Mô tả

In this 12+ hour-long course, we will be doing our realistic take on one of the iconic scenes from Spirited Away. This tutorial is ideal for Blender beginners who have watched a video or two already and are now looking to expand their knowledge. Split into 56 videos, each between 10-20 minutes on average, this course is designed for ease of learning and flexibility, allowing you to progress at your own pace. I divided it into three main sections: Modeling, Texturing, and Animation.


  • Modeling: Here, I'll guide you through the process of installing free plugins and integrating useful shortcuts into your workflow. You'll delve into various modeling techniques, including hard surface modeling, mesh cleanup, and basic geometry node setups.

  • Texturing: Next, we will explore a variety of texturing methods. You'll learn how to find and utilize image textures, create your own procedural textures, and learn texture painting to bring depth and realism to your renders.

  • Animation: In the final phase, you’ll learn how to animate your scene and use dynamic paint to create a wavelike animation.


For accessibility, all of the compositing will also be done in Blender, but of course, if you are proficient in After Effects, I am more than happy to encourage you to do just that. I look forward to your results!



Bạn sẽ học được gì

I will show you an in depth step by step process on how to build a scene from scratch.

You will learn about modeling and texturing techniques to help achieve realistic 3D scenes

We will utilize image textures, create procedural textures, and texture paint all in Blender.

You will learn how to optimize your workflow using free plugins, shortcuts and more.

Yêu cầu

  • Beginner knowledge of Blender. No other software needed.

Nội dung khoá học

1 sections

Blender Beginner Course

56 lectures
Getting Started
14:50
Adding Reference Images
07:04
Modeling The Front Part of The Train
05:57
Modeling The Sides and Top
07:15
Modeling the Smoothing Mesh - Front Part
12:29
Cleaning Up the Front Mesh & Adding Details
09:49
Extending the Smoothing Mesh
07:21
Cleaning Up the Smoothing Mesh
14:14
Building the Front
05:42
Cleaning the Front & Building the Top
06:43
Building the Side - Part 1
06:25
Building the Side - Part 2
10:32
Cleaning up the Side Mesh
08:37
Building the Side - Part 3
24:11
Adding Windows & Cleaning Up
10:31
Adding Modifiers, Cleaning Windows & Building Sides
15:02
Building the Lower Part
17:48
Reducing the Mesh Topology
12:33
Making the Doors
25:12
Adding Rails Using Curves
18:44
Cleaning Up
12:41
Modeling the Top Objects
10:09
Modeling the Top Light
08:43
Modeling the Front Lights
17:11
Modeling the Front Connectors
09:51
Modeling the Wheels
21:07
Cleaning Up the Topology
23:58
Modeling the Middle Connectors
12:15
Modeling the Station
19:06
Modeling the Wooden Planks
07:21
Scattering the Planks Using Geometry Nodes
15:15
Modeling the Entrance
21:00
Modeling the Station Sign
09:49
Texturing the Train Planks
22:43
Texturing the Front Metal Element
14:31
Making a Procedural Metal Texture
24:17
Texturing Metal Objects
19:35
Texturing the Top and Bottom Parts
05:28
Texturing the Windows
22:22
Texturing the Lights and Front Sign
14:33
Texturing the Fence Part 1
13:59
Texturing the Fence Part 2
16:08
Texturing the Sign
10:07
Texturing the Entrance
15:00
Texturing the Pole
17:20
Texturing the Station
14:57
Texturing the Sky and Water
18:10
Texture Painting the Station
20:23
Texture Painting the Wet Planks
17:35
Texture Painting Algae Part 1
13:29
Texture Painting Algae Part 2
18:10
Texturing Edgewear
12:44
Cleaning Up the Scene
21:22
Animating the Train
11:57
Setting up Compositing Effects
14:47
Animating the Water & Rendering
19:22

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