Mô tả

Instructor Info

Abraham Leal is the Director and Founder of Critical Hit Studio & Academy. With the studio and academy, he is proud to be able to spread his artistic knowledge to everyone in his hometown and is extremely excited to be working on big entertainment projects in Mexico.  What inspired Abraham to be a 3D artist is The Hobbit book and all the lore that surrounds it. Being able to tell stories and share his own voice is what motivates him to create and imagine new and exciting characters. Prior to becoming a 3D artist, he was going to medical school and he decided to do a complete 180 and get into Digital Design and Entertainment Production. When he quit medical school, he couldn't draw, paint, or sculpt to save his life but he was so convinced of his definite desire and worked hard to turn it into a reality. His advice to artists who want to get into the 3D industry is to practice properly, be patient and stay humble. He believes in always having a goal in mind, and always open to learning and improving.

Course Info 

Throughout this course, we are going to be focusing on the creation of a video game-ready character. We are going to be bringing in an interesting character to life. We will go through the whole process of character game creation starting from design, proportion, anatomy, and diving in to the entire pipeline until we arrive to a production-ready character. We will go deep into the creation of the high poly, low poly, retopologizing, UV mapping, texturing, material setup, rendering, lights, post-production, and at the end putting the character into a game engine to make sure everything is working properly.

Bạn sẽ học được gì

Create a full body character suitable for games

Understand the reasons behind retopologizing

Design creatures in a logical and creative manner

Create skin and eye textures

Understand how to make clean production-ready topology

Texture and light for presentation

Yêu cầu

  • Basic knowledge of ZBrush, Maya, Substance, Marmoset, Photoshop, Unreal

Nội dung khoá học

3 sections

Introduction

1 lectures
Introduction
00:49

Vol. 1: Sculpting the Creature

18 lectures
Volume 1 Overview
16:59
Proportions and Base Mesh
21:22
Torso
22:30
Arms
23:12
Legs
23:01
Head
17:22
Design Adjustments
12:26
Head Details Part 1
22:15
Head Details Part 2
22:01
Torso Details
16:43
Back Details
10:51
Light Test
06:06
Arms Details
22:07
Hands Details
15:57
Feet Details
12:34
Micro Details
18:11
Character Details
12:51
Marmoset Quickview
14:57

Vol. 2: Retopologizing, Unwrapping, Texturing, Setting up for Presentation

32 lectures
Volume 2 Overview
01:37
Retopology Intro
15:00
Retopology Tools
18:11
Retopology Torso
17:26
Retopology Face Main Loops
21:23
Retopology Face Main Details
18:21
Retopology Head
04:01
Retopology Neck
23:27
Retopology Back
14:27
Retopology Legs
21:38
Retopology Legs Details
13:26
Retopology Feet
22:12
Retopology Forearm Fingers
17:00
Retopology Hands
20:48
Retopology Final Steps
11:43
UVs Part 1
19:42
UVs Part 2
15:16
UVs Part 3
24:53
UVs Cleanup
10:37
Normal Map and Baking
19:58
Useful Maps and Initial Colors
17:56
Color Layering Part 1
21:30
Color Layering Part 2
20:52
Color Details and Fake SSS
17:45
Glossiness
19:55
Color Details
22:29
TrueSSS and Final Details
17:03
Eye Texturing
20:10
Marmoset Material Setup
15:02
Light Setup
13:21
Photoshop Post Production
20:50
Final Video
07:20

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