Mô tả

Start your 3D animation journey with CGBLAST and take your first steps towards a career in the film and games industry!


If you’re curious about the 3D world and would like to learn how to bring different objects or characters to life, but don’t know where to start, this 3D animation course for beginners will teach you how to animate from scratch. No prior knowledge is needed.


In these classes you will learn how to use Autodesk Maya software and how to set up a professional workflow for animating. Our main objective is to introduce you to 12 principles of animation throughout different tasks and projects which will help you build a solid foundation in 3D animation.



How is this course structured?


  • Our 3d animation course has been divided into 9 bigger sections, and each of them you should be able to complete within one week.

  • At the beginning of the course we are focusing on short and simple animation tasks which will help you get familiarized with the Maya software and its toolset.

  • As you move forward with each section we go over the theory of a new animation principle and gradually create more complex animations.

  • Finally, once you’ve covered the majority of the fundamental principles of animation and feel comfortable with Maya’s tools, we move onto character animation and create the most intricate animation pieces of the course: a change in character emotion, a ‘vanilla’ walk cycle and a more personalized walk cycle.


Bạn sẽ học được gì

You will feel comfortable with Maya interface and know how to navigate in the scene, use different shortcuts and tools to animate and make your work faster

You will learn the fundamental principles of animation and know how to apply them to simple objects to create believable motion

You will know how to convey emotion of your character through clear posing by using the line of action and silhouette

Animate a bouncing ball with different timing and spacing that way expressing the weight, material and mood of the object

Create a simple vanilla walk cycle which works as a base for all the other types of animation pieces

Animate a more complex walk cycle by adding some props to you character and using constraints

Yêu cầu

  • No need to have any previous experience with 3D animation or Maya.
  • You should have Autodesk Maya installed to be able to follow along with this course.

Nội dung khoá học

9 sections

Introduction to Maya & Animation Tools

4 lectures
Maya Interface & Timeline
07:31
Maya Interface & Keyframes
11:23
Maya Interface & Graph Editor
09:22
Maya Interface & Object Speed
09:16

Introduction to Maya & Rig

4 lectures
3D Rig: Bones, Controls
04:59
Maya Interface & Scene Improvement
04:40
Airplane Flight: Root Control Animation
10:56
Airplane Flight: Propeller Animation
06:19

Principles of Animation: Posing

4 lectures
Posing: Line of Action, Silhouette
04:41
Rig Overview
06:09
Posing the Character: Part I
09:41
Posing the Character: Part II
05:06

Principles of Animation: Timing & Spacing, Ease In & Ease Out

4 lectures
Timing & Spacing
03:07
Ease In & Ease Out
03:09
Simple Ball Bounce
09:26
Complete Ball Bounce
11:35

Principles of Animation: Squash & Stretch, Anticipation

4 lectures
Squash & Stretch
03:37
Improving the Ball Bounce
10:27
Anticipation Theory
03:52
Anticipation Jump
09:44

Principles of Animation: Overlapping Action & Follow Through, Arcs

5 lectures
Overlapping Action & Follow Through, Arcs
05:02
Grass Wave
10:44
Arm Swing
06:09
Character Turn: Key Poses
11:57
Character Turn: Adding Overlap
11:32

Principles of Animation: Overview

6 lectures
Workflow Overview
02:35
Pose Analysis
04:26
Mood Change: Key Poses
11:38
Mood Change: Breakdown Poses
10:34
Mood Change: Inbetweens
13:17
Mood Change: Final Polish
09:03

Vanilla Walk Cycle

6 lectures
Walk Cycle Theory
05:31
Contact Poses
15:27
Breakdown Poses
11:25
Adding More Flexibility
09:48
Arm Movement
06:43
Leg Movement & Final Polish
08:14

Working with Constraints: Walk Cycle with an Object

6 lectures
Introduction & Rig Overview
04:49
Hand Driven Prop Constraint
09:35
Prop Driven Hand Constraint
06:52
Prop to Both Hands Constraint
07:46
Walk Cycle: Key Poses
07:22
Walk Cycle: Timing Adjustments & Final Polish
12:23

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