Mô tả

In this course you will create a model of a crashed spaceship and integrate it into background video footage all using Blender

Blender is an amazing and powerful piece of software which is FREE. You can use it to create commercial work and for your own freelance work. 

You will start by using Blenders built in camera tracker to match the movement of the real camera. You will then use Blender to create the model and UV unwrap it so you can paint textures on the spaceship. Using Blenders excellent built in renderer called Cycles, you will create realistic lighting and shaders. Finally you will apply the final look using Blenders built in compositor!

This course is for anyone who wants to learn about creating realistic images in Blender. Its also great for 3d artists who want to know more about Blender and what it can do. 

SIgn up today to start creating awesome images!

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Yêu cầu

Nội dung khoá học

5 sections

Camera tracking the shot

6 lectures
Importing video and exporting an image sequence
07:06
Start tracking by adding your first track
07:37
Add more tracks and solve the camera
16:17
Improve the solve by adjusting keyframes
03:34
Line up the scene and ground model
08:17
Add more tracks and create the ground plane
12:24

Modeling the ship and UV unwrap

15 lectures
Setup background reference images
07:35
Block out the engines and lasers
03:12
Block out the basic shape of the ship body
11:34
Block out the cockpit
06:30
Add details to the lasers
13:01
Add detail to the laser tips
10:06
Add detail to the cockpit
12:03
Add details to the engines
12:37
Add nose detail
06:18
Add details to the wings
11:28
Finishing the model and clean up
13:37
UV unwrap the cockpit
11:33
UV unwrap the body
16:46
UV unwrap the lasers
15:01
UV unwrap the engines
07:49

Layout

2 lectures
Line up model with the camera track
10:38
Check the track and layout with a preview
06:13

Lighting and look development

17 lectures
Setup lighting usings Cycles renderer
16:27
Sculpt ground
18:57
Create a camera map shader
13:10
Enable the node wrangler add-on
03:48
Paint a mask for the transparency of the ground
17:24
Create a shader and dirt texture
09:49
Add noise texture to the dirt base
13:43
Add detail to the ground texture using noise
09:41
Paint the blue sections of the wings
13:21
Paint blue blue sections to the lasers and engines
13:10
Create the cockpit glass shader
12:48
Paint sand areas using a stencil texture
10:27
Add the sand texture to the body shader
11:35
Add sand texture to the engine and laser shader
13:47
Introduction to the Principled BSDF shader
09:25
Add specular textures to all shaders
04:13
Sculpt damage to the spaceship
09:32

Rendering and Compositing

4 lectures
Setup renderlayers
18:26
Input the render settings
16:44
Setup color management and compositor
11:06
Look at your final render
02:30

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