Mô tả

This is a massive course about Materials in Blender. It will guide you from the beginning where you literally know nothing until you reach a level where people envy your knowledge about material. The course touches all aspects around Material and have tons of examples that you will be able to use in your daily work even after you have ended the course.

I will not go through just how you do stuff, but also why and all the terms used. As an example, of many in the course, we build a glass material from scratch that will have both refraction, caustics and all the other complex stuff you have in glass, but will be both faster to render and with less noise compared to Blenders original way to do caustics and glass together.

I also go through different techniques on how to apply material so you get a good grip on how to use UV, apply decals and so on...so it's not "just" procedural even if you will get a lot of that as well. In short...I will cover all you ever will need to know about how to start and understand how material works in Blender.

It's concentrated to the engine Cycles, since Eevee still lacks a few features but most of what you learn, you can do in both engines.


Bạn sẽ học được gì

Understand the aspects of the Shader Editor when creating cycles nodes.

Understand how to combine procedural texture with images and the difference between procedural and non procedural.

Understand the fundamentals for complex materials like glass and volumetric.

Understand how the UV can be useful in different types of tasks.

Learn the vocabulary, so thing like caustics, reflection and refraction will be understandable.

Understand how it is possible to control a materials appearance by using secondary objects like "empties".

Understand how to use more than one material on an object or create random output.

Yêu cầu

  • Need to have Blender on your machine and have a basic understanding of the tool.

Nội dung khoá học

18 sections

Introduction

3 lectures
Introduction
02:20
Setup
05:07
Light
09:37

Basic understanding of the node components

13 lectures
Basic Node Types
04:28
Apply Materials
04:30
Three Common Maps
06:39
Colors on your material
13:00
Patterns on your material for 2.8x
14:59
Patterns on your Material for 2.9x
35:11
Create bumps
05:28
Reflection and Roughness
08:32
mask images
10:46
Separate XYZ Node
05:54
Manipulating the map
07:58
Grouping the nodes
15:31
Basic Math
17:54

Textures

8 lectures
Brick Texture
05:26
Checker Texture
03:27
Gradient Texture
03:06
Magic Texture
04:03
Musgrave Texture
13:00
Noise Texture
05:54
Voronoi Texture
09:16
Wave Texture
06:29

Using images as textures

2 lectures
Introduction to using Images
08:06
Using PBR Images
11:27

First practical example - a tile wall.

6 lectures
Setup for Tile Wall
02:11
Add Mortar Noise
05:25
Create Groups for the nodes
06:40
Create Tiles
08:42
Mortar Size variation
06:42
Finalizing the tile wall (Roughness and reflection)
08:23

Using the Object shape to place material

4 lectures
Find Edges
11:18
Add snow (dust and rust same principle).
19:42
Adding smudge using the vertex paint
10:08
Create an Eye using Z-axis separation
15:36

How to use other objects to influence your material

4 lectures
Setup the scene
08:44
Smudge you Main object using Ambient Occlusion
03:00
Smudge your main Object using a reference Object in the Texture coordinate Node
05:44
Smudge your Main Object using Dynamic Paint.
10:58

How to add material on a specific place

3 lectures
UV Basics
13:54
Multiple Materials
10:52
Using UV to repeat patterns
09:30

Second practical Example - Texture a Lantern

13 lectures
Setup and Intro
01:44
Adding First Base Materials
18:28
Starting on the rust structure
13:34
Rain influence
05:42
Randomness
20:11
Separate Paint and Rust with bumps
07:15
Finalizing the Rust
05:28
Finalizing the Paint
10:40
Adding Glass
08:56
Adding Rest of the Materials
04:21
Adding DIETZ Logo On Glass
06:43
Adding DIETZ Text on Bottom
10:53
Adding Warning Sticker and Finalizing
09:13

A closer look on the "Object Info" Node

2 lectures
How to use the Object Index and Random output.
07:10
Introduction to Location and Material Index output.
08:39

Working with glass and similar materials

7 lectures
Fireflies
17:15
Definition of Words
03:32
Introduction to Glass
05:12
Creating a Glass of Water - Fake Dispersion
11:18
Creating a Glass of Water - Adding Water
03:32
Creating a Glass of Water - Adding Caustics
11:58
Creating a Glass of Water - Finalizing all
08:11

Third Practical Example - a bowl of candy

5 lectures
Candy - Setup
04:31
Candy - Adding Colors
05:02
Adding Bumps
03:50
Candy - Adding Subsurface scattering
06:23
Candy - Finalizing and render
05:33

Take a look at "Normals"

3 lectures
Intro To Normal Maps
04:08
Baking a Normal Map from a pattern
06:43
Creating a Normal Map Procedurally
03:33

Displacement

3 lectures
Introduction to Displacment
06:34
Coloring a displacement
06:39
Using the Vector Displacement
17:47

Particles and material

2 lectures
The Particle Info Node
14:26
The Principled Hair Node
13:01

More Math and Vector Math

4 lectures
Introduction to shaping things using math
10:01
We start using Vector Math
10:16
Creating stuff using Polar Coordinates
13:57
Tiling by breaking down the map using Fraction.
11:46

Scratches

3 lectures
Create scratches using brush and TexturePaint
08:14
Scratches using the Linear Light MixRGB
11:08
Scratches using diff of Voronoi
10:48

Examples and tips

5 lectures
Splatter
06:40
Marble Pattern
02:48
Radial Metal
05:13
Stucco
06:10
Wet Surface
03:15

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