Mô tả

So you want to express your inner creativity, and let it out to be seen by the world? And you think Zbrush is the way to do it? You are absolutely right, and this course is exactly for you. Welcome to Absolute Beginners Zbrush course by SpeedChar. My name is Niko and I am a 3D character artist with over 12 years of experience in the game industry. In this course, I will guide you through all the necessary Zbrush features and menus, to start sculpting your desired characters and bring them to life.


I will slowly and fully explain how to start using Zbrush, how to navigate the interface. The variuos things you need to know to model a head, horns, torso, armors, sword and even a cape, all in Zubrush. While we are working on our character, we will learn how to work with the most important Zbrush functions. I will not make this super complicated by going through everything in Zbrush. I will show you only the things you really need to know to make a fully finished high poly character.


We will start by getting familiar with the basic interface and navigation in Zbrush. After that I will show you how to customize your workflow to work much faster again in Zbrush.

Then we will start the character from sphere, I will guide you through the process of starting your sculpt and add new elements to it, like horns, arms and body. After that we will create, and adjust the armor.  Then we will create the legs and refine the arms. We will go trough the process of making the cape, and also add spikes to the armor. After that i will show you how to make a hard surface object in Zbrush, fast and efficient by making the sword. Then you will learn how to add details on your model so it will look much more appealing. We will also paint the model so it will have better presentation. Following will be a breaf intro to posing the character, until it is time to go trough materials and light in Zbrush. After we apply and are happy with our materials and light setup, we can start rendering the character with Zbrush and then combining the passes in Photoshop, to achieve a professional look.


I created this course for people that wants to start digital modelling in the best industry standart program - Zbrush, but don't know how. This is also for those artists, who whants to improve and help their drawing with a 3D base, or why not, become a digital sculptors. This is absolute beginners course, so it doesn't require any previous knowledge of Zbrush or even Photoshop. Everything in this course is real time with constant commentary from me, and i can talk a lot! So don't hesitate, but grab this course and upgrade yourself to the next few levels. Don't forget that investing in yourself will benefit you for the rest of your life, so lets get started!

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1 sections

Course

30 lectures
Introduction
03:08
02 Getting started with Zbrush
25:12
03 Customizing Zbrush interface or load one
21:50
04 Making a custom menu in Zbrush
15:09
05 Reference, Dynamesh and Curve Tube brush
20:43
06 Creating, moving and duplicating meshes
19:54
07 Working with masks and polygroups
20:09
08 Low poly modelling with the ZModeler brush
20:27
09 Making the tickness of the armors and Mirror tool
21:03
10 Refining the legs
21:56
11 Dynamic Subdivisions and Crease
22:01
12 Making the arms
19:56
13 Making the cape and change the background
20:13
14 Refining the body armor
19:50
15 Three ways to make the spikes on the shoulders
19:49
16 Applying dynamesh subdivisions and merging subtools
21:56
17 Making some tweaks and starting the sword
21:53
18 Making the sword part 2
15:18
19 Making a face and adding detail
20:20
20 Brush alphas and continue the detailing
20:23
21 More detailing
20:28
22 Final detailing
14:35
23 Starting the polypaint
19:10
24 Polypainting like professionals
19:32
25 Finishing the polypaint
12:15
26 Posing the character
09:01
27 Intro to materials and light in Zbrush
13:16
28 Document resolution and render
14:39
29 Making the render passes and compose in Photoshop
19:58
30 Final touches and adding rim light
14:56

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