Mô tả

Instructor Info

Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. 

Course Info 

Hey everyone, my name is Emiel Sleegers. I’m a 3D artist currently working for one of the biggest game companies Ubisoft. Finding a Blender course on creating a game environment that will take your skills to a whole new level can be hard to find. But don’t worry, I am here to show you my workflow that will guide you in creating a professional environment like you see in AAA video games that you play today.

In this course, we will go through the entire pipeline of creating a game-ready environment.

The major topics we will be covering are:

  • High Poly to Low Poly Modeling using Blender

  • Proper UV unwrapping in Blender

  • Baking maps in Marmoset Toolbag

  • Detailing & Texturing in Substance Painter

  • Scene setup, lighting, & post effects in Unreal Engine

By the end of this course, you will be able to create a clean and amazing futuristic game environment.

Before beginning this course, you should have a basic knowledge of Blender, Substance Painter, Marmoset Toolbag and Unreal Engine.

If you want to be a 3D environment artist, you need to know the latest tools, methods, and strategies to better strengthen your skills to get closer to your goal. This course will put you ahead of 99.9% of all beginners out there when it comes to game environment creation. In this course, you will learn the proper workflow and techniques that will allow you to build a complete production-ready scene. If you are serious about elevating your skills, sign up for this course, at Victory3D.


Bạn sẽ học được gì

High Poly to Low Poly Modeling

Proper way of unwrapping clean UVs

Creating professional baked maps

Normal map detailing & texturing

Game design level building

Art of effective lighting

Post processing and effects

Yêu cầu

  • Basic knowledge of Blender, Marmoset Toolbag, Substance Painter, and Unreal Engine

Nội dung khoá học

5 sections

Introduction

3 lectures
Introduction
01:44
Going Over Our References
12:02
Installing Our Plugins and Shortcuts
12:29

Blockout & Modeling Phase

24 lectures
Creating Our Blockout Part 1
17:17
Creating Our Blockout Part 2
19:49
Creating Our Blockout Part 3
19:42
Creating Our Blockout Part 4
11:23
Creating Our Floor Low Poly and Creating the Door Part 1
19:19
Creating Our Door Part 2
19:33
Creating Our Door Part 3
18:37
Creating Our Door Part 4
19:19
Creating Our Door Part 5
19:29
Creating Our Door Part 6
19:54
Creating Our Door Part 7
19:26
Creating Our Door Part 8
19:51
Creating Our Door Part 9
19:48
Creating Our Wall Part 1
19:19
Creating Our Wall Part 2
16:55
Creating Our Wall Part 3
18:00
Creating Our Second Wall Part 1
17:16
Creating Our Second Wall Part 2
19:37
Creating Our Second Wall Part 3
17:16
Finishing Our Second Wall and Creating Our Closed Door
19:59
Turning Our High Poly Into Low Poly Part 1
19:29
Turning Our High Poly Into Low Poly Part 2
20:25
Turning Our High Poly Into Low Poly Part 3
17:48
Turning Our High Poly Into Low Poly Part 4
15:45

UV Unwrapping & Baking

7 lectures
UV Unwrapping Our Models Part 1
19:58
UV Unwrapping Our Models Part 2
19:43
UV Unwrapping Our Models Part 3
19:46
UV Unwrapping Our Models Part 4
06:29
Exporting Our Models for Baking
15:34
Baking Our Models Part 1
16:39
Baking Our Models Part 2
19:40

Normal Map Detailing & Texturing

17 lectures
Setting Up Our Substance Painter Scene
16:41
Adding Normal Map Details to Our Door Part 1
19:37
Adding Normal Map Details to Our Door Part 2
19:55
Adding Normal Map Details to Our Back Door
19:26
Adding Normal Map Details to Wall A
19:21
Adding Normal Map Details to Wall B
19:46
Exporting Our Models for Unreal & Setting up a Quick Preview
19:20
Adding Extra Normal Map Details to All Meshes
19:58
Creating the Final Texture for Our Door Part 1
19:46
Creating the Final Texture for Our Door Part 2
19:49
Creating the Final Texture for Our Door Part 3
19:55
Creating the Final Texture for Our Door Part 4
10:23
Creating the Final Texture for Our Floor
19:53
Creating the Final Texture for Our Wall A Part 1
19:35
Creating the Final Texture for Our Wall A Part 2 and Start on Wall B
19:49
Creating the Final Texture for Our Wall B
18:07
Creating the Final Texture for Our Backdoor
20:30

Scene Setup, Lighting, Post Effect & Tweaks

12 lectures
Setting up Our Unreal Project
19:37
Building Our Level
19:26
Setting up Our First Lighting Pass 1
18:42
Setting up Our First Lighting Pass 2
18:35
Going Over Post Effects & Material Polish
18:33
Improving Our Floor Texture Part 1
19:28
Improving Our Floor Texture Part 2
19:57
Improving Our Door Texture
19:01
Improving Our Wall Textures
19:32
Improving Our Back Door Texture Part 1
19:47
Improving Our Back Door Texture Part 2
19:20
Final Polish of Our Scene
13:59

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