
08:32

Missions Panel - Livestream Like

9 lectures
The Game Plan
09:49
The Mission Manager
08:22
UI Setup
13:24
Implementing the Mission Manager
14:19
Configuring the Mission Container
13:08
More Configuring
08:03
Updating the Mission Progress
26:19
Better Updating the Missions
14:29
Final Push
16:16

Bonus Section

1 lectures
Bonus Lecture
00:20

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