Mô tả

Here we go again, but this time the course is bigger, better, and there’s a whole lot of new stuff, including a full interior. My past car modeling training has been studied by designers from industry giants like Hyundai, Volvo, Kia, and Ford, as well as from top gaming and film companies all over the world. And now I’ve taken those techniques and made them even better.

In this step-by-step course we’ll tackle an amazing car design by professional designer Lee Rosario, and I’ll show you new ways to solve even the trickiest hard surface challenges with ease as we build this awesome car together from the first vertex to the final renders. So join me in this car creation journey, and learn tons of techniques for hard surface modeling, shading, rendering, and compositing, all inside the free open source 3D software, Blender.


The Guide Mesh Technique - Updated!

Subsurface modeling is an essential mesh modeling workflow for hard surface artists, but it can quickly become a headache when adding details or cutouts to your model. Any modifications can easily ruin a curved surface, making the entire process frustrating and time-consuming.

In this course, I’ll show you a completely non-destructive technique I developed that avoids these problems entirely, so you can maintain perfect curves without any hassle and achieve a quality comparable to class A surfaces without using nurbs. This workflow has also been significantly upgraded since my last course, making it easier and better than ever, and bringing us to the final evolution of what I call the Guide Mesh Technique.


A Workflow Like No Other

The Guide Mesh technique allows you to focus entirely on perfecting the curvatures of your model using a separate mesh, without worrying about all the details complicating the topology. This will speed up your workflow and guarantee perfect reflections on your final panels, even after adding in all the cutouts and separations between them.

This workflow also gives you total control over achieving perfect topology in the end, but also offers a great deal of freedom where even bad topology will end up looking flawless. And there are tricks you can pull off with this that you just simply can’t do any other way.


Advanced Modeling Techniques
You’ll learn about countless other modeling techniques and tools in this course as well, like how insanely powerful Blender’s modifiers can be for complex modeling tasks. Modifiers are essential to an efficient and non-destructive workflow, and I’ll show you a ton of different and unique ways to use them and combine them.

And with so many different parts of a car to model, we’ll need to approach different challenges using different modeling techniques, so you’ll gain a thorough understanding of the thought process and how using the right tools the right way can save you a lot of time and effort.


Core Modeling Principles
Not only will you learn about advanced techniques that take the quality of your models to the next level, but we’ll also dive deep into learning the core principles behind subsurface modeling and polygon modeling in general. Good modeling begins with a comprehensive understanding of the fundamentals like topology, efficiency, and what tools are best for the job.

On top of that, you’ll learn about the thought process behind each step of the modeling process. Visualizing how the model should look in the end and being able to simplify complex modeling challenges each step of the way are all critical to an effective workflow.


Fully Customizable Shaders

After all the hard work that goes into the model, the next step is setting it up for renders you can be proud of. Getting the final render looking just right can bring out the best in your model and truly reflect your skills as a 3D artist, and this begins with the perfect shaders. Using Blender’s powerful Shader Editor, we’ll create fully customizable shaders including realistic car paint with metallic flakes, a fully procedural carbon fiber, fabric, leather, and more.

Just like the modeling process, these complex shaders will be built step-by-step and you’ll learn the reasoning and logic behind every move, helping you gain a strong proficiency in shader development so you can apply these newfound skills to all of your own projects as well.


Rigging and Animation

Once the model is complete, we’ll set it up with a basic rig to pose it for rendering. We’ll rig the wheels so they can spin and turn, and we’ll even rig the doors so they can open and close, giving us more options to customize the final look. We’ll also animate the tires and the environment to set up motion blur for the final renders, really bringing the model to life. You’ll learn about parenting, constraints, keyframes, using the Graph Editor, and how to set up motion blur to get the perfect action shot.


The Final Renders

Finally we’ll dive into all the elements that make a great render you can show off, including setting up lighting and an environment, getting the perfect camera angle, using Blender’s compositing nodes to make the final shot really pop, and even using Blender’s paint tools to add the final post processing to complete your renders. And with plenty of room for customization, and several environments and lighting setups included in the training, you’ll be able to make the results your own.


Plus Extras!

I’ve also included extra stand-alone chapters on the Guide Mesh technique, teaching you everything you need to know about this extremely useful workflow, without having to dig through the course for it. These “Full Guide to the Guide Mesh” chapters will go over the theory behind the technique, all the rules for using it, plus a chapter full of tips and unique tricks for it. All of this information is also outlined in a PDF for you, so you have a quick reference to all of this for your own projects.

All necessary project files are included in the course too, such as blueprints, reference images, and textures, and it also includes the final car model. And it’s a big course, so it also made sense to include some Easter Eggs as a fun break along the journey!


Need a Commercial License?

This course and its contents are for personal use. If you’re interested in using this commercially or for training your company, contact me for commercial license details.


Subtitles in 12 Languages

This course is in English and includes English subtitles. The course also includes automatic translations for 11 other languages, including French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Traditional Chinese, and Simplified Chinese.


Keep in Touch!

If you get stuck and need help at any point in the project, or even if you just want to share your progress, you can keep in touch with me in the Q&A section.

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37 sections

Introduction

2 lectures
Welcome to Class
01:02
Getting Started
01:00

Preparing for Class

7 lectures
Download the Project Files
00:19
Essential Preference Changes
04:42
Recommended Preference Changes
08:28
Custom Matcaps
04:49
Full Guide to the Guide Mesh - Essentials
16:14
Full Guide to the Guide Mesh - Tips and Tricks
12:35
Full Guide to the Guide Mesh - What's New?
01:32

Modeling - Exterior - Guide Meshes

24 lectures
Setting Up the Blueprints
08:24
Hood Area Contours
28:03
Wheel Well Contours
09:15
Front Bumper Contours
17:03
Grill Contours
16:56
Front of the Front Fender
21:15
Front Bumper
33:34
Hood Area
18:45
Back of the Front Fender
27:34
Control Loops - Hood
08:40
Front Bumper Vent
10:40
Side Rail
37:01
Door Area
23:14
Trunk Area Contours
28:33
Trunk Area
09:15
Back Fender
24:57
Control Loops - Door Area
12:07
Back Bumper
13:47
Back Vents
34:31
License Plate Area
08:16
Roof
19:09
Windows
12:13
Final Touches
01:44
Splitting it Apart
15:34

Modeling - Exterior - Final Panels

18 lectures
Hood
06:57
Front End and Fenders
19:45
Front End Vents
09:17
Headlight Panels
19:00
Front Bumper
12:07
Side Slope Panels
23:00
Side Bottom Rails
05:17
Side Doors
14:11
Door Handles
04:07
Back Fenders
18:15
Back End
09:23
Back Bumper
10:31
Back Bumper Cutouts
16:28
Back Blinker Panel
03:07
Trunk
10:01
Roof
20:29
Door Tops
04:39
Adding Thickness
35:25

Modeling - Exterior - Windows

4 lectures
Windshield
17:51
Door Glass
06:36
Quarter Glass
04:24
Top Glass
16:53

Modeling - Exterior - Plastics

14 lectures
Body Kit - Bottom - Front
15:44
Body Kit - Bottom - Back
16:48
Body Kit - Bottom - Final Touches
04:46
Body Kit - Floating Panel
09:04
Body Kit - Ribs
16:52
Wheel Wells
29:50
Front Side Vent
05:51
Back Side Vent
06:26
Front Bumper Vent
09:31
Hood Vent
03:59
Trunk Vent
09:03
Fuel Inset
04:58
Roof Trim
06:00
Windshield Gutter
11:38

Modeling - Exterior - Side View Mirror

4 lectures
Housing
20:10
Insert
01:41
Mirror
02:05
Arm
13:17

Modeling - Exterior - Front Grill

4 lectures
Border
04:37
Grill
14:51
Ring Housing
03:22
Rings
04:12

Modeling - Exterior - Back Grill

2 lectures
Border
04:10
Grill
10:11

Modeling - Exterior - License Plate Area

3 lectures
Plastic Trim
02:25
Light Box
04:42
License Plate
03:11

Modeling - Exterior - Boosters

2 lectures
Housing
04:39
Boosters
17:14

Modeling - Exterior - Headlights

6 lectures
Housing
14:19
Buttons
06:56
Main Light
12:24
Loop Lights
13:26
Backplate
04:32
Lens
08:27

Modeling - Exterior - Tail Lights

3 lectures
Housing
07:28
Light
10:14
Lens
05:51

Modeling - Exterior - Blinkers

3 lectures
Lens
05:58
Housing
07:33
Light
04:11

Modeling - Exterior - Windshield Wipers

5 lectures
Long Arm
09:17
Short Arm
08:05
Housing
09:42
Blade
19:36
Bolts
03:54

Modeling - Exterior - Other Details

8 lectures
Logo - H6
07:06
Logo - Rings
04:26
Logo - Julietta
08:14
Fuel Area Insert
02:57
Gas Cap
13:57
Rubber Seals
27:44
Hexagon Meshes
12:41
Shadow Meshes
02:42

Modeling - Exterior - Wheels

16 lectures
Rims
54:02
Center Cap
03:28
Tires
50:22
Tires - Final Touches
06:32
Hub
12:14
Nuts and Bolts
09:35
Brake Disc
12:21
Brake Caliper
53:30
Brake Caliper Details
08:41
Air Stem
11:33
Vent Spews
09:57
Shocks
06:00
Basic Wheel Rig
06:06
All Other Wheels
07:15
Finishing the Rig
03:14
Final Touches
02:07

Modeling - Interior - Doors

9 lectures
Door Shell - Part 1
14:42
Door Shell - Part 2
28:02
Side Panel
10:06
Side Panel - Light Strip
02:23
Speaker
06:15
Latch
12:04
Side Pocket
12:13
Handle
09:59
Final Touches
03:20

Modeling - Interior - Full Shell

13 lectures
Side Shell
12:09
Front End Shell
17:38
Dashboard Shell
10:26
Middle Console Shell
14:58
Dashboard Column
10:28
Middle Console Column
10:11
Engine Shell - Part 1
26:08
Engine Shell - Part 2
25:04
Engine Platform
15:48
Roof Shell
11:04
Front Roof Supports
25:30
Back Roof Supports
17:23
Final Touches
27:34

Modeling - Interior - Dashboard

13 lectures
Adding Extra Geometry
05:16
Vent Cutouts
15:10
Vent Border
02:41
Vent Blades
05:57
Vent Hex Meshes
01:46
Gauge Cutout
10:58
Gauge Border
09:43
Gauge Housing
05:50
Gauge Screen
00:48
Gauge Glass
02:57
Air Bag
06:36
Glove Compartment
06:02
Final Touches
03:36

Modeling - Interior - Steering

13 lectures
Steering Column
10:52
Steering Column Cutout
07:22
Steering Wheel Hub - Part 1
13:03
Steering Wheel Hub - Part 2
19:11
Airbag
04:59
Steering Wheel Handle - Part 1
16:28
Steering Wheel Handle - Part 2
12:45
Steering Wheel Pads
03:43
Steering Wheel Light Strip
02:40
Buttons - Part 1
04:46
Buttons - Part 2
04:48
Paddles
13:10
Final Touches
03:00

Modeling - Interior - Middle Console

8 lectures
Screen Cutout
12:38
Screen Housing and Screen
05:02
Screen Cover
03:11
Dial Cutout
05:43
Dial Housing
03:23
Dial
04:09
Middle Compartment Cutout
10:41
Middle Compartment Panel
03:20

Modeling - Interior - Chairs

7 lectures
Basic Shape
07:27
Main Shell
18:49
Back Cushion
08:51
Head Cushion
05:36
Head Cushion Logo
01:54
Bottom Cushions
07:25
Base
06:24

Modeling - Interior - Seatbelts

3 lectures
Retractor
13:10
Webbing
10:36
Latch
18:03

Modeling - Interior - Engine Cover

8 lectures
Platform Cutout
16:39
Main Shell
13:03
Side Inserts
04:47
Logos
06:21
Middle Insert
12:24
Light Strips
05:34
Border
04:06
Final Touches
02:51

Modeling - Interior - Floor Mats

3 lectures
Front Mats
10:19
Front Mats - Logos
03:03
Back Mat
05:44

Modeling - Interior - Pedals

3 lectures
Brake Pedal
12:16
Gas Pedal
02:11
Foot Rest
11:44

Modeling - Interior - Other Details

7 lectures
Seals - Roof
08:31
Seals - Door
12:27
Light Strips - Roof
05:41
Light Strips - Lower Shell
02:38
Light Strips - Upper Shell
13:55
Windshield Border
05:40
Quarter Window Border
07:09

Modeling - Interior - Door Hinges

4 lectures
Basic Door Rig
06:43
Door Hinges
06:11
Door Frame Slot
04:27
Door Plate
03:03

Rendering - Shaders - Setup and Basic Shaders

3 lectures
Preview Lighting
02:37
Basic Shaders Overview
09:03
Applying Basic Shaders
20:10

Rendering - Shaders - Complex Shaders

21 lectures
Car Paint - Red
51:32
Car Paint - Black
01:47
Car Paint - Silver
01:31
Car Paint - Blue
00:47
Carbon Fiber
32:39
Applying Carbon Fiber
11:38
Brake Disc
08:48
Tire UV Map
06:47
Tire Shaders
21:16
Leather - Black
11:39
Leather - Black - Rough
01:42
Leather - White
01:19
Leather - White - Rough
04:03
Floor
19:28
Floor Mats
02:46
Seatbelt
02:08
Dial Buttons
03:08
Steering Buttons
01:23
Gauge Display
01:54
Console Display
02:37
Hex Mesh
11:05

Rendering - Setup

4 lectures
Render Settings
03:40
Final Model Review
04:10
Environment Overview
11:02
Appending the Environments
02:27

Rendering - Mountain View - Back

2 lectures
Final Render
10:11
Post Processing
03:53

Rendering - Mountain View - Front

2 lectures
Final Render
15:48
Post Processing
03:19

Rendering - Mountain View - Interior

1 lectures
Final Render
11:01

Rendering - Venice Sunset

2 lectures
Final Render
10:00
Post Processing
03:28

Rendering - City Street

2 lectures
Final Render
09:10
Post Processing
03:05

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