Mô tả

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In this training we will discover the process of creating science fiction assets. We will take as example the creation of a sniper for video game.

This training will allow you to discover a complete workflow and discover features of both software.

This training is divided into 7 chapters that will follow the process of creating the basic forms to texturing and importing into a game engine.


What you'll learn

  • Use Blender and understand it's interface

  • Modeling any weapon you want

  • Blender 3.4 Modeling Tools

  • UV map and unwrap your models

  • Create an asset ready to be imported into a game engine

  • Rigging and Animation in blender

  • Make awesome, AAA game assets by utilizing just the right tools and techniques of the software that you need.

  • Texturing in substance painter


    Who this course is for:

    • Anyone who would like to learn how to model, texture, and Rigg and animation , Substance Painter, and Blender.
      and sell models

      Have fun while learning! Learn by actually doing!

      After enrolling in this course, you'll be taken through a complete intermediate project that will show you how to recreate a 3D game asset from start to finish. Follow along and practice while learning!


      Why Take This Class

      If you want to create your own 3D model and don’t know how to start this course definitely will be helpful for you

      If you want to create 3D models to sell, this course will teach you how to use Blender to achieve that goal

      In this course, I will show you all the techniques I’m using to start from simple geometry to complex ones.

Bạn sẽ học được gì

Use Blender and understand it's interface

Modeling any weapon you want

Blender 3.4 Modeling Tools

UV map and unwrap your models

Create an asset ready to be imported into a game engine

Rigging and Animation in blender

Make awesome, AAA game assets by utilizing just the right tools and techniques of the software that you need.

Texturing in substance painter

Yêu cầu

  • Knowing the basics of Blender is a plus but not required
  • Good knowledge of the computer tool
  • The software versions we are using are Blender 3.4 , UE 5.1 , substance painter 2021
  • The computer must match the hardware requirements described on the "Requirements" link of the blender website.

Nội dung khoá học

7 sections

Chapter 01- Introduction

1 lectures
Introduction
00:59

Chapter 02- Understanding Blender

16 lectures
1-splash screen
00:50
2-Interface
04:48
3-navigate
01:36
4-customizing and view
03:52
5-reference image
03:08
6-Toolbar
03:32
7-Sidebar
01:03
8-Add objects
01:28
9-EditMode
04:45
10-Smooth
01:09
11-Bool Tool
04:36
12-Carver Addon
11:03
13-Fast Carve
04:24
14-Triangles number
00:56
15-Quick info
02:50
16-Before we start
07:55

Chapter 03 -Modeling the sniper

13 lectures
Modeling the sniper-Part1
11:30
Modeling the sniper-Part2
07:53
Modeling the sniper-Part3
04:19
Modeling the sniper-Part4
05:25
Modeling the sniper-Part5
10:44
Modeling the sniper-Part6
08:47
Modeling the sniper-Part7
07:41
Modeling the sniper-Part8
11:28
Modeling the sniper-Part9
15:59
Modeling the sniper-Part10
08:00
Modeling the sniper-Part11
13:56
Modeling the sniper-Part12
10:59
Modeling the sniper-Part13
04:14

Chapter 04 -UV Unwrapping

8 lectures
1-UV unwrap Part1
03:50
2-UV unwrap Part2
02:54
3-UV unwrap Part3
06:13
4-UV unwrap Part4
01:02
5-Pack island
01:21
6-overlap
01:23
7-UV unwraping the sniper
03:04
8-Finish and Export
01:27

Chapter 05 -substance painter texturing

5 lectures
1-Import and verify the mesh
03:36
2-Textures sets baking
04:38
3-Add Textures to the sniper
13:57
4-Adding Normal Map Details
18:30
5-Finish and Export textures
16:07

Chapter 06 - Rigging and Animation

3 lectures
1-Making the Rigg
12:09
2-Making the Animation
09:36
3-Finish and Export
01:55

Chapter 07 - Final

2 lectures
Export to Sketchfab
07:44
Export to UN5
08:48

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