Mô tả

Welcome to The Ultimate 2D Top Down Unreal Engine Course.

This course will teach you everything you need to know about making 2D Top Down Games in Unreal Engine 5 by creating 3 different games.
The first 2 projects are 2D games only using sprites, while the last projects is a 2D|3D Hybrid mixing 2D Sprites for the characters with a 3D environment making use of Unreal Engine's cutting edge lighting and post processing.

Through teaching Unreal Engine on YouTube and also in person at a Japanese Game Dev school for the past couple of years I've gained an understanding of what students are really looking for and designed this course to teach you the process of making games with Unreal Engine.
All of the knowledge you'll acquire by going through this course of course doesn't only apply to Top Down games, but to creating games in general!

If you're completely new to Unreal Engine you can check out the Unreal Engine 5 Crash Course which is included in one of the early chapters.
After covering the basics we'll jump right into making 3 awesome Top Down Games!


The first game is modeled after retro 'monster catcher' games and you'll learn all about Paper 2D and how we can use sprites and animations in our games.
We also cover how to use Tile Maps to build our stages and place obstacles and decorations in it as well that will use proper layer sorting so the character appears in front or behind;
You'll also learn how to set up Top Down character movement and directional animations from scratch and we'll end things off by creating an interaction system and a Hud Widget that shows dialogue lines and status text.

The second game is a Top Down Adventure game again using Tile maps and Sprites.
We'll expand upon what we learned in the first chapter and also learn about the intricacies of sword and bow based combat by implementing hitboxes, knockback and much more.

The last project is the Hybrid RPG which uses 2D character sprites in a 3D Environment for that unique high definition look that has become popular for JRPGs in recent years.
We'll expand upon the dialogue system by using Data Tables and UI Widgets that change size depending on the length of our text which will build up letter by letter.

Bạn sẽ học được gì

How to make 2D Top Down Games in Unreal Engine

Create 3 Awesome Top Down Games with various Art Styles

Mix 2D Sprites with 3D backgrounds to create gorgeous 2D/3D Hybrid games

Create RPG Cutscenes using the Sequencer

Make a Dialogue system with Data Tables and UI Widgets

Best Practices for 2D and 2D/3D hybrid games in Unreal Engine

Unreal Engine Blueprints, starting from the basics up to advanced usage

Yêu cầu

  • No prior programming or Unreal Engine experience needed! You'll learn everything you need to know.

Nội dung khoá học

8 sections

Course Orientation

5 lectures
Curriculum Overview
07:03
Why make 2D Top Down Games with Unreal Engine?
03:31
What Version of Unreal Engine to use (UE5.4)
02:57
Our Discord and how to ask for help
02:17
Backing Up Your Projects
00:51

Unreal Engine 5 Crash Course

9 lectures
About the Unreal Engine 5 Crash Course
00:25
How to Install Unreal Engine 5
02:34
How to create a new Project
01:18
How to navigate the Editor
08:17
Content Drawer and Blueprints
03:39
How to make a simple Blueprint
03:37
Adding functionality to our Blueprint
16:35
Useful Keyboard Shortcuts and Tips
02:08
How to debug your Games
02:25

Paper 2D Basics

1 lectures
What are Paper 2D and PaperZD?
02:09

Monster World Project

18 lectures
Monster World Overview
01:51
Setting Up the Project and Importing Assets
08:13
Making a Tile Set and Tile Map
10:17
Preparing the Character Sprites
13:15
Best Project Settings for 2D Games
08:49
Character Blueprint and Pixels Per Unit
08:23
Setting up the Camera and Possessing the Character
07:24
Enhanced Input and Character Movement
13:44
Directional Character Animations from Scratch
11:26
Adjusting the map and collisions
10:43
Foreground and Background sorting
11:42
Project files with layer sorting
00:24
Creating a simple message UI with custom fonts
16:49
Making a pickup
19:20
Showing the item message
14:44
NPC Dialogue and Interfaces
26:42
Wrapping up
01:20
Completed Project Files: Monster World
00:13

Dungeon Adventure Project

27 lectures
Dungeon Adventure Overview
01:39
Initial Setup and Asset Preparation
26:02
Inheritance and Character Blueprints
14:40
Multi Directional Animations
05:23
Setting Up the Remaining Animations
11:16
PaperZD Animation Blueprint Setup
18:10
Improving Character Turning and Direction
11:01
Making Simple Enemies
24:14
Damaging the Player on Overlap
19:51
Making a Health Component
11:48
Stunned and Defeated State
17:33
Sword Attack
24:46
Implementing Knockback
18:47
Making Attacks Feel Impactful
15:14
Despawning Enemies
12:52
Player Invincibility
18:49
Health UI
21:58
Making the Bow and Arrow
18:22
Arrow Interactions
12:16
Creating Pickups and Item Drops
16:43
Finalizing the Camera and Map
05:58
Making an Enemy and Pickup Spawner
16:51
Making a Wave System
21:07
Wave System UI Widget
29:58
Adding Sound Effects
11:35
Wrapping Up
07:54
Completed Project Files: Dungeon Adventure
00:13

Hybrid RPG Project

23 lectures
Hybrid RPG Project Overview
01:35
Setting Up the Project and Importing Assets
11:26
Preparing All Flipbook Animations
09:57
Creating the Character Blueprints
12:55
Enabling the Camera and Character Movement
10:19
Handling Character Animations
10:27
Setting Up a 3D Map for Sprite Characters
08:15
Camera Improvements and Anti Aliasing
06:32
Depth of Field and Post Processing
08:45
NPC Interactions Interface
10:35
Creating the Dialogue Icon
09:22
Creating the Speech Bubble Widget
17:01
Positioning the Dialogue WIdget
10:29
Locking Characters While Speaking
14:14
UI Transitions for Dialogue
08:44
Revealing Dialogue Letter by Letter
23:09
Dialogue System through Data Tables
29:30
Improving NPC Interactions Further
08:48
Navigation Meshes and Free Roaming NPCs
20:19
Recruiting a Follower
09:11
Adding Sound Effects
14:21
Wrapping Up
01:57
Completed Project Files: Dungeon Adventure
00:27

Extra: Optional Lessons

6 lectures
Extra Lesson Overview
00:44
Pixel Art Textures for Map Assets
05:11
Masking Out Foreground Objects
25:49
Making Cutscenes With the Sequencer
44:58
Adding Gamepad Support
07:06
Retro Character Movement
16:35

Bonus: What's next?

1 lectures
Bonus Lecture
00:20

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