Mô tả

Welcome to Game Asset Bootcamp – Blender 3xUnreal Engine 5 – Unity – the complete Game Asset Modelling, Game Asset Texturing,  Game Asset Rigging, the complete Game Asset creation course, the only course you’ll need to 3D model, rig and animate game assets for use in your games.  We use Free Substance Painter Alternatives when texturing the Asset.  Learn to create Rigged and Textured Game Assets in Blender.  Blender is the free and open source alternative to Maya & 3Ds Max.

This hugely popular course has had great success teaching students game asset creation on Udemy!

Packed with over 6 hours of video training this is the most comprehensive course you need to learn the workflow of game asset creation.

Even if you have no 3D experience, this course will teach you to be successful in game asset production

Here’s how:

  • The course is taught by a top instructor with almost 100,000 students

  • No previous 3D experience required, get experience using the very basic tools right through to the more advanced

  • Learn the right skills to start creating game assets efficiently in Blender

  • Learn the production pipeline for your game asset production

  • 3D software doesn’t need to be hard to master. Learn the right tools and workflows for your asset creation pipeline

  • Save yourself time by learning the smart workflows from blender to game engines

This course takes you step – by – step through engaging video tutorials and teaches you everything you need to know about game asset production in Blender

We 3D model in Blender then look at two alternative texturing application, ArmorPaint and then Quixel Mixer to give a comparison of the workflow. We then import the assets into Unreal Engine 5 and Unity 3D. As a bonus section we setup the send to Unreal add-on for one click import into Unreal engine 5.

The course covers the baking tools within Blender to bake normal, curvature, AO and colour ID masks for use when texturing.

Some of the topics covered during the course include:

  • 3D modelling, 3D rigging & 3D Animation workflows in Blender

  • Non destructive workflows for game asset creation

  • Rigging the asset in Blender

  • Creating an animation and exporting as an action with the asset

  • Texture Painting the asset in Quixel Mixer

  • Texture painting the asset in ArmorPaint

  • Seamless import into game engines

  • Setup of Animation Blueprint to Play the Animation

Some of the technology & tools we cover include:

  • The free and open source software blender

  • Quixel mixer

  • ArmorPaint

  • Unreal engine

  • Unity

  • Send to Unreal Add-on

Some of the topics covered during the course include:

  • Texture Baking

  • Normal Maps

  • Curvature Maps

  • AO Maps

  • Colour ID

  • Symmetrise Tool

  • Align Edge Loops

  • Rigging

  • Keying Set

  • Add Key Frames

  • Clearing out Transformations

  • Mirror Modifier

  • Combine

  • Snap Vertices

  • Order of Selection

  • Boolean Modifier

  • Solidify Modifier

  • Shrink Flatten Tool

  • Align Objects Using the 3D Cursor

  • Align Rotation Snap Setting

  • Object Origins

  • Ngons to Quads

  • Knife Tool

  • Transfer UV Maps

  • Scene Statistics

  • Texel Density

  • Texture Resolution

  • Automatically Pack the UV’s

  • Lightmap

  • OBJ File

  • CCO Texture Library

  • Send to Unreal Add-on

So what are you waiting for.

Click the BUY NOW button and learn the smart workflows for your game asset production!

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11 sections

Introduction & Set Up

45 lectures
Introduction
03:43
Where to Get the Free and Open Source Software Blender & the Installation Proces
04:45
Saving Incrementally, Increasing Undo Steps & Navigation Settings
09:36
How to Start the Challenges
02:19
Challenge 1 – Interface Settings
00:25
How to Enable Add-ons
03:31
Challenge 2 – Add-ons
00:26
How to Recover Blend Files after Crashes & Auto Saving Files
03:40
Challenge 3 – Recovery
00:20
Get Your Free Blender Shortcut Key Guide
01:51
How to Navigate the Blender Interface
04:47
Challenge 4 – Navigation
00:23
The Tool Shelf, Sidebar, Modes, & Changing Editor Types
05:22
Challenge 5 – Tool Settings
00:23
Selection Types, Quick Favourites Menu & Transform Orientations
10:54
Challenge 6 – Object Properties
00:28
Pivots, Snapping, Zoom Range and Object Visibility
08:07
Challenge 7 – Visual Aids
00:22
Activating Selection Types & the 3D Cursor Tool
05:34
Challenge 8 – Tool Shelf
00:20
The Annotate Tool, Dimensioning Add-on and the Interactive Cube Tool
03:53
Challenge 9 – Activating Tools
00:19
Extrude, Bevel & Edge Loop Tool
04:26
Challenge 10 – Loop Cut
00:31
The Knife, Bisect & Poly Build Tool
03:34
Challenge 11 – Knife Tool
00:26
Using the Spin Tool to Form Profiles
04:08
Challenge 12 – Spin Tool
00:30
How to Create, Split & Join Editor to Form Custom Workspaces
04:06
Challenge 13 – Workspaces
00:21
Introduction Quiz 1
2 questions
Introduction Quiz 2
1 question
An Introduction to Collections in Blender
03:55
Challenge 14 – Collections
00:22
The Versatile Multi-Purpose 3D Cursor Tool
07:01
Challenge 15 – 3D Cursor
00:26
Snapping using Relative or Absolute and During Rotation
08:28
Challenge 16 – Snapping
00:19
Face Normals and the Face Orientation Overlay
04:52
Challenge 17 – Face Normals
00:23
The Coordinates System and Vertices, Edges & Faces
03:57
Challenge 18 – Coordinates
00:30
How to Start Building your Asset Browser and Linking Blend Files
10:05
Common Issues
09:30
Section End Master Challenge
02:12

Introduction to Editing Fundamentals in Blender

30 lectures
Switching Modes
04:21
Challenge 19 Switching Modes
00:41
Mesh Elements
05:16
Challenge 20 Mesh Elements
00:52
Edge Loops and Extrusion
02:23
Challenge 21 Edge Loops and Extrusion
00:45
Shading Modes
02:25
Challenge 22 Shading Modes
00:37
Pivot points & Mirroring
02:52
Challenge 23 Pivot points & Mirroring
00:46
Snapping & Zoom Level
03:16
Challenge 24 Snapping & Zoom Level
00:42
Non Uniform Transforms
02:06
Challenge 25 Non Uniform Transforms
00:45
Inset & Extrude
03:03
Challenge 26 Inset & Extrude
00:53
Assigning Material
03:45
Challenge 27 Assigning Material
00:40
Environment Lighting
02:57
Challenge 28 Environment Lighting
00:28
Bevel Modifier
03:06
Challenge 29 Bevel Modifier
00:30
Setting up Drivers
04:21
Challenge 30 Setting up Drivers
00:40
The Array Modifiers
03:36
Challenge 31 The Array Modifiers
00:40
Setting key Frames & Switching Cameras
04:58
Challenge 32 Setting key Frames & Switching Cameras
00:38
Rendering Images & Compiling Video
04:17
Challenge 33 End of Section Master Challenge
01:26

Intro to rigging

14 lectures
Origin Points, Child Parent Relationships, Constraints
08:13
Challenge 34 – Origin Points, Child Parent Relationships, Constraints
00:35
Armature Object, Root Bone & Deform Bones
05:00
Challenge 35 – Armature Object & Deform Bones
00:26
Naming Convention, Joint orientation & 3D Cursor Location
04:16
Challenge 36 – Naming Convention and 3D Cursor Location
00:30
Centre Points
02:30
Challenge 37 – Centre Points
00:24
Disconnected Bones & Symmetrizing
02:52
Binding, Vertex Weighting & Pose Mode
06:21
How to Lock Unwanted Transform Channels
03:16
Location & Rotation Constraints
04:22
Rig Controls & Custom Shapes
02:11
Key Frames & Animation
04:36

3D Modelling

21 lectures
Setting up the Unit Scale
04:20
Challenge 44 – Unit Scale
00:18
How to add in Background images
08:05
Challenge 45 – Background Images
00:25
Blocking in the Crate Part 1
04:56
Blocking out Insets and Chambers Part 2
07:39
Blocking out the Crate Shape Part 3
03:27
Creating the Inset for the Side of the Crate
04:59
How to use the Boolean Modifier to Vary the Design
03:32
Creating Internal Faces for Top Section
05:59
Creating the Internal Section of the Crate Top
03:20
Modelling the Back Hinges Part 1
05:02
Modelling the Back Hinges Part 2
06:22
Modelling the Front Latches
05:15
Modelling the side Handles
05:31
Using the Boolean add-on when varying Design
05:32
Using the Bool Tool Add-on
02:30
Cleaning up the Crate after Boolean Operations
02:23
Duplicating and Transferring the Internal Faces
04:20
Cleaning up the top Crate section after Boolean Operations
05:30
Cleaning up the bottom Crate section after Boolean Operations
04:00

UV Mapping the Crate

12 lectures
Check whether the Model is ready for UV Mapping
04:35
Adding a Bevel Modifier
04:50
An Introduction to UV Mapping
05:46
UV Mapping the Bolts
06:28
UV mapping the Hinge
03:37
UV mapping the side handles
03:44
UV Mapping Bottom Section
03:02
UV Mapping Front Latch
02:19
Applying Mirror Modifiers
02:00
Consistent texture Resolution
04:34
Combining Objects & UV’s
04:41
Adding a Lightmap Channel
03:28

Baking a Normal Map

6 lectures
Adding Extra Detail
04:02
Baking a Normal Map Part 1
06:57
Baking a Normal Map Part 2
02:41
Baking an AO Map
02:06
Baking the Curvature Map
02:52
Baking Colour ID Maps
06:14

Texture painting in ArmorPaint

10 lectures
Export the OBJ File
04:14
Getting ArmorPaint & Importing the OBJ file
02:54
An Introduction to ArmorPaint
07:24
Texturing the main body of the crate
05:17
How to Paint Edge Wear Detail
04:31
Adding Metal Material
02:36
How to Create a Decal
04:16
How to Add Decals to the Model
03:08
How to use Dirt Masks
02:39
How to Export the Texture Maps
02:03

Texture Painting in Quixel Mixer

8 lectures
Where to Get & Install Quixel Mixer
03:40
An Introduction to Quixel Mixer
05:38
Exporting the Crate Asset
02:30
Importing the Crate Asset
03:10
Using Smart Materials & ID Masks
02:53
Adding a Custom Decal
02:07
Exporting from Quixel Mixer
01:40
Preview the material in Blender
03:39

Rigging in Blender

5 lectures
Setting up for Rigging in Blender
03:56
Parenting the Bones
05:41
Custom Orientation
01:40
Animating the Crate
05:06
Exporting the crate and animation
01:21

Unreal Engine 5 & the Unity Game Engine Asset Setup

9 lectures
Setting up the Unreal Project
02:47
Importing the asset into Unreal
03:03
Creating the Crate Material
02:52
Trigger The Animation Using A Blueprint
03:50
Importing The Crate Into Unity
02:32
Creating_The_Crate_Material
01:51
Getting the Send To Unreal Add-on
01:55
Installing the Send To Unreal Add-on
02:44
Setting up the Unreal Project
02:57

Bonus Section

1 lectures
Bonus lecture
00:46

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